The definitive game of MONEY-MAKING MADNESS is back, and BIGGER THAN EVER! Beat the bankers and make your million! Only the smart and the fast can be GREEDY BANKERS!
Match up like-coloured gems to make them bigger and more valuable. Cash them in and rake in the dough! Dodge the robbers, blow up the rubble, and earn yourself a Banker's Bonus. Greedy Bankers is a maddening test of wits and skill!
You want to be a millionaire? You've got to be a GREEDY BANKER!
Features: - Three challenging game modes! - Lively cartoon graphics with retina support - Game Center leaderboards and achievements - Frantic time-attack action - Funky jazz soundtrack by musician Tom Parfitt
Latest update: Greedy Bankers v1.2.0 - Game Center leaderboards and achievements
Greedy Bankers is a fast-paced arcade puzzle game about making big money! Match like-coloured gems into squares to increase their value, but watch out - sneaky robbers are in your vault and they're after your jewels! Rubble falls from the roof and blocks your path, and the greedy bank manager demands higher and higher targets!
If you're interested, feel free to take a look at the Greedy Bankers website for more information, screenshots and artwork.
It is a bit more like one of those "Lines" games (connect 5 or more balls in a row) but as opposed to making lines of balls, you are sliding around little pieces to make same colored squares and rectangles.
Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek GameCenter, iTunes: Lord Gek My iTunes Reviews
Update: v1.2 has been submitted for approval earlier this week, and should be available in the next few days. It includes Game Center leaderboards and achievements.
I've also put together a video on how I designed the game, and its strategic influences. This is intended to be the first in a series about my work as a full-time indie, and may be of interest to budding developers I'm always open to questions, so let me know if there's anything you'd like me to cover in a future video.
Update: v1.2 has been submitted for approval earlier this week, and should be available in the next few days. It includes Game Center leaderboards and achievements.
I've also put together a video on how I designed the game, and its strategic influences. This is intended to be the first in a series about my work as a full-time indie, and may be of interest to budding developers I'm always open to questions, so let me know if there's anything you'd like me to cover in a future video.