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The Gameloft Concession

03-03-2011, 11:41 AM
#1
Joined: Jan 2010
Location: Munich
Posts: 1,137
Send a message via Skype™ to Nullroar
The Gameloft Concession

First off, this is NOT a thread to bash gameloft. If you have a problem with the company, please take it somewhere else. This is to talk about one thing only, and that is:

What do you think about the alternate offer of the "full" versions of Starfront: Collision and Sacred Odyssey: Rise of Ayden?

Were you satisfied with the original in-app purchase of the full game? If not, *WHY*?

Personally, I was waiting for this from them. I didn't want a "free" paid game, but I have a hard time justifying my reasons. Anyone want to take a stab at it?

I've placed geocached DRM-free USB copies of my newest game in various locations throughout Europe and Southeastern US. Email me if you find 'em for the free "explorer" cape.
03-03-2011, 03:27 PM
#2
The reason they released a full version is because quite a few people never or ( sometimes) have wireless internet so the cant install the IAP.

03-03-2011, 04:10 PM
#3
I think it's great because people who are jailbroken can't install IAPs - and there are a lot of jailbroken iPhones, iPod touches and iPads.
03-04-2011, 03:38 AM
#4
Joined: Jan 2010
Location: Munich
Posts: 1,137
Send a message via Skype™ to Nullroar
Quote:
Originally Posted by Liam2010 View Post
The reason they released a full version is because quite a few people never or ( sometimes) have wireless internet so the cant install the IAP.
I'm less interested in their justification for doing it (their official statement was "player" feedback, which is a combination of the wireless internet folks + jailbroken folks + folks scared it will disappear from the app store like Glyder 2 or Sword & Poker and they won't be able to get the full content back from a folder on their comp) and more your feelings about the move.

I've placed geocached DRM-free USB copies of my newest game in various locations throughout Europe and Southeastern US. Email me if you find 'em for the free "explorer" cape.

Last edited by Nullroar; 03-04-2011 at 03:38 AM. Reason: Submitting that for epic run-on sentence of the week.
03-04-2011, 03:44 AM
#5
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by WunDaii View Post
I think it's great because people who are jailbroken can't install IAPs - and there are a lot of jailbroken iPhones, iPod touches and iPads.
what is alot.. and how many of thoose jailbreaker only jb to warez apps?


i think the idea just did not work out.. offering a free version alot of people might have thought this is just the demo..

another thing could be ranking & visibility.. people don't really check the grossing toplist.. so thoose 2 games are stuck on the most frequented section.. the free one.. getting and keeping visibility there is difficult without the benefit of earning actual money. this has to come from a second step the IAP


another thing is secondary visibility via price reduction.. its always free.. if you change the iap price thats like 99% to be missed by most users out there.. so making sales will be difficult to communicate.

etc. etc.

there are tons of reasons.. whats more interesting is if they go free+iap for future releases, or stick to the more classic approach.
03-04-2011, 04:05 AM
#6
Joined: Dec 2008
Location: California, USA
Posts: 2,143
Quote:
Originally Posted by mr.Ugly View Post
another thing is secondary visibility via price reduction.. its always free.. if you change the iap price thats like 99% to be missed by most users out there.. so making sales will be difficult to communicate.
Interesting observation.
03-04-2011, 04:45 AM
#7
Joined: Nov 2009
Location: Germany
Posts: 6,457
Quote:
Originally Posted by schplurg View Post
Interesting observation.


No, more a fact that's known since IAP's were inducted.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 03-04-2011 at 04:47 AM.
03-04-2011, 11:53 AM
#8
Joined: Nov 2010
Posts: 274
Quote:
Originally Posted by mr.Ugly View Post
there are tons of reasons.. whats more interesting is if they go free+iap for future releases, or stick to the more classic approach.
I think it's pretty clear that they won't. They tried it out and for the reasons mentioned it failed. They'll probably stay away from the Free + IAP model from now on.
03-04-2011, 12:26 PM
#9
Another big reason they did it was to combat piracy right? I thought it was a novel approach and, as Mr. Ugly said, we will be able to see just how successful it was when they release their next game.
03-04-2011, 12:47 PM
#10
Joined: Nov 2010
Posts: 274
Quote:
Originally Posted by BravadoWaffle View Post
Another big reason they did it was to combat piracy right? I thought it was a novel approach and, as Mr. Ugly said, we will be able to see just how successful it was when they release their next game.
They said piracy had nothing to do with it (who knows whether that's true or not though). But the approach was apparently also great at fighting off regular purchases. I don't understand why you'd think they'll do it again in future games. By their own admission it was a failure and they'll go back to the classic system of lite and full versions.