|
#1961
|
|||
|
|||
|
Yeah, that's how it's supposed to work. Closer they are, the harder they fall.
|
|
#1962
|
|||
|
|||
|
As far as I am aware, I've not read any confirmation of this.
Horror "fear consumes all enemies - the severity of the effect increases with proximity to you" The tool tip wording is either unclear of its full effect kills enemies or misintepreted suggesting horror damages opponents in relation to proximity. After much testing using wynter and lucille in doomvale arena 2man upto 116level - mobs don't become damaged or injured in relation to proximity but are horrified or feared more severely. There is no proximity damage, only fear increased duration. Mobs also drop randomly and not completely the result of close proximity. Many times could horror with no deaths running through group of 3-4 melee or wynter is overlapping an ooze but the mob facing her dies. Doesn't matter if mobs are level 1 or 116 or 170 either - they just drop dead. If this is not a bug then it leads me to conclusion the ability may have a small chance the enemy will instantly die from something like heart failure. This is a huge deal - making horror the single best ability in the game, by a long shot. Especially for arenas and it's rather strange to not hear any strats built around this information if it was "known". Last edited by fillie; 03-17-2011 at 10:04 PM.. |
|
#1963
|
|||
|
|||
|
Quote:
As for strats built around it...it's a bit too random (and low %) to be something to rely on. However, if you're quick enough, yes--it's worth moving Wynter closer to a group of mobs before firing off Horror. Regardless, it's close to a must-have in arenas anyway...since those stupid archers are overpowered like helllllllaaaa.... |
|
#1964
|
|||
|
|||
|
I haven't read through that many (maybe last 40ish only?) pages but I'm surprised I haven't seen anybody else make any suggestions like this yet:
we already know that after each completed level, characters are awarded xp based on how good/bad they perform with the top 3 getting +25%, +16% and +8% respectively (if the wiki is correct) my suggestion is, why not take this a step further and add a "level complete" screen thats optional to view (via clicking a button upon level completion), that gives more in depth stats like damage dealt, life healed, specials used, etc. for each character if you wanted to even take it a step further, I'm sure theres tons of other "stats" that could be implemented, like adding a 6th page on the outofbattle page that shows you each character's stats like kills #, deaths #, #1-3 mvp#s, etc. and could perhaps reward characters with #1mvp streaks for instance, with a free item upgrade or something Anyways, my first time posting, so thanks Mika staff for an excellent game! |
|
#1965
|
|||
|
|||
|
Quote:
Welcome to TA! And that's a great first post ![]() I also am a big fan of seeing the stats. I'm not sure Mika is, though. Maybe there's a stats page somewhere in the menu or something that's tucked away out of sight, but still accessible for the more 'hardcore' Battleheart players
|
|
#1966
|
|||
|
|||
|
Quote:
|
|
#1967
|
|||
|
|||
|
mika wheres the ranger!!! its been so lonnng im dying here
|
|
#1968
|
|||
|
|||
|
Just had to pop in and say that I just picked this up out of boredom of all the other apps I had at the time (still waiting for the damn Shadow Era update...) and my god... Why in the f*ck hadn't I picked this up sooner?!?!? This game is simply amazing!!! Well done MikaMobile. Well f*cking done!!!!
|
|
#1969
|
|||
|
|||
|
It is beautifully done I just want a content update!
|
|
#1970
|
|||
|
|||
|
Didn't Mikamobile just go through surgery or something? Maybe he is recovering.
|
![]() |
| Thread Tools | |
|
|