App description: Driving a crane and operating a crane is so much fun. Improve your spatial skills and solve puzzles in this crane simulator, which is enjoyed by over 13 million people, young and old.

A realistic physics simulation gives you full control over the crane: rotate, elevate, bend, extend and grapple. Use your crane to solve a diverse set of challenges. This crane simulator lets you use mobile cranes, dump trucks, forklifts, skid loaders and even a sky crane helicopter.

The Little Crane That Could features 6 free levels and 21 premium levels (1 in-app-purchase unlocks all levels.)

NOTICE TO LEVEL DESIGNERS:
If you get a grey screen after loading a user level, please do the following: Open settings app, select iCloud tab, log off, log into iCloud again. After iOS7 the iCloud terms were changed, and you may have to accept those again.

UPDATE FROM DEVELOPER:
You can follow me @BramStolk on Twitter. Please consider providing feedback on the game, good or bad. I need to know what you are thinking. There is a button in the HELP screen that takes you to the feedback page in itunes. Also, there is a FAQ now at http://stolk.org/tlctc/faq.html

NOTICE TO PROFESSIONAL OPERATORS:
If you open the settings of your device, and go to 'Little Crane' tab, you can reverse the controls to mimic real-life cranes where pulling the lever is boom up, and pushing is boom down.

'The Little Crane That Could' is a game by Abraham Stolk, and it uses the OpenDE physics engine.

Open Dynamics Engine is:
Copyright (c) 2001-2007, Russell L. Smith.
All rights reserved.

HUD graphic design by Matthew Beckman, music by playonloop.com
11-16-2011, 11:09 AM
#71
Joined: Jun 2011
Location: Wuppertal, Germany
Posts: 6
Maybe native gamepad support would be nice for the mac version. Playing with a Playstation Gamepad (with converter) would be fun.

I have this at home

playing tlctc with it would be fun

sorry for offtopic . back to iOS.
11-16-2011, 11:28 AM
#72
Quote:
Originally Posted by Retrolamer View Post
Maybe native gamepad support would be nice for the mac version. Playing with a Playstation Gamepad (with converter) would be fun.

I have this at home

playing tlctc with it would be fun

sorry for offtopic . back to iOS.
Hehe, I've got one of those too!

CH Products makes this bad boy:


Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!

11-16-2011, 12:36 PM
#73
Quote:
Originally Posted by drelbs View Post
Hehe, I've got one of those too!

CH Products makes this bad boy:

Freaking awesome!
This is exactly what the macOS version of little crane needs.
If it works with Mac, I will order one, and add little crane support for it.

Just wow....

Thx for sharing

Bram
11-16-2011, 01:41 PM
#74
Quote:
Originally Posted by bram View Post
Freaking awesome!
This is exactly what the macOS version of little crane needs.
If it works with Mac, I will order one, and add little crane support for it.

Just wow....

Thx for sharing

Bram
Works great with Mac.

Thottle Quadrant

I've got a full set of their stick/throttle/pedals for flight sims, they're the Cadillac of joystick makers.

Don't forget to pick up a Yoke for the steering wheel. (Although there are probably better "car-type" steering wheels for PC/Mac than their yoke...)

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
12-06-2011, 02:02 AM
#75
1.9.1

A new version just went live on the store: 1.9.1 which is a maintenance release that cleans up some issues. No new levels unfortunately, but the simulation is smoother than it has ever been!

What's New in Version 1.9.1
✔ Slowed down game speed
✔ Added user preference to switch between slow/fast speed
✔ Improved simulation stability

Also: I ordered the CH products throttle quadrant device, which I will hook up to the MacOS version.

Lastly: If you like the little crane that could, you may also be interested in my new game, just submitted to the app store an hour ago. http://stolk.org/HoverBiker/

Bram
01-12-2012, 09:55 PM
#76
Developer report: 2.0 in the works

Good news everyone... I'm finishing up the next release, and man, it is going to be a sweet one! So sweet, I decided it is worthy of a V2.0 label.

The biggest change will be an enlarged play area for a bigger game view, with a smarter layout of the controls.

This will give you gamers a WHOPPING 40% MORE PIXELS to see your favorite crane in action.

Here is a screenshot of BEFORE and AFTER:


BEFORE


AFTER

Also, 2.0 will come with a new level, and control levers that can be reversed so that they match real-world cranes. Actual crane operators told me they had to switch the control direction in game vs real life.

Bram
01-13-2012, 05:25 PM
#77
Joined: Jul 2010
Location: Colorado Springs, CO
Posts: 498
Looks good, except based on the screenshots, it seems a bit harder to see the timer.
02-15-2012, 06:04 PM
#78
Quote:
Originally Posted by drelbs View Post
Hehe, I've got one of those too!

CH Products makes this bad boy:

It took me a little longer than expected: delivery time of my Throttle Quadrant was months, and doing joysticks in Mac OSX is pretty hard, but....

I am proud to announce that as of this moment, you can play the Mac OSX version of the little crane that could with this device.



It works exceptionally well with the crawler crane on tracks, because the two red levers directly control the tracks, where as the 4 black levers control the crane.

http://stolk.org/tlctc/quadrant.html

Bram
02-21-2012, 08:38 PM
#79
Little Crane takes to the sky.

There is a little treat coming to the iOS version of the little crane that could... a Skycrane will make its appearance!

Also, Matthew Beckman has been helping me giving the game a graphic design overhaul, so not only will it play better than ever, it will look better as well.

More info on the: helicopter simulation in the game.

Note: winch, wheel struts, tail rotor are still missing, but I'm working hard on those.

04-17-2012, 01:50 AM
#80
Joined: Jun 2011
Location: Wuppertal, Germany
Posts: 6
Hi Bram,

in the newest update i read about the editor and watched the intro an you website. It looks amazing. When i see it right, it will be for iOS? Will there be also a Mac-version in the future?

How strong will it be? Is it possible to "program" vehicle changes or "scripted" events?

Anyway - awesome game - 100% fun, with the new editor 1000% fun.

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