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What Is The Best Dungeon Crawler Game?

01-23-2011, 11:25 PM
Joined: Jan 2011
Posts: 87
What Is The Best Dungeon Crawler Game?

What is the best dungeon crawler game available for the ipod/iphone? Im talking about games like Dungeon Crawl, Nethack, Powder, ect. Old school stuff(but still fun). Currently im deciding between Rogue Touch and Sword of Falbar, which one is better? And are there any better crawlers available? I also have 100 Rogues, another dungeon crawler(got it for free). I dont particularlily care for it(although i like dungeon crawlers) Are the other games better than this one? Please answer, i want to use my money as wisely as possible.

Last edited by js1210; 01-23-2011 at 11:31 PM.
01-23-2011, 11:42 PM
Joined: Feb 2010
Location: The Kᴉll Switch
Posts: 7,493
Solomon's Keep

01-24-2011, 04:29 AM
you mentioned most of the good ones in your opening post.

check out, 8 Bit Treasures tho.

roguelikes are my favorite genre. you might also like League of Epic Heroes also, even tho its not your typical roguelike.
01-24-2011, 10:36 AM
Haven't tried either of these, but they're on my "stuff to pick up eventually" list. They were both well-reviewed, and look pretty sharp.


01-24-2011, 09:18 PM
Joined: Jan 2011
Posts: 87
Thank you for the suggestions everyone.
-I aleady have Solomon's Keep downloaded(got it while it was free) its a great action-rpg. Excellent graphics, good randomly generated levels, forgiving, but not too easy. It is a dungeon-crawler, but its more like Gauntlet than Rogue. Id say its worth the dollar it will now cost you to buy.
-Catacombs is pretty much a slightly slower Gauntlet, works well(its currently FREE so get it while you can)!
-The Dungeon seemed like an excellent traditional crawler. But lack of lite version and no randomly generated levels turned me off. Seems like itd be worth a tru though.
-The Isle Of 8-bit Treasures seemed like a decent crawler, but once again no random levels, and reveiwers said it was too hard
-Dark Raider has a LITE version available, so you can try it out yourselves. I didn't particularily care for it, idk, it just didnt...click.
-Isle of 8-bit Treasures seemed like a decent dungeon crawler, but i read reviews that it was much too hard(also, once again no random level generation).
-League of Epic Heros has been removed from the App store(copyright infringement).
-Sword of Fargol seems like an excellent dungeon crawler, randomly generated levels, the highest of praise, cool graphics, and traditional roguelike gameplay without being too unforgiving. I think this might be the one that i choose to download.
Thanks for all your suggestions everyone. Thru were helpful. Anyone else have anymore?

Last edited by js1210; 01-24-2011 at 09:23 PM.
01-24-2011, 09:22 PM
Joined: May 2009
Location: Ohio
Posts: 1,028
Originally Posted by CygnetSeven View Post
Solomon's Keep
01-24-2011, 10:15 PM
Joined: May 2009
Location: Longview, Texas
Posts: 451
I love Roguelikes, here is whats in my Roguelike 1 Folder:

Sword of Fargoal.
Rogue Touch.
100 Rogues.
The Dungeon.
Isle of 8bit Treasures.
Mysterious Land.
Abyss Quest.

Those last 2 I never heard anything about, found them one day searching the app store.
They appear to be Roguelikes with medium level translations, but they are fun to play just you have to interpret the wording a bit.


Both of those have lite versions.


Edit: sample from Abyss Quest description:
Abyss Quest

It is a game of the genre that is called roguelike. You advance to the interior of the dungeon generated at random by operating the player character, and will take the item specified by each quest home. It is a gate where a downward triangle faces the lower layer. Let's find the gate while picking up the item that has fallen and fighting with the enemy. The triangle becomes upward if a specified item of quest is picked up, and it comes to be able to return to the upper layer.

It comes to be able to challenge the following quest by clearing quest. It comes to be able to challenge another dungeon by clearing several quest, too.

Most operations are done with five buttons that line up the screen where the map is displayed and under. When it is left to touch, the movement and the attack are repeated. The dungeon is composed of the room and the passage, and there is no room by the situation. The room sees in that all. However, the passage sees only the player surrounding.

It is uncertain whether most of the item is an item where picking everything up has what effect. The effect turns out in using it by way of experiment.

When energy cuts or HP becomes 0, it is returned to the starting point. At this time, there is the following penalties.
-The item acquired in the dungeon disappears at a certain rate.
-Player's level falls and one falls. (When the level is one, do not fall more than it. )

By the way, because the existing state of things is preserved when ending, it is possible to interrupt and to restart at any time.

()() Favorites: Sword of Fargoal, Rogue Touch
( '.') Slay, Titan VG Edition, Hero Academy [ID:Rixx]
(('')('') GameCenter: TK656

Last edited by Rixx; 01-24-2011 at 10:21 PM.
01-24-2011, 10:37 PM
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,250
Deep Deep Dungeon is also pretty fun.

Twitter: @back2this
01-24-2011, 10:45 PM
Joined: May 2009
Location: Longview, Texas
Posts: 451
Roguelike 2 Folder:

League of Epic Heroes
Deep Deep Dungeon

These are also fun, esp DungeonMoto with its strange take on a roguelike. :-)


()() Favorites: Sword of Fargoal, Rogue Touch
( '.') Slay, Titan VG Edition, Hero Academy [ID:Rixx]
(('')('') GameCenter: TK656

Last edited by Rixx; 01-24-2011 at 11:37 PM.