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iPad: Mazy - Unlimited mazes on iPad and iPhone

03-11-2011, 08:36 AM
#1
Joined: Oct 2010
Posts: 8
Mazy - Unlimited mazes on iPad and iPhone

I've just pushed an update for Mazy that's an entire rewrite from the ground up in Swift. Supporting all the latest iPhones and iPad's including the latest iPad Pro's.

Now you can challenge the world with the Daily Challenge. Everyone plays the same mazes for a day, can you get on the leaderboard? After completing the maze you can see how the top ten players played their game.

Play in a bunch of different ways, with Sudden Death, Time Trial, on 4 different sizes of mazes. You can choose between different algorithms and watch the mazes be generated.

Not sure how to update the screenshots below. I'll attach them to a post in the thread.

Last edited by tyr2; 08-09-2016 at 08:57 AM.
03-11-2011, 04:48 PM
#2
Thanks! I will check it out.
---
Edit: I've played three mazes now, and I'm impressed. Very nice! My only suggestion at this time is to not require the iPad to be shaken to start a new maze. I hate having to shake my iPad. Maybe something as simple at a "New Maze" button under the end results of your last maze.

Also a maze race against a computer opponent might be a nice addition.

Last edited by Collin; 03-11-2011 at 05:25 PM.

03-11-2011, 06:04 PM
#3
Joined: Oct 2010
Posts: 8
Thanks for the feedback! You've got a point about the shaking, that makes more sense on the iPhone than the iPad. Perhaps 'tap with two/three fingers' would work better, I'll try some things out for the next update.

Race against the computer isn't something I'd considered but could have some interesting possibilities. Perhaps if you both race to the half way point starting from opposing ends, it could add some tension. Probably wouldn't be too hard to implement either...

Thanks again.
03-11-2011, 07:08 PM
#4
Shaking is nice, but there always needs to be a button to complement it (and an option to turn shaking off). Otherwise looks nice for a basic maze game.
04-21-2011, 09:56 AM
#5
Joined: Oct 2010
Posts: 8
Quote:
Originally Posted by theatrus View Post
Shaking is nice, but there always needs to be a button to complement it (and an option to turn shaking off). Otherwise looks nice for a basic maze game.
Quote:
Originally Posted by Collin View Post
My only suggestion at this time is to not require the iPad to be shaken to start a new maze. I hate having to shake my iPad.
An update has just gone live with a setting to enable 'two finger tap' for then next maze, rather than shaking. It's in 'general options' if you'd like to give it a go.

Last edited by tyr2; 04-27-2011 at 02:52 AM.
08-09-2016, 09:02 AM
#6
Joined: Oct 2010
Posts: 8
A total rewrite of Mazy has just gone live. It has all the features everyone liked about the original version but now supports all the latest devices with a new UI, rather than the old school iOS4 style tableview! A brand new 'Daily Challenge' feature where everyone plays the same mazes for a day.

PM me if you'd like a promo code.

Youtube video.


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08-09-2016, 10:05 AM
#7
Joined: Jun 2009
Posts: 10,968
PM sent, this looks fun!

My obsession with mazes started young - at 5, Santa brought us an Atari 2600 with Combat, Space Invaders and Maze Craze...

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
08-09-2016, 10:32 AM
#8
Joined: Oct 2010
Posts: 8
Sure. Sent

Yeah I enjoy a good bit of maze solving, simple entertaining fun.

There are 4 different maze generation algorithms to choose between in Mazy, and you can watch them generate the maze if you wish. Can be quite hypnotic!