Quote:

Originally Posted by

**Cilo**
How do you know base stats are scaling? So that means casting time and criticals are scaling per level? What I mean is, as I level up my base cast time gets shorter? So if I equipped a haste ring, it would be even more so? I understand that +6 spellpower is not the same between level 1 and level 30, or at least I think I do. Hard to comprehend as we have no information showing the value sp has against enemies.

That's not what I was referring to.

I'm making the following assumptions because I don't actually know exactly how everything is calculated, but the below is pretty standard for a lot of RPGs:

- X% haste means you attack X% more per Y time (or CD between attacks is reduced to 100/(100+X)%)

- X% crit means you have X% chance to deal 2x damage

- DPS for normal attacks is linearly proportional to attack/magic power

If you equip 2x +10 attack trinkets, the increase in DPS is linear and the %-increase is dependent on your current attack. For example, 100->120 is a larger %-increase than 200->220. But if you equip 2x 15% haste trinkets, your DPS will increase 30% regardless of whether you have 100 or 200 attack. Under the above assumptions, the formula for auto-attack DPS would be (K being a constant): K*attack*(1+haste)*(1+crit). So haste and crit scale with your attack, but attack doesn't scale with itself. Also, if there exists a 15% crit trinket, a haste+crit > 2x haste | 2x crit. Of course, this doesn't take into account CDs or procs, so it's not quite that simple of a calculation.