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#21
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How do you know base stats are scaling? So that means casting time and criticals are scaling per level? What I mean is, as I level up my base cast time gets shorter? So if I equipped a haste ring, it would be even more so? I understand that +6 spellpower is not the same between level 1 and level 30, or at least I think I do. Hard to comprehend as we have no information showing the value sp has against enemies.
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#22
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Excellent thread. Especially helpful to RPG neophytes like myself.
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#23
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Quote:
I'm making the following assumptions because I don't actually know exactly how everything is calculated, but the below is pretty standard for a lot of RPGs: - X% haste means you attack X% more per Y time (or CD between attacks is reduced to 100/(100+X)%) - X% crit means you have X% chance to deal 2x damage - DPS for normal attacks is linearly proportional to attack/magic power If you equip 2x +10 attack trinkets, the increase in DPS is linear and the %-increase is dependent on your current attack. For example, 100->120 is a larger %-increase than 200->220. But if you equip 2x 15% haste trinkets, your DPS will increase 30% regardless of whether you have 100 or 200 attack. Under the above assumptions, the formula for auto-attack DPS would be (K being a constant): K*attack*(1+haste)*(1+crit). So haste and crit scale with your attack, but attack doesn't scale with itself. Also, if there exists a 15% crit trinket, a haste+crit > 2x haste | 2x crit. Of course, this doesn't take into account CDs or procs, so it's not quite that simple of a calculation. Last edited by Dazarath; 02-04-2011 at 05:38 PM.. |
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#24
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Haste is applied multiplicatively for each item or skill effecting it. If the default attack speed is every 1.5 seconds, and you have two rings of 15% haste, the calculation looks like this.
1.5 * 0.85 * 0.85 = 1.08 seconds. (The 0.85 is just 100% minus 15%, a.k.a 85%, expressed as a decimal) You can definitely argue that at high level, you get more bang for your buck out of haste items than you would a simple +X to your power. That said, haste doesn't really help most of your on-use powers (barbarian enrage and frenzy are exceptions) so if you're trying to maximize how much damage you do with a single powerful strike, getting your base power as high as possible is what its all about. |
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#25
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That's an interesting way of calculating it. That would mean if a hypothetical 100% haste trinket existed, each attack would be instant and have no CD. I would think 100% haste, which is usually interpreted to mean "twice as fast" would cause your attacks to take half as long. Not that it's a big deal either way. Knowing the formula will definitely help for calculations though, thanks.
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#26
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It's not a bug or an exploit; just something that the developer didn't think that someone will use. Of course it is not intended lol.
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#27
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I'm curious how you managed this, Epox, care to share? (via PM if you don't want your super secret secret revealed :P )
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#28
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pm sent nothing special though lol
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#29
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*SPOILERS BELOW, DON'T READ IF YOU ENJOY DISCOVERING RARE ITEMS ON YOUR OWN*
Here are some of the "rare" items I've got from farming the last boss, usually get a rare once in every four or five battles; Pillar of the Venom Lord - For the Wizard, AT 57 Beacon of the Heavens - Cleric, AT 52 Holy Blade of M'ir - Knight, AT 40 |
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#30
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Quote:
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