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INTERSTELLAR FORCE! Retro Space Shooter Coming Soon

01-27-2011, 11:47 PM
#1
Joined: Jan 2011
Location: Los Angeles
Posts: 71
INTERSTELLAR FORCE! Retro Space Shooter Coming Soon

INTERSTELLAR FORCE: Coming February 2011 to the App Store for iPhone and iPod Touch.

My name is Dave and I'm an independent developer. This is my upcoming creation: InterStellar Force is a side scrolling space shooter of intergalactic proportions. Fight an endless number aliens across the galaxy and on distant planets.

WEBSITE:
http://www.davidmolnarproductions.co...rStellar-Force


Youtube link | Pop Up


FEATURES:

Multiple Levels - each set at a different location with georgeous multilayer parallax scrolling backgrounds.

Weapon Upgrades - Triax Cannon, Laser Array, Plasma Electro-Cannon, and more...

Rechargable Shields and Reloadable Bomb Inventory (In Game).

Enemies - Lots of 'em and many different types to keep you busy, very very busy!

Openfeint Integration - Openfeint Leaderboards and Achievements as well as the Openfeint community.

Original Music by Don Cook.

NO Doodle Graphics! NO Zombies! NO Stickmen!

INFLUENCES:
ARCADE: Defender, Stargate, Scramble, R-Type series
CLASSIC HOME COMPUTER: Parsec (TI99/4A), Repton (Apple II, Commodore 64)
GAME CONSOLES: Atari 2600 (the classic, of course!)






Special 8-Bit Level:

http://www.davidmolnarproductions.com developer of Interstellar Force Available NOW!

Follow me on Twitter: David994A
01-28-2011, 12:38 AM
#2
Joined: Oct 2009
Location: Los Angeles area, CA
Posts: 6
Looks Good

Wow, that looks awesome. Nice work on the video. Can't wait to play it when it comes out.

I love that 8-bit style. It fits for such a retro style game.

01-28-2011, 12:46 AM
#3
Joined: Dec 2010
Location: Hawaii
Posts: 1,278
I really like the 8-bit graphics too. Cool retro shooter.
Are you going to have beta testing for this?

Welcome to Touch Arcade btw!!

Waiting for: Forgotten Memories, M.U.S.E, The Shadow Sun, Galaxy On Fire 3, Daredevil Dave 2, JumpKnight: Missions, Topia: Age of Creation, Call of Cthulhu: The Wasted Land, Sniper: Ghost Warrior, Max Payne, 2013: Infected Wars, Battlefield 3: Aftershock.
01-28-2011, 11:07 AM
#4
Joined: Jan 2011
Location: Los Angeles
Posts: 71
Thanks guys!

@thethinice I've been working with a few testers but could always use another if you are interested. Send me a private message about it. I'm in a scramble to add a few last mintute features right now but hope to get a new beta build out next week sometime

Cheers,

Dave

http://www.davidmolnarproductions.com developer of Interstellar Force Available NOW!

Follow me on Twitter: David994A
01-28-2011, 11:26 AM
#5
Joined: Aug 2009
Location: Hungary
Posts: 3,949
This looks great, especially the 8-bit level. Can't wait for this. :>

Btw: your last name is Molnar? Hungarian origins?:>

I am so omniscient; if there were to be two omniscience's
I would be both!
01-29-2011, 12:35 PM
#6
Joined: Jan 2011
Location: Los Angeles
Posts: 71
Thanks Balu`! Yes, my name is Hungarian, my grandfather came to the US from Hungary as a child.

I think I will add a second 8-Bit level in one of the future update releases. For now, only one 8-Bit level. I've also been considering doing an entire 8-Bit game as a sequel.

http://www.davidmolnarproductions.com developer of Interstellar Force Available NOW!

Follow me on Twitter: David994A

Last edited by DMProd; 01-29-2011 at 12:38 PM.
01-29-2011, 01:18 PM
#7
Joined: Aug 2009
Location: Hungary
Posts: 3,949
Quote:
Originally Posted by DMProd View Post
Thanks Balu`! Yes, my name is Hungarian, my grandfather came to the US from Hungary as a child.

I think I will add a second 8-Bit level in one of the future update releases. For now, only one 8-Bit level. I've also been considering doing an entire 8-Bit game as a sequel.
Ah, alright.

Sounds great, I think the 8-bit sequel is an even better idea.

I am so omniscient; if there were to be two omniscience's
I would be both!
01-30-2011, 12:34 PM
#8
Joined: Jan 2011
Location: Los Angeles
Posts: 71
The 8-Bit level also has a special 8-bit chiptune type track

http://www.davidmolnarproductions.com developer of Interstellar Force Available NOW!

Follow me on Twitter: David994A
02-15-2011, 03:32 PM
#9
Joined: Oct 2009
Location: Los Angeles area, CA
Posts: 6
So when is this going to be out already?!?

I know these things take time, but I'm just curious since you posted some pretty complete looking screenshots almost a month ago.
02-16-2011, 01:40 PM
#10
Joined: Jan 2011
Location: Los Angeles
Posts: 71
I know it seems like it's been taking some time but I've been adding a few features requested by the testers that will make for a better game. Here are a few of the new items:

1. Virtual Joystick in addition to tilt controls.
2. Autofire option
3. Calibration of the tilt controls that is transparent to the user (ie. you don't have to go to the options menu to calibrate it, instead it calibrates when you press start based on how you are holding it)
4. Upgraded Openfeint from 2.7.5 to 2.8 (better social notification support amongst other things)
5. Moved the pause/menu button from lower right to upper left (see pic):


I have one more round of testing with the testers to do to make sure that there are no bugs and then I'll be releasing it.

Thanks for your interest!

Dave

http://www.davidmolnarproductions.com developer of Interstellar Force Available NOW!

Follow me on Twitter: David994A

Last edited by DMProd; 02-16-2011 at 01:49 PM.