MikaMobile, I'd like to add a suggestion, if I may. Right now, there's nothing to do with all of the gold that we stockpile. I have ~160k, and I bet the poster whose party is 90+ has a ton more. While adding new items to purchase would be nice, people will buy them quickly and end up in the same situation.
Instead, I'd like to suggest that following. The game could offer something like a pet (or an aura or whatever) that provides a stat benefit to the whole party, and this pet would be upgraded using gold. The stat that it gave should be something that be upgraded infinitely and doesn't scale. For example, attack/defense/health/regen would all work, but something like crit/haste/movement would not. I really liked how BH doesn't have a hard cap on characters' levels, and I think it would make sense to apply the same idea to the pet. Say the pet gives +1 attack per level, then the gold cost could be scaled such that maybe we'd upgrade the pet once for every several levels our party earns (so that it's not too powerful). This would give players something to do with their gold, and should take a lot less effort than constantly adding new items to the game. Of course, new items are always welcome too.
PS: Have you given any consideration to my suggestion of divvying out the exp based upon level (lowest gets the most), rather than by work done? It would really be a lot more convenient to not have to micromanage your party's exp, and it wouldn't affect the gameplay at all.
Last edited by Dazarath; 09-23-2011 at 02:58 PM..