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i might buy a mac and be a dev:

03-28-2009, 02:33 PM
#1
Joined: Mar 2009
Location: US
Posts: 121
i might buy a mac and be a dev:

1.whats the cheapest mac to make games on?
2.if i make a game would a game like geometry wars be cool?

03-29-2009, 12:19 AM
#2
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
1. Mac mini
2. Yes, but only if it is pulled off well. It may be too ambitious for a first project.

03-29-2009, 01:17 AM
#3
Joined: Dec 2008
Posts: 6,509
Please tell me you know how to code.
03-29-2009, 03:14 AM
#4
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
Quote:
Originally Posted by Kamazar View Post
Please tell me you know how to code.
Exactly what I was thinking

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03-29-2009, 04:25 AM
#5
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
As a cautionary tale, My games are currently making less than $1 a day combined, so unless you think you can make better games than that, don't expect to make any money for it.

As a hobby it can be a lot of fun, there just isn't any money in iPhone games unless you hit the big time, which is now swamped with big commercial games.
03-29-2009, 08:44 AM
#6
Joined: Feb 2009
Posts: 658
Quote:
Originally Posted by shen View Post
As a cautionary tale, My games are currently making less than $1 a day combined, so unless you think you can make better games than that, don't expect to make any money for it.

As a hobby it can be a lot of fun, there just isn't any money in iPhone games unless you hit the big time, which is now swamped with big commercial games.
yeah. There are success stories, but they are hard to actually be a part of.

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03-29-2009, 10:58 AM
#7
Quote:
Originally Posted by shen View Post
As a hobby it can be a lot of fun, there just isn't any money in iPhone games unless you hit the big time, which is now swamped with big commercial games.
I disagree, a bit. There is money to be made, even if you are a one person operation. As long as you can get yourself into one of the game sub category top 100 lists with a couple games, you can make a living. But, it's very true that only 5% of the apps on the store are making enough money to live off of. The trick is getting into that top 5%.

For people who have never coded before, start with very small projects, and don't expect to sell them on the store. When you think you've learned something, apply it to a real game that you can be proud of. Coding is not easy, and not everyone will be good at it. It's closer to learning to be a doctor, than learning to ride a bike. I have a degree in software, and have been paid to code for over ten years, and my first game took me five months to create, working a few hours each night. It takes a lot of time. So start small, so you don't get discouraged.
03-29-2009, 11:12 AM
#8
Joined: Nov 2008
Posts: 1,393
Quote:
Originally Posted by anonymous View Post
1.whats the cheapest mac to make games on?
2.if i make a game would a game like geometry wars be cool?
1. Mac Mini
2. A game like Geometry Wars would be very cool. If you had the graphics of GeoDefense combined with the gameplay of 2019...that would be a great game

"Those who mind don't matter and those who matter don't mind"- The master himself, Dr. Seuss
03-29-2009, 01:06 PM
#9
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
As others have said, Mac Mini is fine for development. I'd tend to shy away from a game like geometry wars, as there are quite a few games on the store that are somewhat similar (though there are quite a few TD games too )

Are you already familiar with game development? If you are, great. If not, you may want to start with something easier than Objective-C / iPhone development -- I think Flash would be a great place to get started.

One game that gives me a lot of hope is Zombieville. While it's a great game, it doesn't seem hard to develop from a developer perspective. It's not a game from some big name company, yet it's been on top or near the top of the chart for weeks. The developer (who frequents this forum) has probably made thousands (tens of thousands, I'd guess) on the game.

Last edited by lazypeon; 03-29-2009 at 01:09 PM.
04-01-2009, 03:37 PM
#10
Joined: Jan 2009
Location: Dirty South
Posts: 60
Quote:
Originally Posted by Little White Bear Studios View Post
I disagree, a bit. There is money to be made, even if you are a one person operation. As long as you can get yourself into one of the game sub category top 100 lists with a couple games, you can make a living. But, it's very true that only 5% of the apps on the store are making enough money to live off of. The trick is getting into that top 5%.

For people who have never coded before, start with very small projects, and don't expect to sell them on the store. When you think you've learned something, apply it to a real game that you can be proud of. Coding is not easy, and not everyone will be good at it. It's closer to learning to be a doctor, than learning to ride a bike. I have a degree in software, and have been paid to code for over ten years, and my first game took me five months to create, working a few hours each night. It takes a lot of time. So start small, so you don't get discouraged.
Whole heartedly concur!

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