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Sprite tool recommendation

03-06-2011, 12:23 AM
#1
Joined: Feb 2011
Location: Planet Earth
Posts: 45
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Sprite tool recommendation

hi folks,

Can anyone recommend me what's the tool you use to manage your sprite?

For example, a sprite tool that can split/chop the image below
http://fc04.deviantart.net/fs70/f/20...oubleLeggy.png

Thanks for the recommendation
03-07-2011, 06:26 AM
#3
I use three tools:

GlueIT:
Great for creating sprite sheets for animations:
Download GlueIT

Sprite Sheet packer:
Will take a bunch of small images and mash them all on a sheet and even give you a definitions file so you can get all the texture coords
Download SSP

TileMage:
Splits up sprite sheets into individual tiles or cuts up larger sheets (like a background image). I use it for backing images
Download TileMage


For the sprite sheet example you posted, TileMage would split that up as each tile is the same size
03-07-2011, 12:54 PM
#4
Joined: Sep 2010
Location: Atlanta
Posts: 184
I've been using and love Zwoptex (http://zwoptexapp.com/)
Very simple and clean app. Takes images, creates sprite sheet. Creates a .plist control file. You can also modify and create your own control file template.
03-07-2011, 01:12 PM
#5
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
Quote:
Originally Posted by FancyFactory View Post
I have not tried it yet but my 2d artist uses http://texturepacker.com/
I use this one... I love it. The Xcode command line integration makes inserting new graphics a snap.

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
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03-07-2011, 02:51 PM
#6
Joined: Mar 2010
Location: Estero, FL
Posts: 221
Quote:
Originally Posted by pchukwura View Post
I've been using and love Zwoptex (http://zwoptexapp.com/)
Very simple and clean app. Takes images, creates sprite sheet. Creates a .plist control file. You can also modify and create your own control file template.
I use that as well. works great with cocos2d.
03-07-2011, 03:00 PM
#7
http://texturepacker.com/ is great, especially if you use cocos2D
03-08-2011, 08:23 AM
#8
Joined: Jul 2010
Posts: 247
+1 for Zwoptex
03-08-2011, 11:29 AM
#9
We use texturepacker for our Cocos2d game that is in development.
03-10-2011, 01:42 AM
#10
Joined: Mar 2011
Posts: 2
In our studio we are using zwoptex for creating our spritesheets for cocos2d.
Did anyone tried both zwoptex and texturepacker and could tell us what are the differences between them?