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  #1021  
Old 03-09-2011, 11:52 AM
Booch138 Booch138 is offline
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Quote:
Originally Posted by Quorlan View Post
This has been talked about many, many times in these and the official SE forums (at www.shadowera.com). There are NO interrupts in SE BY DESIGN. You can never do anything on your opponents turn (there is a semi-exception with regard to Traps because they are triggered by your opponent's actions on their turn). This was an early design decision to speed up online play. The alternative is to have to confirm every single action your opponent takes on their turn which can get quite tedious and monotonous, not to mention it would drag games out quite a bit. As it is, PvP play is much slower than PvC play due to the time it takes humans to make decisions.
An example of how slow things could be with counter cards, is in the M:tG Plainswalker game for the Xbox 360. There is a little counter with every card you play and you have the chance to pause it to play a card if you want, or if you don't want to let the timer continue. This is annoying as shit, as it seems when I played it that anytime I wanted to play a card to counter something, I missed the timer, and anytime I didn't want to, I had perfect time to do something. It's annoying as hell. SE does go a lot faster because of the lack of counter cards (I don't really count traps), but if there were some, it would add a lot to strategy, but it is not necessary. I like things just the way they are.
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  #1022  
Old 03-09-2011, 12:11 PM
adamphetamine adamphetamine is offline
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i think game needs counters of some sort. maybe like this, you play a counter on your turn anticipating what your opponent might do. say you play a card that says cancel the next damage spell your opponent casts and this card lasts for X turns and gets played face down. so when your opponent plays a damage card in the X amount of turns, it activates the counter card and both are sent to graveyard. sounds good to me and probably only me haha
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  #1023  
Old 03-09-2011, 01:11 PM
Booch138 Booch138 is offline
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Dude.... so I was f*cking playing some guy with a Darkclaw solo deck that took f*cking forever, and it was finally getting down to the nitty gritty he had 11 health, and I had no cards left in my deck, but was still at 25 health, I had nothing but direct damage in my hand and 12 resources (had 2 fireballs and and one lightning strike, just enough to take him out in one turn) and when it was my turn I just f*cking lost. Didn't do a god damn thing, didn't close out or forfiet, didn't take too much time to play any cards, didnt do anything and I just lost... with 25 health (soon to be 23 since there was a bazaar out and I had no cards in my deck). What a waste of f*cking time. Done with this game till the next update. Yeah, I am a sore loser when I lose for no reason.
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  #1024  
Old 03-09-2011, 01:22 PM
Martin JF Martin JF is offline
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Quote:
Originally Posted by Booch138 View Post
Dude.... so I was f*cking playing some guy with a Darkclaw solo deck that took f*cking forever, and it was finally getting down to the nitty gritty he had 11 health, and I had no cards left in my deck, but was still at 25 health, I had nothing but direct damage in my hand and 12 resources (had 2 fireballs and and one lightning strike, just enough to take him out in one turn) and when it was my turn I just f*cking lost. Didn't do a god damn thing, didn't close out or forfiet, didn't take too much time to play any cards, didnt do anything and I just lost... with 25 health (soon to be 23 since there was a bazaar out and I had no cards in my deck). What a waste of f*cking time. Done with this game till the next update. Yeah, I am a sore loser when I lose for no reason.
It was just you that lost connection. It will happen less in teh next update.
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  #1025  
Old 03-09-2011, 01:57 PM
MisterDrgn MisterDrgn is offline
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Quote:
Originally Posted by Kyle Poole View Post
@MisterDrgn: Yes some cards have inconsistent wording and should be fixed. Special Delivery costs more and does less damage than Fireball, because it is a Human Ability available to any Human class. Fireball is a specialized Mage card.

The bug with Rain Delay has been fixed in the next release.
Cool, good to know.
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  #1026  
Old 03-09-2011, 02:08 PM
Martin JF Martin JF is offline
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Need to know the rest of the contest winners :/ It's driving me CRAZY!
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  #1027  
Old 03-09-2011, 02:30 PM
Booch138 Booch138 is offline
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Quote:
Originally Posted by Martin JF View Post
It was just you that lost connection. It will happen less in teh next update.
Bleh.
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  #1028  
Old 03-09-2011, 05:53 PM
Booch138 Booch138 is offline
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Does a Unique Card mean I can only have one per deck or I can have more than one in the deck, but can only have one unique at a time on the field?
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  #1029  
Old 03-09-2011, 06:04 PM
AnAdolt AnAdolt is offline
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The second case.
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  #1030  
Old 03-09-2011, 06:08 PM
amn624 amn624 is offline
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Quote:
Originally Posted by Martin JF View Post
It was just you that lost connection. It will happen less in teh next update.
Lost connections will occur from time to time. It's the nature of the beast and it is inevitable. There should be no penalty involved for a busted connection.
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