Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #111  
Old 12-14-2012, 06:50 PM
polimerjones polimerjones is offline
Junior Member
 
Join Date: Oct 2012
Posts: 8
Default

I have never played the settlers game but watched a video of it and it reminded me of an old stronghold game.I have not heard of block heroes before either and took a look at it and it looks amazing. I am downloading it right now. I think a game like lost in blue would be awesome for the iphone/ipad. There aren't very many survival games that aren't survival horror. good luck on finding that spark. i will be waiting.
Reply With Quote
  #112  
Old 01-25-2013, 01:00 PM
bram bram is offline
Senior Member
 
Join Date: Jul 2009
Location: Vancouver, BC
Posts: 211
Default Now on Pi

This is just a heads up to the iOS gamers that happen to own a Raspberry Pi computer. You can now play Little Crane on a $35 computer. Get it for free at the Pi Store.
Reply With Quote
  #113  
Old 01-27-2013, 01:37 AM
schwertfisch schwertfisch is offline
Junior Member
iPhone 4S, iOS 6.x
 
Join Date: Jan 2013
Location: Kavala, Greece
Posts: 18
Default

Quote:
Originally Posted by uru View Post
looks quite like what i do in Maya...need more texture polishment.
I second that. Although this games' basic asset is it's puzzles and mechanics (which work really really good here), the graphics (at least for me) are much too simple. I cannot oversee this.
Reply With Quote
  #114  
Old 01-29-2013, 02:20 AM
MidianGTX MidianGTX is offline
Senior Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Jun 2009
Location: London, UK
Posts: 3,765
Default

Quote:
Originally Posted by schwertfisch View Post
I second that. Although this games' basic asset is it's puzzles and mechanics (which work really really good here), the graphics (at least for me) are much too simple. I cannot oversee this.
Woah, woah, ignore this! Bram, your perfectly clean and smart art style is what makes your games playable for me. I'm guessing you choose it because you're more of a programmer and having badly-done textures would make the games look cheap, so stick to your strengths! Probably helps a ton in terms of performance too, which is essential in TLCTC. These guys just don't know art
Reply With Quote
  #115  
Old 01-29-2013, 03:07 AM
oooooomonkey oooooomonkey is offline
Senior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Jan 2011
Location: Forge World
Posts: 6,207
Default

^ I agree, I really like the crisp clean graphics that this has already.
Reply With Quote
  #116  
Old 01-29-2013, 11:25 AM
drelbs drelbs is offline
👮 Spam Police 🚓
 
Join Date: Jun 2009
Posts: 9,878
Default

Quote:
Originally Posted by schwertfisch View Post
I second that. Although this games' basic asset is it's puzzles and mechanics (which work really really good here), the graphics (at least for me) are much too simple. I cannot oversee this.
Pshaw, the graphics are lovely!
Reply With Quote
  #117  
Old 01-29-2013, 01:08 PM
bram bram is offline
Senior Member
 
Join Date: Jul 2009
Location: Vancouver, BC
Posts: 211
Default

Quote:
Originally Posted by MidianGTX View Post
Woah, woah, ignore this! Bram, your perfectly clean and smart art style is what makes your games playable for me. I'm guessing you choose it because you're more of a programmer and having badly-done textures would make the games look cheap, so stick to your strengths! Probably helps a ton in terms of performance too, which is essential in TLCTC. These guys just don't know art
Don't worry. My trademark visuals are here to stay :-)

Schwertfisch, the graphics are simple for a reason.
The simpler the graphics, the more convincing the simulation.
If I would add all sorts of details, bumpers, side mirrors, hydraulic parts, etc, they would have to be modeled in physics as well, or immersion would break down.

Most games take short cuts, and treat a vehicle as a single box, and a soldier as a capsule or worse, a sphere.
In my case, the graphics are simple, because they need to match the physics shapes. I call this 'What you see is what you collide.'

About textures: they tend to look good only at a certain magnification level.
In little crane, the user controlled zoom means they can be really up close, or really far away.
Currently, the lines and shapes are always crisp due to their vector nature.
This would not be the case with texture images.

Last: sorry for the long period of drought, but I am finally making a new level for iOS little crane.

Bram
Reply With Quote
  #118  
Old 02-01-2013, 03:06 PM
bram bram is offline
Senior Member
 
Join Date: Jul 2009
Location: Vancouver, BC
Posts: 211
Default Call for testers

Hi,


I'm looking for some help on beta testing the next iOS release.
If you have some time available, consider joining at:
http://tflig.ht/YpqgBZ
Limited nr of spots available.

Thx,

bram
Reply With Quote
  #119  
Old 02-19-2013, 12:25 PM
bram bram is offline
Senior Member
 
Join Date: Jul 2009
Location: Vancouver, BC
Posts: 211
Default 5.0.2 available in the app store

Hi,


It's been a long wait, almost 5 months after the last release, but:
Version 5.0.2 has gone live on the app store.
It features the following improvements:

✔ New level 'Yukon'.
✔ Enable anti aliasing on more devices.
✔ Smoother acceleration and deceleration of truck.
✔ Delay sound file loading until after launch.
✔ Faster menu loading.
✔ Optimized image sizes for smaller download size.

Enjoy the update!

Reply With Quote
  #120  
Old 02-19-2013, 12:30 PM
drelbs drelbs is offline
👮 Spam Police 🚓
 
Join Date: Jun 2009
Posts: 9,878
Default

Looks great!
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent