Gameloft IAP Discussion

02-02-2011, 06:42 AM
#21
I'm not sure what is wrong with IAP when it's done this way. It's one thing when a game uses IAP to charge for stuff that shouldn't cost extra, but this is basically just a demo which you can then upgrade through the app instead of having to purchase and download the full version separately. Why is that bad?
02-02-2011, 06:46 AM
#22
Quote:
Originally Posted by Scrooge View Post
I'm not sure what is wrong with IAP when it's done this way. It's one thing when a game uses IAP to charge for stuff that shouldn't cost extra, but this is basically just a demo which you can then upgrade through the app instead of having to purchase and download the full version separately. Why is that bad?
Because he is probably using a jailbroke iPhone and can't get a pirate copy

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02-02-2011, 06:49 AM
#23
Joined: Feb 2010
Location: On the internet.
Posts: 462
Actually doesnt jailbroken devices have problems buying in-app???
I think i had that problem a while ago when playing IMO, though when i bought tilt to live HD everything was fine.. So for JB users i think its up in the air if itll work or not

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02-02-2011, 07:05 AM
#24
Quote:
Originally Posted by Scrooge View Post
I'm not sure what is wrong with IAP when it's done this way. It's one thing when a game uses IAP to charge for stuff that shouldn't cost extra, but this is basically just a demo which you can then upgrade through the app instead of having to purchase and download the full version separately. Why is that bad?

The reason why this is bad is: it essentially changes from offline to online DRM.

Either way you cannot simply reinstall the game offline from your iTunes library anymore.
You have to go online to verify with the IAP that you own the game.

If Gameloft or any other dev with build in "full game IAP" app decides to pull the plug on his app, you a left with a worthless pile of bits.

which changed your ownership-status from "owning" to "rental".

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02-02-2011, 07:07 AM
#25
While I'm not even remotely interested in this game, i think Gameloft's way of combating piracy is welcome, and I would appreciate this in future games as well.
02-02-2011, 07:14 AM
#26
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,879
Quote:
Originally Posted by redribbon View Post
ok ill stop giving opinion bout IAP starting from now.dont worry.
support?just tell gameloft to release a full version of this game w/o IAP and ill give my 2cents plus the receipt from itunes if you curious bout the purchase
All the IAP does is unlock the full game. Period. It's the same as buying the game from the App Store, just a few extra clicks.

After completing the lite version, I can say a few things:

*This is an action/adventure game, with no character customization or stats, so the comparison with Aralon doesn't hold. In fact, it's like a less-RPG version of Ravensword. (they even "borrowed" the sheep hearding mission.)

*The game seems to be running on the Spider-Man engine. The graphics are good if a bit cartoonish, animation is decent. I wish that camera scrolling were a bit smoother, but otherwise the controls are good.

*Voice acting and writing are a big step up for Gameloft. Now, I know that that doesn't mean much, but I would say that it's at the level of a middling console game. It helps that the story borrows as much from the original Star Wars as it does from other videogames.

*As suspected, the game has open exploration (and side-quests) but it's not open world per se. Areas are quite a bit smaller than Aralon, with short loading times in between. They use a great deal of fog to tackle Aralon's pop-in issue.

I'm picking up the full as soon as it hits the App Store. It should be made clear, though: this is not an RPG and it's not comparable to Aralon. It does look like a fun and well made Zelda-style action adventure, which is a good thing in my book.

Last edited by squarezero; 02-02-2011 at 07:17 AM.
02-02-2011, 07:20 AM
#27
Joined: Nov 2010
Location: alea iacta est
Posts: 1,368
Quote:
Originally Posted by dyscode View Post
The reason why this is bad is: it essentially changes from offline to online DRM.

Either way you cannot simply reinstall the game offline from your iTunes library anymore.
You have to go online to verify with the IAP that you own the game.

If Gameloft or any other dev with build in "full game IAP" app decides to pull the plug on his app, you a left with a worthless pile of bits.

which changed your ownership-status from "owning" to "rental".
Your not renting the game. How often do you reinstall and app, anyways? Twice a year, maybe? And going online to register it simply means that you tap a "restore purchases" button. This isn't restrictive DRM, it's just a new selling scheme. I doubt Gameloft is going to default and I'd imagine they'd give the IAP to everyone rather than no one if the did.
02-02-2011, 07:32 AM
#28
Quote:
Originally Posted by K?! View Post
Your not renting the game.
Depending on the excistance of 3rd party service to determining the usage of an item is renting.

That you cannot SELL it anymore is also a quality not found in modern online distribution. But this is more similar to the circumstance that you cannot sell your yesterdays meal you ate, also.

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Last edited by dyscode; 02-02-2011 at 07:45 AM.
02-02-2011, 07:48 AM
#29
Joined: Jun 2009
Location: Wisconsin
Posts: 2,275
I like the IAP to unlock the whole game.
This give you a chance to play it for a little bit, instead of buying it first and you don't like it..
Cause I've seen enough people bitching about a game that they bought, and did not like. so this is a great way to promote and sell the game.

Mmm... I guess the JB people, are out of luck, since they need to buy it now, and most of the time, it won't work, since JB is using a sandbox user acct. (at least a year ago... don't know now, since I just have an Ipad)
02-02-2011, 07:59 AM
#30
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,879
Legally you never buy a game: you license it, agreeing to abide by the publisher's terms. Back in the disk days the agreement was based on trust, but clearly piracy and used game sales killed that trust, which is why publishers find the downloadable route so appealing.

Compared to Ubisoft's online validation scheme (now abandoned), this doesn't seem that onerous. Obviously it would be great if you could buy the game outright (for the reasons dyscode mentioned). It would also be great if clothing didn't have bulky security devices at the store, if traffic lights didn't have cameras to catch violators, etc. But that's the world we live in.