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iPad: Magnetic Billiards Trailer

02-26-2011, 05:39 PM
#1
Joined: Feb 2011
Posts: 21
Magnetic Billiards Trailer

Here is the first trailer for our upcoming iPad/iPhone game Magnetic Billiards.

http://www.youtube.com/watch?v=nrjVSnx5_MI
02-26-2011, 05:57 PM
#2
Joined: Feb 2010
Location: Uk
Posts: 2,209
Cool video but still no idea how this is gonna play

Gamecentre- howlingwolf70, Open Feint -howlingwolfuk
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Currently playing - Bumpy Road,Dofus Battles,Zenonia 3,Paladog,Nuts!

02-26-2011, 08:42 PM
#3
Quote:
Originally Posted by JPickford View Post
Here is the first trailer for our upcoming iPad/iPhone game Magnetic Billiards.

http://www.youtube.com/watch?v=nrjVSnx5_MI
Absolutely brilliant.

I love this concept so much.

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02-27-2011, 04:16 AM
#4
Joined: Feb 2011
Location: Buxton, UK
Posts: 9
Quote:
Originally Posted by Howlingwolf View Post
Cool video but still no idea how this is gonna play
The game plays just like a 'pool' type game - you touch any ball on the table, and drag backwards to control power and direction, then release to fire. It's really instant and obvious what to do. We did experiment with a few different play control methods early in development, but we found that the simplest one worked best.

That's where the similarity with pool ends. The table has no pockets, and balls of the same colour stick together 'magnetically' when they touch, forming clusters of balls on the table. Clusters are removed from the table when they contains all the remaining balls of that colour, and extra rewards are earned if the cluster formed matches one of the recognised regular shapes (you can see me flipping through the shape book in the video).

There a plenty of other details to do with the scoring system, which is really deep and subtle, but you don't need to understand any of that to start playing. The scoring grows on you as you get into the game.

Last edited by Ste Pickford; 02-27-2011 at 04:21 AM.
02-27-2011, 05:49 PM
#5
Joined: Feb 2010
Location: Uk
Posts: 2,209
Thanks for the explanation can't wait too give it a go sounds like a good idea for a game

Gamecentre- howlingwolf70, Open Feint -howlingwolfuk
Plus+ - howlingwolf. Crystal - syclone

Currently playing - Bumpy Road,Dofus Battles,Zenonia 3,Paladog,Nuts!
03-04-2011, 08:00 AM
#6
Joined: Feb 2011
Posts: 21
We've just hit Alpha.

Here's a sneak peek:




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03-08-2011, 02:07 PM
#7
Joined: Feb 2011
Posts: 21
03-20-2011, 09:39 AM
#8
Joined: Feb 2011
Posts: 21
Some unedited gameplay footage

http://www.youtube.com/watch?v=gIIh4gQnXYY
03-21-2011, 08:28 AM
#9
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,778
So all of the levels will have completely scripted start positions for all balls?

What happened with this look?


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Last edited by LordGek; 03-21-2011 at 08:31 AM.
03-21-2011, 09:12 AM
#10
Joined: Feb 2011
Posts: 21
Fixed layouts (mostly) with randomised colours.

That look is still in the pipeline on PC and future iOS versions. As well as some other very different visual styles.