App description: No 1 RPG / Strategy game in 16 countries!

Also available on iPad, Hunters: Episode One HD.

Set in a Universe where contracts rule, Hunters allows you to build a team of Mercenaries and become the most renowned Bounty Hunters in the Galaxy.

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Final Fantasy Tactics. X-Com. Shining Force. All games that do turn-based strategy very well. If you have an iPhone or iPad, add Hunters to that list. - Kotaku

Jagged Alliance has gone spacewalking on the iOS - Touch My Apps

Boy oh boy, I cant say enough praise for Hunters Episode One. - No Dpad

Hunters HD is a must-download strategy game for the iOS - iPhone Strategy Games

This is one of the best turn-based games Ive ever played, on any platform. - Arcade Life

"I'm digging Hunters. It's an ambitious, deep title with tons of equipment and stat options and a lot of menus." - TOUCH ARCADE

How have you not bought this yet? - Garnett Lee (Weekend Confirmed)

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HUNTERS: Episode One is a turn-based strategy developed exclusively for iPhone, iPad and iPod Touch by Rodeo Games.

Turn based strategy:
Develop your own tactics and style of play in this turn based strategy game. Designed from the ground up for the iPhone and iPad devices.

New Missions:
Each day you'll receive a set of contracts direct to the Bridge of your Spaceship, which youll have 24 real time hours to complete.

Customise your team:
Customise your team of Hunters with weapons and armour, before dropping into the turn based strategy game.

Drop game:
Navigate your Hunters through richly detailed environments. Take down AI controlled
enemies and complete your Contract Objectives.

Trade:
Buy bigger, more powerful weapons. Stronger armor. Better equipment. New stock is available every hour.

Levels and talents:
Grow your team. Gain more equipment, upgrades, and special abilities. Build the most powerful team of mercenaries in the Universe.

ImNoSuperMan's comments:


Retina Screenshots
(click to enlarge)













iPad Version : http://forums.toucharcade.com/showthread.php?t=85681

TA Preview : http://toucharcade.com/2011/02/22/hu...ds-on-preview/

04-03-2011, 10:01 PM
Joined: Feb 2011
Location: New York State
Posts: 2,402
Quote:
Originally Posted by Foehammer117 View Post
Define "more practical" for you. :P
Like I said earlier, drop the flamer and shotgun for SMGs with explosive rounds, swap a sniper rifle for the RL. Nothing over the top, but a lot more efficient and reliable. If that's too boring, maybe I'll just give everybody RL and see how that turns out

Game Center : "Chip H.". Grand Poobah of Troop "Touch Arcade" in Battle Camp (referral code: hns1w1 )
04-03-2011, 11:06 PM
Quote:
Originally Posted by C.Hannum View Post
Like I said earlier, drop the flamer and shotgun for SMGs with explosive rounds, swap a sniper rifle for the RL. Nothing over the top, but a lot more efficient and reliable. If that's too boring, maybe I'll just give everybody RL and see how that turns out
I'm starting to think about all Snipers But I guess I love my Tank to much to make that happen

04-04-2011, 08:57 AM
Quote:
Originally Posted by Ucross View Post
I like having less guys for some reason. So I think I'll stop at 6 guys.
I play with all my Spartans if I can, but My snipers and RL gain in levels to fast so I have to "bench" them. So I often find myself playing with only 3 Hunters even though It's the same difficulty. So im sure you'll do fine. But If I were you I would try to lv the rest of the Hunters to, If you change your mind that is. And that makes it easier to experiment with talents a little bit. Or you could have 2 teams, One made up of 5, and the other with 4.



Quote:
Originally Posted by Ucross View Post
Agility/2ndC Hammer Light Armor
Damage Flamethrower Light Armor
Leadership/FieldMedic SMG Med Armor
Agility/2ndC Sniper Light Armor
Medic/Sprint/2ndC Assault Light Armor
CounterAttack/Dodge SMG Heavy Armor


Comments/opinions?
One thing I was thinking of changing was the heavy armor to medium... or maybe give everyone light armor. The extra D doesn't seem worth the lack of mobility.
I think you should try this yes, have not played so much so cant say for sure what.s god or not.. If he uses Counter Attack I would put Heavy Armor on him and I can only recommend The Flamer with this guy sense that's what I go with, Put him alone (or with a medic) in a doorway or corridor and you will see what I mean BUT! I'm not sure if its really god to put Dodge on a Counter Attack guy (could be wrong) sure he will survive longer, but so will the enemy, If they don't hit him he wont use his Counter Attack ability (but you should seriously try it).

I went with Scouting on one of my Hunters instead of Sprint. If Sprint is a talent which you can activate any time, then I think I did the wrong choice. If you want someone to not get shot at (medic?) then Evasion could also be a god talent. I use it myself.

If its a Agility sniper (which I think Is the safest bet, sense you can have Improved Metabolism, so you don't have to kill anything to get the extra AP. Then I don't think you should put any points on 2ndC. (but that's just me, although both my snipers have 2ndC at the moment, but I will change that as soon as they make that possible.)

On the leadership guy I would try to get Stand Firm sense, Will save a lot of AP for you. It's all about the AP.

A guy with a Flamethrower is a close combat guy, not sure if Light Armor is the way to go, He kills enemy's super fast if they ain't Fire resistant, If there is a guy behind him he will also be killed. So you probably wont need that much AP. But if he in fact is Fire resistant, then you'll need all the armor you can get and some backup (thats why a SMG medic is always close to him).

Oh, And I would ad a Rocket man to your team, he takes care of the armor of a lot of enemy's


Quote:
Originally Posted by Ucross View Post
A few more debates I've had:

Crackshot: 10% accuracy
Second Chance: attack again after miss

Second Chance seems like the best bet if all enemies have no dodge. Most weapons you can get 90% accuracy, so getting crackshot will make it 100%. Second chance would make it 90% + 90% or 99%. However, if someone has 30% dodge you'll have 60% base chance. Crackshot will move you to 70% whereas second chance will move you to 60% + 60% of the next shot or 84%. Also, does second chance work on heat weapons if they 'miss' that would be awesome but I'd guess no.

Also, what does ghost do?

Can you miss on retaliation and if you dodge does it still go off?

Does each medkit/stimpack only work once?
I love 2ndC, maybe not after lv 7, But it has really saved me a lot.

No If a "Heat" weapon miss it will just hurt less. So no 2ndC on Flamer or RL Hunters. But it works great for snipers.

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Don't know what ghost do.

I use Flame with my retaliation, so I don't know if you can miss. but I would think so.

Don't know if it will go of.

Yes both Medikit/Medipac and Stimpack is one use only (per mission). But a Lv 6 Stimpack gives you 2 AP (so maybe you get even more on a higher lv. Anyway, all my snipers and RL Hunters unly has Stimpacks on them.

STIM UNTILL YOU DIE!! (don't think that's possible, btw )
04-04-2011, 11:01 AM
Just found out that you cant Use Stimpacks on one guy twice in the same mission... I thought that the Stimpacks would just use 80% of what's left of his life.

Anyway, Played with all my Hunters (8) all on lv 7, on a mission with the sub goal "take no damage". It says I "Completed" it, two of my Hunters died... As usual my Fire Retaliate Tank killed the most. He does the work of 3-4 Hunters really.

Last edited by Foehammer117; 04-04-2011 at 11:30 AM.
04-04-2011, 02:49 PM
Just wondering if the developers have any news of the story based missions that are coming soon.
Also when the story update arrives, i hope that the 5 contracts a day stays. As this is a very unique feature and wonder if you will be able to dip in and out of the story to play the daily missions as you see fit.
Still loving the game, 2 of my hunters are now level 10 so i hope there is an update with higher level caps coming soon.
04-04-2011, 03:16 PM
My two classes that level the fastest is my rocket launcher+retaliation+cold blood guy, he returns fire for 50% x2 because of cold blood.
My second is a hunter with hammer evasion and improved metabolism
He is untouchable, and is a beast in close quarters.
But mpst of my other guys have pretty shit skills, so im asking devs to plz put a skill reset option in next patch plz ty
04-04-2011, 03:55 PM
Quote:
Originally Posted by Jianhao View Post
My two classes that level the fastest is my rocket launcher+retaliation+cold blood guy, he returns fire for 50% x2 because of cold blood.
My second is a hunter with hammer evasion and improved metabolism
He is untouchable, and is a beast in close quarters.
But mpst of my other guys have pretty shit skills, so im asking devs to plz put a skill reset option in next patch plz ty
That cold blood + Retaliation sounds sweet. gonna steal it
04-04-2011, 04:08 PM
Quote:
Originally Posted by Foehammer117 View Post
The missions tend to be fairly the same, its, Defend the reactor, Kill the leader, retrieve the artefact, or escort the Scientist. One time there was a mission where you where placed in the centre of the map, and there was only hammer guys (A LOT OF THEM!) around. So sometimes its a little special. But its new maps everyday. 5, and the old ones disappear. Sometimes the team starts at 3 different locations.

I really like it. Makes it a little fresh.

I say its a buy!

And no its good to be a little sceptical
Ok thanks for the detail. Well that system doesn't appeal me much and the HD version is 8$ so for now I'll skip it but I'll keep it in my radar.
04-04-2011, 04:32 PM
Joined: Feb 2011
Location: New York State
Posts: 2,402
Quote:
Originally Posted by Qordobo View Post
Ok thanks for the detail. Well that system doesn't appeal me much and the HD version is 8$ so for now I'll skip it but I'll keep it in my radar.
The value of the core material is definitely subjective. Somewhere recently in this thread I likened it to a game purely of the random patrols from Jagged Alliance 2, which is, albeit, about 70% of the time spent fighting in the campaign, but only about 20% of the interesting part of the game.

If/when story based mission packs become available, as much grumbling as it will cause from some, they need to consider re-jigging the whole pricing and IAP structure, because, no matter how many man hours went into it the game engine, the *content* side of the core game is largely a procedurally generated skirmish mode for all intents and purposes. It's the sort of thing that gets added for free or as a $0.99 add-on to existing structured campaign based games to entice more customers to pick it up. They kind of did things backward in some ways

I'd just put the core "skirmish mode" game at $2-$3 for both versions, keep the credit IAP for the lazy, and start busting out story mode add ons at $1-$2 depending on length. That $5/$8 for the core game compared to other offerings in the app store has got to be scaring off a lot of the potential customers.

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04-04-2011, 11:13 PM
I thought that retaliate (counter attack) didn't work with heavy weapons (e.g. RL).

Because if that skill works with heavy weapons....


Heavy armor Sniper + counter attack + coolblood.... anyone who hits him gets a sniper to the head.

Last edited by Ucross; 04-04-2011 at 11:30 PM.

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