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#81
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OK, thnx for the info! And thnx, it was a very pleasant experience to complete the game, "and what a game this is!" (b.t.w. don't worry, i won't spoil the story to others ;-) |
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#82
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Last edited by strivemind; 03-03-2011 at 09:58 AM.. Reason: html link |
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#83
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The reviews are coming now and we're very proud that they are this positive. It's nice to see that 6th Planet, which is not the most typical App Store game, is being supported. If only Touch Arcade would join the rest of the great sites who have covered us so far... :-)
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#84
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I'm really enjoying it. Yeah its a very simple game but i love the stories around it and its such a polished game. Glad youre getting good reviews and rightly so
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#85
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Thanks for the kind words. Don't forget to hop on to iTunes and leave us a score and a review.
And by the way, any things you would like in a first update, post them here. |
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#86
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Ahh, so it's a Lander-type game. I thought it looked intriguing on the App Store but couldn't quite tell so I didn't pick it up. That video solved it though, I may have to reconsider...
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#87
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I've played this a bit, it's really very very good from what I've seen so far. I wasn't sure how the comic and the levels would gel, but they do quite nicely. The story is excellent and it really makes you want to keep playing to see what will happen next. The gameplay--well it's lunar lander, but a lot more beautiful. And of course the music is truly first class and adds a lot to the experience.
I also thought the devs' open letter to the public was a point well-made. Basically, don't take for granted this new found freedom we're experiencing with the digital revolution in gaming; do your part by supporting quality work with your money and your positive reviews. I'll certainly write a positive review for this. |
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#88
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Thank for playing, reviewing, and spreading the word! |
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#89
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It sounds like a bit of a sticky situation to me. The reason publishers and much of the gaming media industry exists is because expecting consumers to do the job is asking too much. It's like volunteering for charity work, you only do it if you're emotionally attached to it, but simply enjoying games doesn't necessarily attach people emotionally to the developers. People don't expect to have to vocally support every product they buy, they probably wouldn't do it for the likes of McDonalds or Gap which is why people get paid to do that job instead.
Not that I don't agree with you. Personally, I am interested in the other side of the industry and enjoy helping out where I can, it's just not easy getting everyone else to chime in. |
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#90
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It's a very interesting point you make. I agree with you that you can't expect customers to stand behind every product they buy. But, and that's what I think Prodigy_BE meant, we really have a tool here where we can change things a bit and reward the little guy who is willing to take a risk. The gaming industry was stuck for years, with creativity disappearing in favor of the easy commercial option. The digital revolution has shown that you don't need a big budget and all the right connections to create a cool product that people will enjoy.
And to be honest, it's also our way of convincing our audience to support us. As a beginning developer, you really need that support to make it. |
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