App description: No 1 RPG / Strategy game in 16 countries!

Also available on iPad, Hunters: Episode One HD.

Set in a Universe where contracts rule, Hunters allows you to build a team of Mercenaries and become the most renowned Bounty Hunters in the Galaxy.

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Final Fantasy Tactics. X-Com. Shining Force. All games that do turn-based strategy very well. If you have an iPhone or iPad, add Hunters to that list. - Kotaku

Jagged Alliance has gone spacewalking on the iOS - Touch My Apps

Boy oh boy, I cant say enough praise for Hunters Episode One. - No Dpad

Hunters HD is a must-download strategy game for the iOS - iPhone Strategy Games

This is one of the best turn-based games Ive ever played, on any platform. - Arcade Life

"I'm digging Hunters. It's an ambitious, deep title with tons of equipment and stat options and a lot of menus." - TOUCH ARCADE

How have you not bought this yet? - Garnett Lee (Weekend Confirmed)

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HUNTERS: Episode One is a turn-based strategy developed exclusively for iPhone, iPad and iPod Touch by Rodeo Games.

Turn based strategy:
Develop your own tactics and style of play in this turn based strategy game. Designed from the ground up for the iPhone and iPad devices.

New Missions:
Each day you'll receive a set of contracts direct to the Bridge of your Spaceship, which youll have 24 real time hours to complete.

Customise your team:
Customise your team of Hunters with weapons and armour, before dropping into the turn based strategy game.

Drop game:
Navigate your Hunters through richly detailed environments. Take down AI controlled
enemies and complete your Contract Objectives.

Trade:
Buy bigger, more powerful weapons. Stronger armor. Better equipment. New stock is available every hour.

Levels and talents:
Grow your team. Gain more equipment, upgrades, and special abilities. Build the most powerful team of mercenaries in the Universe.

ImNoSuperMan's comments:


Retina Screenshots
(click to enlarge)













iPad Version : http://forums.toucharcade.com/showthread.php?t=85681

TA Preview : http://toucharcade.com/2011/02/22/hu...ds-on-preview/

02-27-2011, 05:12 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Quote:
Originally Posted by C.Hannum View Post
but I've got fingers crossed they've got more in mind than we've seen so far.
As do I

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
02-27-2011, 05:17 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,912
Quote:
Originally Posted by Ayjona View Post
As do I
Me too. Keep in mind: we're only one day in .

02-27-2011, 05:29 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Quote:
Originally Posted by squarezero View Post
Keep in mind: we're only one day in .
Yer absolutely right Hence the hope in my post.

(The fact that we are only one day in is, perhaps paradoxically , what made me react to the second missions cycle, as it was near-identical in content. But if there is an online component to the mission updates, something I previously thought Apple shot down at first sight (but have now come across in several games, such as Eliminate Pro and High Noon), the possibilities for unique fun to be had are vast...)

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
02-27-2011, 05:41 PM
Joined: Sep 2010
Location: UK
Posts: 1,172
Quote:
Originally Posted by RodeoBenjamin View Post
@SteveWD40 I don't want to spoil the magic of how we get the contracts to you every day. However you do not need to be online to play, in fact you don't even need a 3G connection.
Quote:
Originally Posted by Ayjona View Post
But if there is an online component to the mission updates
I assume there isn't, see quote from dev, post 9 in this thread.
02-27-2011, 06:44 PM
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Quote:
Originally Posted by HLW View Post
I assume there isn't, see quote from dev, post 9 in this thread.
Yeah, I remember the quote That is what I had in mind. As it only says that you do not have to be online to play, I'm still hoping for an online component, if not for every cycle, then at least for some sort of periodic content update.

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
02-27-2011, 08:31 PM
Joined: Sep 2010
Location: UK
Posts: 1,172
OIC, yes frequent content updates would be good.

At the moment though, an update that makes the game playable would be good - it's just started crashing on my iPhone 4 (as well as my ipad) also, when I click 'continue' on the first screen it crashes. I've killed the app, and restarted the phone, no joy. Not very impressive.
02-27-2011, 08:43 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,912
Quote:
Originally Posted by HLW View Post
OIC, yes frequent content updates would be good.

At the moment though, an update that makes the game playable would be good - it's just started crashing on my iPhone 4 (as well as my ipad) also, when I click 'continue' on the first screen it crashes. I've killed the app, and restarted the phone, no joy. Not very impressive.
Read the post from the dev on the previous page.
02-27-2011, 09:04 PM
Quote:
Originally Posted by abstractgamefreak View Post
@RodeoBenjamin Looks great. Any chance that you, like a number of very nice devs lately,will update the game later to run also on 2G devices (I'm still playing on an iPod Touch 2G 16 GB)?

Tx for considering!
I don't care missing the fireworks either!
(Toned down graphics for my iPod touch 2g)

Mis-quotes!!!!!!!
Quote:
Originally Posted by GodSon View Post
The bottom two is where you can buy your bottom turrets.
Quote:
Originally Posted by Rubicon View Post
at this point I should say we're not looking for anymore guys
02-27-2011, 09:38 PM
@RodeoBenjamin

I'm curious, how many contracts are you planning on releasing for Hunters' first episode? At your current rate of 5 contracts a day, you would need 150 contracts per month, which seems like a huge time commitment.

Also, in the app store description you mention future "story based missions", is this an actual single player campaign mode?
02-27-2011, 10:28 PM
I regret purchasing this. There is a small amount of depth. The is a lack of content. The weapons (except for flamethrower and rocket launcher) are the same, except with different damage / range combos. For example, the shotgun should have a chance to hit more than one enemy at a time. Also, the hit chances are the same for being at point blank and 5 tiles away. Doesn't make sense.

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