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  #841  
Old 12-13-2012, 07:17 PM
wareagledude wareagledude is offline
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Join Date: Dec 2012
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I love the game, but it crashes after almost every level. I have tried deleting apps after double clicking the home button and turning my iDevice off then on. I use a iTouch 4. Any tips?
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  #842  
Old 12-14-2012, 06:28 AM
li0163 li0163 is offline
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iPhone 4S, iOS 6.x
 
Join Date: Dec 2012
Posts: 2
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Hi again,

I have Tier 5 Wizard. He is very fast - too fast that at level 4-8 (protecting the wizard) my other units cannot catch up. Even my Tier 4 Unicorn fell behind and I don't have enough gems to upgrade the phoenix (as I spent all on my wizard)...

Any ideas on how to beat this level would be appreciated.
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  #843  
Old 12-16-2012, 08:08 PM
eldi eldi is offline
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iPhone 4, iOS 6.x
 
Join Date: Dec 2012
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Default Super Miney Bros 2.2

Great game, guys. Very addictive. For newer players, though, you do realize you made Super Miney Bros. SIGNIFICANTLY more difficult to achieve, right? Slowly inching my way through the Netherworld with two miney's (at 7-6 right now), but can't help but be a more than a little frustrated given that if I'd just started playing a month or two earlier I'd already have the stupid achievement. *sigh*
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  #844  
Old 12-16-2012, 08:16 PM
eldi eldi is offline
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iPhone 4, iOS 6.x
 
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Quote:
Originally Posted by JustinS1985 View Post
Anyone have some tips for 6-4 on legendary? The centaurs pretty much charge through all my troops before I have a chance to get any decent strength units built up.
Spoiler (highlight below):

I was able to do it by churning out Tier 4 archers with max attack until they were about 5 rows deep in each lane. This was enough to take out the centaurs before they did too much damage. As for that pesky group off to the right, try out your newest spell on them...

Last edited by eldi; 12-16-2012 at 09:18 PM..
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  #845  
Old 12-17-2012, 12:00 PM
Sanuku Sanuku is offline
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  #846  
Old 12-18-2012, 01:04 PM
Liv Games's Avatar
Liv Games Liv Games is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Jan 2011
Location: USA
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Thanks Sanuku

Quote:
Originally Posted by Sanuku View Post
YouTube: video
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  #847  
Old 12-18-2012, 01:05 PM
Liv Games's Avatar
Liv Games Liv Games is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Jan 2011
Location: USA
Posts: 548
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Sorry! Keep beefing up the characters in challenge modes

Quote:
Originally Posted by eldi View Post
Great game, guys. Very addictive. For newer players, though, you do realize you made Super Miney Bros. SIGNIFICANTLY more difficult to achieve, right? Slowly inching my way through the Netherworld with two miney's (at 7-6 right now), but can't help but be a more than a little frustrated given that if I'd just started playing a month or two earlier I'd already have the stupid achievement. *sigh*
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  #848  
Old 03-18-2013, 12:42 AM
Newguy1402 Newguy1402 is offline
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iPod Touch (3rd Gen)
 
Join Date: Jun 2011
Posts: 9
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Quote:
Originally Posted by Liv Games View Post
Sorry! Keep beefing up the characters in challenge modes
Ok, here's my suggestion:

I feel like there is a balancing issue in the game. Simply put, the netherworld is too hard for players who've just finished normal difficulty. Personally, going from netherworld normal to hard desert, I feel like the netherworld is way more challenging. Same thing from hard nether to legendary desert. Really noticeable from legendary nether to monster desert (though that's because my centaur could one hit kill all the castle levels by himself).

I know in the big picture, monster nether is harder than legendary nether, but monster tier 1 skully archers are far weaker than legendary tier 4 skully archers.

What if you had normal difficulty play out like previous versions, with the game ending on top of magma mountain? Then unlock the netherworld in hard. Not only would this make Super Miney Bros easier, but you'd give players a chance to beef up for the netherworld, give them incentive to play beyond the normal, but they also wouldn't go from well balanced magma mountain to hard as crap netherworld without warning.

The only possible downside is them not having enough gems / moonstones saved up for the new units unlocked during the netherworld, but there are only two of them (Rogue and Centaur). If your loading screen tips said something like "beat hard mode to gain access to the netherworld and two new units!" they'd have time to save up gems and moonstones for them. Not to mention the crapload of gems and moonstones you get during magma mountains final stages.
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  #849  
Old 03-18-2013, 05:22 AM
TotallyImba TotallyImba is offline
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iPhone 5, iOS 5.x
 
Join Date: Jan 2010
Location: United Kingdom
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In Sanukus video at the end, is that the user playing as lord magma or the AI?
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  #850  
Old 06-04-2013, 01:28 PM
Newguy1402 Newguy1402 is offline
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iPod Touch (3rd Gen)
 
Join Date: Jun 2011
Posts: 9
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Also, in side scrolling bonus mode (from the main menu), on the magma mountain/unicorn endless, the unicorn randomly catches on fire, taking 25 health. There is nothing there!

Like, wth. People (or unicorns) just don't spontaneously combust.

Edit: also, I dislike how now these same modes have foreground images. I can't see my character half the time. And when the wizard/swamp level, and others, an enemy dies, she or he can sometimes cover up a fire pit / swamp puddle / etc.

Btw. How does a PUDDLE hurt a mighty wizard? smh

Last edited by Newguy1402; 06-04-2013 at 01:31 PM..
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