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Profit share programer/artist

02-09-2011, 04:07 PM
#1
Joined: Feb 2011
Posts: 7
Profit share programer/artist

If i'm making an iphone game, how should I split profit? I'm pretty sure the programer should get more money, but then again, this is my first time ever doing this.
02-09-2011, 05:53 PM
#2
Joined: Feb 2011
Posts: 7
anyone

does anyone have any suggestions?

02-09-2011, 06:21 PM
#3
It is difficult for us to provide any suggestions without knowing the scenario.

What is your role? Are you the artist or the programmer? Or are you producing the game with your own finances?

What type of game is it? Is it graphically intensive or a very complex game from a programming point?

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02-09-2011, 06:32 PM
#4
Joined: Jul 2010
Posts: 247
While I wish the programmer would automotically get more money, it really depends on the game and in my opinion also on how much the programmer and the artist get involved in the game design.

Giving some more details about your situation might help get a more specific answer, though obviously there is no golden rule.
02-09-2011, 06:47 PM
#5
Joined: Feb 2011
Posts: 7
details

k, well theres not much artwork that needs to be done, 3 backgrounds, the character, a splash screen, and the blocks. Here's a video of it i made a while ago: http://www.youtube.com/watch?v=wKRSYt_Ou24
02-09-2011, 06:55 PM
#6
Are the programmer or artist getting paid any cash?

If it was pure rev share, I'd say the programmer would make the lion share on this project, according to the video.

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02-09-2011, 06:59 PM
#7
Joined: Feb 2011
Posts: 7
im the programer and no the artist isn't getting anything up front. what do you mean 'the lion share'?
02-09-2011, 07:33 PM
#8
Joined: Jul 2010
Posts: 247
It seems that you're not just the programmer, but also came up with the concept, designed the game, created the levels, possibly did the music/sound effects?, took on production and are doing marketing?
I would say something between 10-40 percent, depending on how awesome a job the artist does / how much of a unique character he brings to the game, and whether he was involved in the project from the start contributing to the general design of the game

Edit: 10-40 percent for the artist, that is.
02-09-2011, 07:34 PM
#9
If you are the programmer and, as you stated, not much art is needed then why not contract out the art work?

So just pay a flat fee for the the completed art work and not have to worry about splitting the rev.

You're not paying the artist up front but it seems like you should do just that and not have to worry about calculations later.

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02-09-2011, 07:37 PM
#10
Joined: Feb 2011
Posts: 7
Alright thanks for your help i decided on 30%