App description: ** Zombieville USA 2 is now available! Check out our latest gaming creation! **

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Battleheart - enter a world of epic fantasy combat!

Chosen as the App Store's "Game of the Week"!

"Battleheart is an absolutely effortless recommendation" - TouchArcade.com

"Incredibly addictive and fun" - Attack of the Show

From the creators of Zombieville USA and OMG Pirates!, Battleheart distills some of the greatest elements of roleplaying games and real-time strategy into pocket-sized form!

Create a unique party of heroes, and lead them in frantic real-time battles against monsters of ever increasing power. Lay waste to your foes with dozens of unique special powers as you gain experience, upgrade your party's equipment, and craft them into the ultimate battle force!

-- Features --
Easily command your army via simple touch commands.
Create a unique party from numerous character classes, including stealthy rogues, powerful wizards and stoic knights!
Customize your heroes via dozens of unique skills - literally hundreds of class and skill combinations!
Make the most of your party's skills to control the battlefield - turn your opponents into frogs, stun them with poisons, or simply destroy them with meteor strikes and whirlwinds of steel!
Over 100 unique items to collect and equip across a 30+ level campaign, complete with epic boss battles!
Put your custom party to the ultimate test in survival arenas, where rare and unique rewards can be found!
Incredibly sharp animation and art designed specifically for the Retina Display and iPad!

For the latest info on upcoming Battleheart updates, or to simply ask us a question directly, check us out on twitter @MikaMobile!

Haruhi's comments:
Battleheart, the line-drawing RTS game by the devs of OMG! Pirates and Zombieville, is now out in the US!



02-02-2011, 09:21 PM
Does the game fast save or launch and resume quickly? Mika Mobile games are great for quick play but I need to be able jump out and back to answer texts, phone calls, emails etc. (I know, duh).
02-02-2011, 09:22 PM
Quote:
Originally Posted by Megladon View Post
Anyone hit higher then that?
I want to try farming arena for gear, but I know if I hit 100+ and then the game crashed, I'd be livid. So instead I'm just leveling other characters for now.

02-02-2011, 09:41 PM
Quote:
Originally Posted by Dr.Traveler View Post
Actually, past level 5 a bard can work as a decent cleric substitue. I'm planning a party of a Cleric, Sorcerer (who has a healing spell), Monk, and Berserker.
I know that a monk can be a great tank substitute, but how about a berserker? I'm not high enough to know what other spells it has beyond level 10. I've stacked two rapid health regen rings, and so far it's going ok on the first map.

As I mentioned earlier, I'm giving bard, berserker, mage, and rogue a try!
02-02-2011, 09:49 PM
With the exception of the sole (and, uh, pretty major) blemish of the crash bug Battleheart is about as polished and "finetuned" for a new release as I've ever seen so I can't help but think that this whole crash issue had to have come as a major shock to the developers. Nothing else about the game feels rushed to me so can't help but think that if they had known about it beforehand they would have gotten it resolved before release.

I'm hoping that sales and feedback will be still be positive enough to warrant adding additional features in the future such as multiplayer (coop and pvp would be awesome) along with a "real" RPG campaign with quests, story, etc. Or have them in a sequel even
02-02-2011, 10:03 PM
A unique arena would be where like you can only use two or three guys. That would be pretty interesting. Also what exactly does a bard do?
02-02-2011, 10:06 PM
Quote:
Originally Posted by J.Leson View Post
I know that a monk can be a great tank substitute, but how about a berserker? I'm not high enough to know what other spells it has beyond level 10. I've stacked two rapid health regen rings, and so far it's going ok on the first map.

As I mentioned earlier, I'm giving bard, berserker, mage, and rogue a try!
And that is why this game continues to amaze and entertain me. More than 6 hours in for me and the depth, replayability, and strategy of decent RPGs are all there but without any one particular strategy so far appearing to be dominant (well, except that some kind of healing really is almost required).

The decision making in the game is just great too - it goes not only for what characters to put into the party (like do I build my party to go for the quick kill (all DPS + healer) to kill the mobs before they can kill me or do I go for a more traditional tank + 2xDPS + healer setup? Both ways have advantages and disadvantages. And that's just two setups out of several possible combinations. And then there are other possible setups to use for the character's equipment and skills, etc. I like how each character's skills build on their other skills but also build onto the skills of the other party members.

That's the kind of deep decision making I like in games and there isn't too much "twitch" gameplay with the touch controls. The battles have "just enough" of everything to me - there's just enough confusion, there's just enough tension, there's just enough difficulty, etc. It knows where the line is for too much or too little and even though I sometimes get my ass kicked I'm glad I do because I've found that even too many console or PC RPGs over the years haven't achieved that same level where difficulty is "just right".

Anyway - I've already posted several times in this thread about just how much I am enjoying this game.

Last edited by Andiron; 02-02-2011 at 10:07 PM. Reason: Clarifications
02-02-2011, 10:10 PM
Quote:
Originally Posted by Osujxu View Post
A unique arena would be where like you can only use two or three guys. That would be pretty interesting. Also what exactly does a bard do?
My understanding is that the bard's main ability is that you have him target another party member who then gets the bard's "attack" value added to the target's attack and defense. I've been able to tank quite well with even a rogue if buffed by the bard. EDIT: Let me rephrase - although buffing the rogue with the bard obviously doesn't keep damage off the rogue nearly as much as having a cleric/knight combo, I've found that the a bard/rogue combo can still be a very capable combo as the rogue's swift killing abilities can takedown its targets much faster than the knight can so the rogue can often kill the monster(s) before taking too much damage in return.

The bard also has other spells like various healing spells, etc. He is basically used to buff/boost the other party members and can even be used as a backup healer - or even a main healer if using the right set of skills.

Last edited by Andiron; 02-02-2011 at 10:14 PM.
02-02-2011, 10:23 PM
Just downloaded and played for 2 hours. Fantastic game for the iPad! Love the graphics, gameplay, sound effects it's sweet. For those who are on the fence, buy it now!!!!

Game Center ID: Brementer

Currently playing:NFS Battleheart, Superbrothers, Real Racing 2, Infinity Field
02-02-2011, 10:23 PM
I'm really glad to see folks experimenting with different party combos. I definitely had a lot of fun trying out things like a "tankless" group, or even foregoing a healer, and trying to get by solely on life-draining gear and a witch's life drain. Obviously its harder, and you generally need to be a bit higher level to pull it off, but an unconventional party combo can be quite satisfying when it works, and potentially devastating if you're really on-the-ball with offensive cooldowns. Personally, my favorite moments when playing are when I have a squishy character like a witch or wizard pretty much single-handedly manhandle a powerful enemy by frogging/conflagrating/timestopping/etc.

The bard does, in fact, grant his power stat to both the attack and defense of whoever he targets, and at higher levels gets some passive bonuses that modify his "auto-attack" even further. He essentially heals through prevention, rather than reaction, by granting his target what amounts to an extra couple of dozen levels worth of stats. I plan to make this mechanic more transparent in a future update, since its a bit "under the hood" at the moment.
02-02-2011, 11:17 PM
I'm glad to hear about the fix coming so soon and your ideas for future updates. Nice to know the dev is listening and has more ideas for an already awesome game.

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