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Rogue Element - Alley Labs - Developer Diary

03-12-2011, 12:59 AM
#1
Senior Member [Original Poster]
Joined: Aug 2009
Posts: 119
Rogue Element - Developer Diary

Updated April 23, 2011


App Icon Rough Draft


Concept Art

-------------------------------

Creating iPhone games is hard and a ton of work! I thought it might be interesting to keep a diary of the process. I've always wanted to do this, but was worried about giving away company secrets. Now I've decided, screw it. Creating games is a fun and collaborative process, and I doubt we actually have any secrets worth anything!

Our first game was Meteor Blitz, a dual-thumb shooter that was pretty well received. Our next game was Pocket Cafe, a casual/social/freemium restaurant game that is doing well, but wasn't as much fun as we thought it might be to create.

Our new, upcoming game is Rogue Element. It's an RPG-lite dual-thumb shooter. We have a couple ideas and inspirations that we believe will change what gamers think is possible in a traditional shooter.

Please ask anything you'd like, I'll try my best to keep this updated over the coming year!


The office puppy, Vit.


The view outside our 2nd floor balcony.

Our next survival tower sim: Zombie Fortress
Zombie Fortress on TouchArcade

Last edited by hyung; 07-19-2015 at 09:40 PM.
03-12-2011, 09:18 AM
#2
Senior Member [Original Poster]
Joined: Aug 2009
Posts: 119
Update #1- First Base

Finished a very rough prototype that focuses on our new control scheme today. All it does is move some rectangles across the screen, but it looks like the controls might actually work!

T (the lead artist) is coming in tomorrow, hopefully he'll agree.

This definitely feels like the funnest part of the project. We don't have to worry about memory or framerate issues, and prototyping gets us a lot of positive feedback without doing too much work. It definitely helps that this is our third title. I remember it took about 4 weeks for us to get to this point when we were on Meteor Blitz.

Our next survival tower sim: Zombie Fortress
Zombie Fortress on TouchArcade

Last edited by hyung; 04-22-2011 at 11:19 PM.

03-12-2011, 09:45 AM
#3
Joined: Jul 2010
Posts: 1,913
thats a cute puppy. can't wait to see some pics
03-12-2011, 10:18 AM
#4
Joined: Mar 2011
Location: Not USA
Posts: 205
Nice idea to keep a developer diary! and...
Quote:
Originally Posted by hyung View Post
It's an RPG-lite dual-thumb shooter.
Care to elaborate more? C:
I googled for RPG-lite and the first thing that pooped out is this. I know Urban Dictionary can't be trusted for things like this but if it's true, this surely piqued my interest. Like, does it have plot/storyline like most RPG are? And it's dual-pad shooter rather than cut-and-slash or turn-based?
03-12-2011, 10:27 AM
#5
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
General gameplay mechanics seem interesting... is there a timeframe for development?
03-12-2011, 12:33 PM
#6
Senior Member [Original Poster]
Joined: Aug 2009
Posts: 119
Quote:
Originally Posted by undeadcow View Post
General gameplay mechanics seem interesting... is there a timeframe for development?
We'd like to get *something* out by early June, to time it with the (likely) iPhone 5 release. If it's well received, we want to spend another few months adding content and features for an even better game.

For example, multiplayer is something that we probably won't be able to finish by June, but hopefully we can finish shortly thereafter.

Our next survival tower sim: Zombie Fortress
Zombie Fortress on TouchArcade
03-12-2011, 12:51 PM
#7
Senior Member [Original Poster]
Joined: Aug 2009
Posts: 119
Quote:
Originally Posted by natejeevas View Post
Nice idea to keep a developer diary! and...

Care to elaborate more? C:
I googled for RPG-lite and the first thing that pooped out is this. I know Urban Dictionary can't be trusted for things like this but if it's true, this surely piqued my interest. Like, does it have plot/storyline like most RPG are? And it's dual-pad shooter rather than cut-and-slash or turn-based?
For the version we're planning to ship in June, there probably won't be much of a storyline outside of a couple static screens (along the lines of how Angry Birds pans a single screen explanation before the game starts). I think it's going to take everything we got to just get the core gameplay working by then.

By RPG-lite, I'm thinking something similar to Battleheart or Infinity Blade. Leveling up, and perhaps collecting items, but using a relatively simple interface, especially compared to the action sequences.

And we definitely want it to be a dual-pad shooter at its core. Though there are a lot of dual-pad shooters out there, I still feel there's a lot of room for improvement.

Hopefully, the response to the first version will let us know if our core gameplay is fun or a dud. If it proves to be fun, we want to go big!

Our next survival tower sim: Zombie Fortress
Zombie Fortress on TouchArcade

Last edited by hyung; 03-12-2011 at 01:11 PM.
03-12-2011, 01:09 PM
#8
Senior Member [Original Poster]
Joined: Aug 2009
Posts: 119
Quote:
Originally Posted by Epox View Post
thats a cute puppy. can't wait to see some pics
Thanks. He's mostly good at stealing and sleeping in people's chairs when they get up to get a drink. I'll try to post more pics, but our internet has been flaky since the earthquake in Japan.

Our next survival tower sim: Zombie Fortress
Zombie Fortress on TouchArcade
03-12-2011, 02:05 PM
#9
Joined: Mar 2011
Location: Not USA
Posts: 205
Quote:
Originally Posted by hyung View Post
By RPG-lite, I'm thinking something similar to Battleheart or Infinity Blade. Leveling up, and perhaps collecting items, but using a relatively simple interface, especially compared to the action sequences.
Ok, thanks for clearing this. Something similar like Battleheart or Infinity Blade with dual-pad shooter sounds great to me. C:

And, I just realized, hey, fellow South East Asian! I though you were Korean judging by your username.
Xin chao~ (I only know that word, haha, I don't even use the right 'a' )
03-12-2011, 11:09 PM
#10
Joined: Nov 2009
Posts: 3,803
Oh my gosh, a new shooter from Alley Labs!!!??? Can't tell you how long I have wanted to hear this, and even better, it sounds like it might be set in a dungeon...this is major news!!

That is a good-looking puppy by the way. Everyone should have qn office puppy.

Hanoi is a very cool city too. If I lived there I would eat bun cha every day--the stuff is one of the best things I have ever had.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms