Quote:
Originally Posted by
Artfoundry
Uh, so I just started a "Defend the Reactors" mission (with lose no health submission), but the objectives state that I'm supposed to destroy the reactors. I know it's a defend mission because it placed my units right next to the reactors. So.. that would be a bug...
[Update] So yeah, that was ridiculous - I had to destroy the reactors to win. Of course, I took out all the enemies first just in case (and unfortunately lost the secondary mission in the process). I could have probably won the mission in like 2-3 turns had I done it the way it wanted.
I got this same / similar mission in the snow yesterday. Very easy XP; easily ~27k credit per 5-6 minutes. I used a flamethrower, shotgun and hammer to destroy half the room, get all my guys in and on the second turn destroyed the rest + some enemies outside.
Quote:
Originally Posted by
Artfoundry
Got a question about XP - how is that determined? My guys with assault rifle and SMG seem to get XP at a significantly slower rate than the rest of my guys (sledgehammer, flamer, sniper, and missile). One of them is almost half a level behind now.
From what I gathered, there's a base XP that everyone gets for completing the mission plus how well they performed. # of kills doesn't seem to have any significant effect, but amount of damage dealt does.
Right now I have a "Clear the Area" contract in space station; a wide, open area with starting position in a middle platform and surrounded by enemies with hammers. Just using a rocket and Massacre there gets me ~10 kills and most remaining enemies down to 0 armor, and retreating right after that single move gets me ~27k XP even though I fail the mission and get 0 credits for it.
Now I have a couple of questions myself:
1. Does everyone get the same contracts or are these randomly generated?
2. Is it a bug that splash damage doesn't kill / decrease HP? I've never killed more than 1 enemy with a single shot other than a flamethrower, and even then I have to line up my targets to the most concentrated regions of the flame to register kills. This makes rockets annoyingly redundant without support.