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#1
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Submitted to the app store, let's see how long it takes to get approved. Not just another 2D maze game dressed up in 3D graphics, this is an actual 3D maze (or, rather, a nearly unlimited number of them) where you have to climb up and down ladders too. Wow your friends with the unprecedented on the iPhone (as far as I know) dynamically created 3D lighting effects. Typically runs at 60fps on a 2G iPod touch, with controls that are just as smooth, and if you're sick of iPhone games that don't respect you as a player, this isn't one of them--interrupt the game anytime, anywhere and resume right where you left off, and play your iPod music if you want. You can use tilt or touch or a combo (personally I like tilt for looking up/down and touch for turning), and tilt auto-calibrates when you start or pause a game.
Also: can choose from 5 different maze sizes ranging from quick'n'easy to really freakin' hard, can display a compass to help keep your bearings, can leave a trail of breadcrumbs behind to show where you've been in case you get really really lost (seems you were transported into the maze carrying nothing but a stale sandwich), and challenge yourself with a timer to see how fast you can escape with a best times list for each maze size (or if you just want a relaxed game, feel free to ignore the timer). Some screenshots: ![]() Also, the icon: Will be available for $.99, and there are some more features I thought of that I think would be nice to have in an update, so there's more to come. --Eric |
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#2
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This looks pretty cool. Is there an overview map so you can plan where you want to go? Beyond finding your way out of the maze, are there accomplishments/trophies, and are there other obstacles besides walls that you need to watch out for?
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#3
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Is it just blind guessing? Or is there some logic for where to go or other gameplay elements? game looks very good -- great potential.
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#4
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No overview map...I did think about it, but with a actual 3D maze with multiple levels, it's kind of tough to implement in a good way. That's where the trail of breadcrumbs idea came from, actually; it's sort of a map substitute so you can keep track of where you've been. I spent some time on the maze algorithm, so it's more about using your sense of direction and memory--it's not just the same walls everywhere, there are landmarks--although there is of course still an element of luck involved. I can say that I've solved hundreds of mazes in the course of testing, and you think I'd be sick of it by now, but I'm actually not.
It's just fun and has a nice feel somehow. My favorite sizes are small and normal...the bigger ones are usually a bit much for me, but I think some people might want them and I have gotten through a few large ones.As far as accomplishments, it's primarily about getting best times, but one feature of the update is that there will be some online competition. --Eric |
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#5
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#6
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Any guns to blow things up with...and things to blow up with guns????
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#7
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haha -- if i didn't know you were joking (you were, right?), i would probably think you were one of those shallow folks who can't enjoy a game without guns (i can't stand those people)
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#8
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Any other ideas for the update? (I'm sure I'm getting ahead of myself with that question since 1.0 isn't even out yet). Btw, this all sounds great to me so far since I'm a puzzler at heart. Last edited by Big Albie; 04-01-2009 at 05:17 PM.. |
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#9
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No guns, sorry.
My next game will have guns and stuff blowing up real good, though, so you could always wait for that one. ![]() Quote:
I could spend less time and put out an "OK" game, but I just can't make myself do that. A bit of a perfectionist I'm afraid.Quote:
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--Eric |
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#10
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