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#1021
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Quote:
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#1022
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i think game needs counters of some sort. maybe like this, you play a counter on your turn anticipating what your opponent might do. say you play a card that says cancel the next damage spell your opponent casts and this card lasts for X turns and gets played face down. so when your opponent plays a damage card in the X amount of turns, it activates the counter card and both are sent to graveyard. sounds good to me and probably only me haha
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#1023
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Dude.... so I was f*cking playing some guy with a Darkclaw solo deck that took f*cking forever, and it was finally getting down to the nitty gritty he had 11 health, and I had no cards left in my deck, but was still at 25 health, I had nothing but direct damage in my hand and 12 resources (had 2 fireballs and and one lightning strike, just enough to take him out in one turn) and when it was my turn I just f*cking lost. Didn't do a god damn thing, didn't close out or forfiet, didn't take too much time to play any cards, didnt do anything and I just lost... with 25 health (soon to be 23 since there was a bazaar out and I had no cards in my deck). What a waste of f*cking time. Done with this game till the next update. Yeah, I am a sore loser when I lose for no reason.
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#1024
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Quote:
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#1025
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Quote:
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#1026
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Need to know the rest of the contest winners :/ It's driving me CRAZY!
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#1027
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Bleh.
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#1028
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Does a Unique Card mean I can only have one per deck or I can have more than one in the deck, but can only have one unique at a time on the field?
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#1029
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The second case.
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#1030
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Lost connections will occur from time to time. It's the nature of the beast and it is inevitable. There should be no penalty involved for a busted connection.
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