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iPad: Steel Mill - intense versus puzzle game [FREE]

02-06-2011, 09:04 PM
#1
Joined: Feb 2011
Posts: 5
Steel Mill - intense versus puzzle game [FREE]

We just released Steel Mill - it's a frantic realtime puzzle game in the tradition of Tetris Attack or Puyo Puyo. It's for iPad only, and the most fun way to play the game is two players on each side of the iPad, each one controlling their own field and making chains to drop scrap metal on the other player. There are also two single-player modes: one endless-style and one versus an AI player. I was tired of all the match-3 puzzle games on the platform and wanted to make a really competitive fast-paced one instead.

iTunes store link (free): http://bit.ly/steel-mill

This gameplay video shows how intense the game gets against a tough opponent:


Youtube link | Pop Up


We felt the platform needed a high-quality free game that didn't have in-app purchases or ads. We're planning to release the code as open-source soon too. Let me know what you think!
02-06-2011, 10:39 PM
#2
Getting it now. I love what you did with the art and kudos on the really great quality sound. This is exciting!

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02-06-2011, 10:44 PM
#3
Joined: May 2010
Location: Burlingame CA
Posts: 2,419
How do the controls work? It's hard to understand from the video.
02-06-2011, 11:02 PM
#4
Quote:
Originally Posted by DaviddesJ View Post
How do the controls work? It's hard to understand from the video.
I love the controls. I was expecting different type of controlling like a pad or joystick type play but you really created a genius way to do it(touch and drag horizontal or vertical)

[infiniDy] US Warfare is out! $0.99 Launch Sale - http://bit.ly/ezOgVe Enter the $100 contest on TA - http://bit.ly/gRoSle
100,000 Wallpapers is free now http://bit.ly/eomJq3 Enter $50-150 contest on TA - http://bit.ly/hMT7r4

Last edited by Bitsandpixeltester; 02-06-2011 at 11:08 PM.
02-06-2011, 11:05 PM
#5
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,780
Quote:
Originally Posted by DaviddesJ View Post
How do the controls work? It's hard to understand from the video.
It is all about the "touch & drag".

Touch a spot on the screen to determine where the beam's heart (that star thingy) will start and then drag up, dow, left, or right to determine where the rest of the beam goes. If two or more same colored beams' hearts touch, the two beams will disappear.

I have only played solo so far and am a bit annoyed the game doesn't record my highscores at all, but other than that it is a pretty fun and original game.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
02-07-2011, 12:02 AM
#6
Joined: Feb 2011
Posts: 5
Thanks, I'm glad you like the controls! I wanted to make something that felt really natural. Part of the reason it's an iPad exclusive is that the input scheme works best on a big screen.

Sorry about the lack of proper highscore recording, that was one of those things I wanted but didn't make it in. Right now it just implicitly remembers how far you got in the endless mode by 100-line increments.
02-07-2011, 07:52 AM
#7
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,780
Quote:
Originally Posted by Bluquark View Post
Thanks, I'm glad you like the controls! I wanted to make something that felt really natural. Part of the reason it's an iPad exclusive is that the input scheme works best on a big screen.

Sorry about the lack of proper highscore recording, that was one of those things I wanted but didn't make it in. Right now it just implicitly remembers how far you got in the endless mode by 100-line increments.
Where is this shown? How will I know if I beat my last high score?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
02-07-2011, 02:04 PM
#8
Joined: Feb 2011
Posts: 5
Quote:
Originally Posted by LordGek View Post
Where is this shown? How will I know if I beat my last high score?
At the moment when you reach a number of lines you haven't reached before, there'll be a little fanfare sound effect and "New Record!" under the "x00 lines reached" message. Later, on the endless mode character select menu, the "Select speed" option has one speed for each increment of 100 lines that you reached, so that you can tap on the left arrow to see your personal best.
02-07-2011, 02:53 PM
#9
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,780
Quote:
Originally Posted by Bluquark View Post
At the moment when you reach a number of lines you haven't reached before, there'll be a little fanfare sound effect and "New Record!" under the "x00 lines reached" message. Later, on the endless mode character select menu, the "Select speed" option has one speed for each increment of 100 lines that you reached, so that you can tap on the left arrow to see your personal best.
Okay. Well while far from an ideal display it is better than I feared and is nice to know the game is at least sort of tracking this aspect, thanks!

But wait, this is only counting the lines cleared, right? So all of my style and combo stuff means nothing other than its ability to buy me some vacation time which in turn allows me to clear more lines, right?

While sad in some respects, it kind of makes sense since nobody cares HOW you do the big construction job, they just want to make sure it gets done and done right!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
02-07-2011, 03:07 PM
#10
Joined: May 2010
Location: Burlingame CA
Posts: 2,419
Quote:
Originally Posted by LordGek View Post
But wait, this is only counting the lines cleared, right? So all of my style and combo stuff means nothing other than its ability to buy me some vacation time which in turn allows me to clear more lines, right?

While sad in some respects, it kind of makes sense since nobody cares HOW you do the big construction job, they just want to make sure it gets done and done right!
I have always hated Tetris-like games that reward "combos" rather than just clearing the lines. If this is one of the few to resist that tendency, I think that's great.