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Do people like Word games n their own language?

02-03-2011, 05:48 AM
#1
Joined: Dec 2010
Posts: 127
Do people like Word games n their own language?

Seeing the app stores Itunes etc for different countries, do you think it is important to make a word game in the country language?

However some word games do not convert well at all, as language structure is very diverse.
02-03-2011, 05:51 AM
#2
Joined: Dec 2010
Posts: 24
er no. it's way too complicated in my native language

02-03-2011, 06:18 AM
#3
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
if you cope for non english speaking markets , then absolutly..

depends how you see the world




localization can be a key point for sucess... especialy for a word! game..

if its a action shooter with 4 lines of spoken text no one will really care..

but games like scrabble etc. are usualy localized.. since most people do not speak several languages fluently.. and since your targeting a mass market with a word game with a demographic from 6 to 99 years.. yes i think localization will be important..

at the end your word game needs to be dictionary based anyway.. so you have a core engine which loads a database with words.. no biggie to make it multi language.. what will be more work is collecting a good rich database in the first place.
02-03-2011, 11:44 AM
#4
Joined: Dec 2010
Posts: 127
Very construcive
Thanks

B the way should that picture heading not be The World according to Mr Ugly?

Quote:
Originally Posted by mr.Ugly View Post
if you cope for non english speaking markets , then absolutly..

depends how you see the world




localization can be a key point for sucess... especialy for a word! game..

if its a action shooter with 4 lines of spoken text no one will really care..

but games like scrabble etc. are usualy localized.. since most people do not speak several languages fluently.. and since your targeting a mass market with a word game with a demographic from 6 to 99 years.. yes i think localization will be important..

at the end your word game needs to be dictionary based anyway.. so you have a core engine which loads a database with words.. no biggie to make it multi language.. what will be more work is collecting a good rich database in the first place.
04-23-2011, 02:41 PM
#5
Joined: Dec 2010
Posts: 127
I regurgitate this thread again asking about American English and British English in a word game?

As clues are involved spelling is different in a lot of words, and so should I consider this?

Also language again.

How the heck do you program in different language or even have like English speakers play a game against other language natives?

I would be very grateful on some insight on this from individuals and also anyone having launched a word game.

Last edited by Noodler; 04-23-2011 at 02:49 PM.
04-23-2011, 07:43 PM
#6
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by Noodler View Post
I regurgitate this thread again asking about American English and British English in a word game?

As clues are involved spelling is different in a lot of words, and so should I consider this?

Also language again.

How the heck do you program in different language or even have like English speakers play a game against other language natives?

I would be very grateful on some insight on this from individuals and also anyone having launched a word game.
You localize the file. I would think word games load the words from a plist or some file format.
04-24-2011, 03:05 AM
#7
Joined: Dec 2010
Posts: 127
Quote:
Originally Posted by kohjingyu View Post
You localize the file. I would think word games load the words from a plist or some file format.
Many thanks
I guess a programmer will know this if I hire them?
04-24-2011, 03:13 AM
#8
Joined: Mar 2009
Location: Singapore
Posts: 1,770
Send a message via AIM to kohjingyu
Quote:
Originally Posted by Noodler View Post
Many thanks
I guess a programmer will know this if I hire them?
Should be, it isn't rocket science and there are many tutorials readily available on the net.

It shouldn't take more than 10 minutes to set up - not counting the translation work of course.
04-24-2011, 03:26 AM
#9
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04-24-2011, 08:05 AM
#10
Joined: Dec 2010
Location: Outer Space
Posts: 411