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#141
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Wait, so to be clear, this one is going to be 3d? As in, not like the original, in which there were only 2 axises?
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#142
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Quote:
I'm having a lot of fun messing up Dave on the level I described in my previous post. My best crash is getting run over by seven cars, bouncing off a building, and hitting the roof of some tunnel-like structure, all in one crash. |
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#143
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Did I miss my "sometime this summer" release date?
![]() Somebody asked me about some "behind the scenes" info since an actual gameplay video can't really be released yet. Maybe we can throw something together this week. I'm trying to get Dave in here to do some sound bites for the game - not all of his howls of pain are recordings from actual crashes! Most... |
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#144
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Quote:
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#145
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I don't know, I was never very good at math
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#146
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The game is quite a ways off from being released. New cool stuff keeps getting added, which is great, but it adds to the pile of work to be done.
One thing for sure, it is going to be exponentially better than the first (what does that really mean anyways? Maybe I should name it Daredevil Dave^2). I'm trying to convince Dave to let me put up some kind of video. |
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#147
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Hello folks!
Yes, we're still here. It's just that finishing the game takes priority so I haven't been able to post anything. Um, I think the 2011 release date was a bit premature...sigh. Anyways, thought I'd throw a few images your way. These first two show how antialiasing and filtering affects the look of the game. Most gamers (3D gamers especially) are probably familiar with antialiasing, but if not, take a look at the nice clean edges around the gloves and the building details. Click the links for a bigger image. Antialias and anisitropic filtering (now I need to make the handlebars look better! Oh and that poorly textured tree trunk on the left lol) ![]() (large version) old version ![]() (large version) This particular level is loosely designed around Caesar's Palace in Las Vegas, which was the site of one of Evel Knievels most famous jumps/crashes. These shots show an earlier build of the level but I wanted the images to match for a fair comparison. Other levels have Dave making extra cash as a movie stuntman. These levels usually require you to crash in a spectacular fashion. They may also involve avoiding explosions, gunfire, and other nastiness along the way. Below: Looks like Dave is about to discover the beauty of the injured groin. Ow! Also, are we liking the crowd in the background? Not sure...opinions? ![]() (large version) Just to repeat/confirm...this will be a Universal app. Unlike the old game, Dave 2 will be designed around the idea of adding more jumps n stuff. No IAP. It will have Game Center. It will be hella fun! I still can't post a gameplay video because things are constantly being improved. I'd hate to have the game judged by a video showing an incomplete game (no HUD, temporary game objects etc). With the screencaptures I can at least be careful about what is seen. HOWEVER, I thought about doing a sort of "behind the scenes" video thing if anyone is interested. That way I can show the unfinished game. Daredevil Dave is still doing well in the App Store. Still in the top 50 in the racing category. It's been out for over a year and a half...I'm amazed and grateful. On that note, I would like to give my personal heartfelt thanks to everyone who has supported Dave and myself. It has a been a life-changing experience. Any (well most) questions, opinions, general comments are welcome! Last edited by schplurg; 01-08-2012 at 07:01 PM.. |
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#148
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Classic! Will try!
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#149
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Looking and sounding good. And sure I'm always interested in behind the scenes videos.
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#150
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First one was awesome and original! Cannot wait for this. Any idea of ETA?
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