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Cops and Zombies

01-26-2011, 09:10 PM
Joined: Dec 2010
Posts: 78
Cops and Zombies

Cops and Zombies is a mix of an RTS and a Tower Defense game. You control the cops, which behave like mobile towers, and use them to accomplish various objectives. (Saving people, defending stuff, retrieving stuff, bombing stuff, you know, the usual things people do during the zombie apocalypse)

Some cool stuff:
- 10 different weapon upgrades
- 6 armor upgrades
- 11 Tile improvements
- 7 Special abilities
- 4 different regular zombies and 3 boss zombies
- Lots of zombies on the map at the same time
- Destructible stuff. You can destroy buildings and foliage if you have a powerful enough weapon.
- 10 Scenarios
- A Custom Game mode
- It'll be free with some in-App purchases

Some cool stuff we did that devs might be interested in:
- The AI is the cool thing here. The game idea came from an AI project me and Harry did a few years back. The point of it was to test flocking and basic learning. So yeah, we found hordes of zombies look so much cooler as a flock. They behave a whole lot more like you'd expect them to. We really didn't want to do a typical tower defense game where the zombies would be on some track or spawn somewhere and walk in a straight line to the goal. There are other typical things like pathfinding and some decision stuff, but the zombies are definitely the coolest part.
- We're also big fans of being able to alter the world, so if you shoot too many rockets at a building you'll destroy it and anything you might have built on it. If you put down an oil slick and some fire hits it, it'll catch on fire and burn for a while.

Let us know what you think.

Also if you have any questions about how we do anything or how the game plays feel free to ask.

Gameplay Video:

Last edited by B.I.G Games; 09-06-2011 at 06:37 AM.
01-26-2011, 09:17 PM
Joined: Jul 2010
Posts: 1,913
lol Broke Indie Guys B.I.G very creative. GL with your app and i like the badge

01-26-2011, 09:28 PM
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,679
Sounds very interesting. Can't wait to hear more. Will you post up more screenshots this week?
01-26-2011, 09:45 PM
Joined: Dec 2010
Posts: 78
Thanks, Cops and Zombies is coming along very nicely so far.

Yeah, I'm currently making a quick video of the AI demo that we made back in '08. The game is well under way, I'll post some screen shots later tonight or sometime tomorrow.
01-26-2011, 10:40 PM
Joined: Dec 2010
Posts: 78
Well here's the demo that inspired this game.

The blue things are the cops line of sight. IT was tile based, so it looks a little weird some times.

The way learning worked was that we kept track of where cops had died and where zombies had died. After every time the simulation was run the new data was combined with all the previous saved data.
Then the cops chose places that they thought they would be safe while still killing lots of zombies. After a few runs the cops learned to corner up and stick together.

When learning was off the cops pretty much just chose random locations and quickly died.
01-28-2011, 12:33 AM
Joined: Dec 2010
Posts: 78
Well I promised some screen shots. So here they are.

I was just testing some of the weapons and armor combinations.

I was hoping to add in much of the UI today, but instead I drank and played TF2, so yeah.... I'll post some new stuff once that's done.

01-28-2011, 12:37 AM
Joined: Dec 2010
Location: Hawaii
Posts: 1,278
Looks cool.

Waiting for: Forgotten Memories, M.U.S.E, The Shadow Sun, Galaxy On Fire 3, Daredevil Dave 2, JumpKnight: Missions, Topia: Age of Creation, Call of Cthulhu: The Wasted Land, Sniper: Ghost Warrior, Max Payne, 2013: Infected Wars, Battlefield 3: Aftershock.
07-13-2011, 03:28 PM
Oh man, it's been awhile since we've had anything on this game, but we're really close to having this game out now. Sorry for the wait, but we've had our fair share of distractions (Zombie Glider, Assemblage 2, The Sprint, and some others). But onto the good news, a video!!! Keep in mind there is still some polish and balancing left to do.

The first part of the video is just some raw gameplay footage, for a look at some of the weapons/boss zombies, that starts at the 57 second mark. The following link starts with the video at 57 seconds:

Youtube link | Pop Up

Last edited by RaymondD; 07-13-2011 at 04:28 PM.
07-13-2011, 03:38 PM
Joined: May 2010
Posts: 9,380
Definitely looks interesting!

Currently Enjoying: BUG HEROES 2
Originally Posted by JBRUU View Post
Ninny speaks the truth.
08-30-2011, 01:14 AM
Joined: Jun 2011
Location: Redmond, WA
Posts: 13
I was testing balance on the game and decided to record it. Enjoy a few clips from my play through.

We're hoping it'll be done in the next couple of weeks.

Check out our blog and follow is and Facebook and Twitter and all that jazz to get more frequent updates.

The Blog: