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  #81  
Old 02-28-2011, 09:30 AM
LoremIpsum LoremIpsum is offline
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Default well informed now

Quote:
Originally Posted by Prodigy_BE View Post
The Space Gate races will be added in Update 1 or 2. Depends on the % of people we see completing all other levels and how much people bug us about it on forums :-)

Achievements, same thing. It's on the todo list, the order of things is not final yet.

Congrats on completing the game, by the way.
And please don't spoil the story to others.

OK, thnx for the info!

And thnx, it was a very pleasant experience to complete the game, "and what a game this is!"

(b.t.w. don't worry, i won't spoil the story to others ;-)
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  #82  
Old 03-03-2011, 01:01 AM
strivemind strivemind is online now
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AppSpy review 5/5


Youtube link | Pop Up



Slide To Play review 4/4

Last edited by strivemind; 03-03-2011 at 09:58 AM.. Reason: html link
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  #83  
Old 03-03-2011, 10:13 AM
Jonas - Monkube Jonas - Monkube is offline
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The reviews are coming now and we're very proud that they are this positive. It's nice to see that 6th Planet, which is not the most typical App Store game, is being supported. If only Touch Arcade would join the rest of the great sites who have covered us so far... :-)
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  #84  
Old 03-03-2011, 10:26 AM
psj3809 psj3809 is online now
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I'm really enjoying it. Yeah its a very simple game but i love the stories around it and its such a polished game. Glad youre getting good reviews and rightly so
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  #85  
Old 03-03-2011, 12:12 PM
Prodigy_BE Prodigy_BE is offline
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Thanks for the kind words. Don't forget to hop on to iTunes and leave us a score and a review.

And by the way, any things you would like in a first update, post them here.
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  #86  
Old 03-03-2011, 12:55 PM
MidianGTX MidianGTX is online now
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Ahh, so it's a Lander-type game. I thought it looked intriguing on the App Store but couldn't quite tell so I didn't pick it up. That video solved it though, I may have to reconsider...
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  #87  
Old 03-03-2011, 01:04 PM
medianotzu medianotzu is offline
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I've played this a bit, it's really very very good from what I've seen so far. I wasn't sure how the comic and the levels would gel, but they do quite nicely. The story is excellent and it really makes you want to keep playing to see what will happen next. The gameplay--well it's lunar lander, but a lot more beautiful. And of course the music is truly first class and adds a lot to the experience.

I also thought the devs' open letter to the public was a point well-made. Basically, don't take for granted this new found freedom we're experiencing with the digital revolution in gaming; do your part by supporting quality work with your money and your positive reviews. I'll certainly write a positive review for this.
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  #88  
Old 03-03-2011, 02:01 PM
Prodigy_BE Prodigy_BE is offline
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Quote:
Originally Posted by medianotzu View Post
I've played this a bit, it's really very very good from what I've seen so far. I wasn't sure how the comic and the levels would gel, but they do quite nicely. The story is excellent and it really makes you want to keep playing to see what will happen next. The gameplay--well it's lunar lander, but a lot more beautiful. And of course the music is truly first class and adds a lot to the experience.

I also thought the devs' open letter to the public was a point well-made. Basically, don't take for granted this new found freedom we're experiencing with the digital revolution in gaming; do your part by supporting quality work with your money and your positive reviews. I'll certainly write a positive review for this.
Cool you noticed our open letter. We didn't want to wave it in people's faces, but as ex-journalists, we clearly understand that the next few years could change the videogame world forever. Consumers now have the power to give indie developers the freedom to exist without publisher. But they need the support of gamers. Not just through buying their game, but also by making them heard. Sharing their reviews through Facebook, scoring their games on iTunes, it may seem silly, but if we all -as gamers- change our behavoir, indie games can become the thing that drives creativity in this industry. I mean, you won't see Gameloft take big risks (and I'm cool with that), but as a gamer, I want devs to take risks, because I want new and exiting games. If we let indies be heard, we'll all reap the rewards.

Thank for playing, reviewing, and spreading the word!
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  #89  
Old 03-03-2011, 02:40 PM
MidianGTX MidianGTX is online now
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It sounds like a bit of a sticky situation to me. The reason publishers and much of the gaming media industry exists is because expecting consumers to do the job is asking too much. It's like volunteering for charity work, you only do it if you're emotionally attached to it, but simply enjoying games doesn't necessarily attach people emotionally to the developers. People don't expect to have to vocally support every product they buy, they probably wouldn't do it for the likes of McDonalds or Gap which is why people get paid to do that job instead.

Not that I don't agree with you. Personally, I am interested in the other side of the industry and enjoy helping out where I can, it's just not easy getting everyone else to chime in.
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  #90  
Old 03-03-2011, 02:48 PM
Jonas - Monkube Jonas - Monkube is offline
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It's a very interesting point you make. I agree with you that you can't expect customers to stand behind every product they buy. But, and that's what I think Prodigy_BE meant, we really have a tool here where we can change things a bit and reward the little guy who is willing to take a risk. The gaming industry was stuck for years, with creativity disappearing in favor of the easy commercial option. The digital revolution has shown that you don't need a big budget and all the right connections to create a cool product that people will enjoy.

And to be honest, it's also our way of convincing our audience to support us. As a beginning developer, you really need that support to make it.
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