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iPad: WarPath - Tactical, Turn-Based Tank Game for iPad

03-21-2011, 05:17 AM
#1
Joined: Nov 2010
Location: Elgin, Scotland
Posts: 11
WarPath - Tactical, Turn-Based Tank Game for iPad



WarPath is the tactical, simultaneous turn-based tank fighting game for the iPad, where players attempt to outwit their friends in top-down shooting battles. Plan moves, position turrets and plant mines to stop enemy tanks in their tracks (Geddit?).

1-4 players can share one iPad in pass-and-play mode, bringing them all together like a board game, or play alone to test their wits against the AI.

Out 31st March.

http://whiskybiscuit.co.uk
03-21-2011, 08:11 PM
#2
I was really interested in this game before I saw the video. The music and very low frame rate were a big turn off. Idea is solid, but it needs some work.

03-21-2011, 08:47 PM
#3
Joined: Mar 2011
Location: Mountain Vista, CA
Posts: 46
wowza :)

this looks very interesting, it reminds me of the good ole' atari days. keep it up.

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03-22-2011, 05:17 AM
#4
Joined: Nov 2010
Location: Elgin, Scotland
Posts: 11
@NaughtHere the framerate is just to do with the video capture, the game runs far smoother on the device.

What do you dislike about the music and do you have examples of sort of thing you were expecting?

What did you find interesting about it?

Whisky Biscuit Independent Games Developer from Highlands of Scotland
Currently working on WarPath, a top down simultaneous-turn based game for the iPad.
Twitter: @whisky_biscuit
03-22-2011, 07:26 AM
#5
Joined: Feb 2011
Location: Cornwall, UK
Posts: 734
Any chance of this coming out for the iPhone market?
03-22-2011, 07:36 AM
#6
Joined: Nov 2010
Location: Elgin, Scotland
Posts: 11
@steviebwoy yeah we will probably make an iPhone version at somepoint if people want it. It will probably take a bit of time as we change everything to suit the smaller screen.

Whisky Biscuit Independent Games Developer from Highlands of Scotland
Currently working on WarPath, a top down simultaneous-turn based game for the iPad.
Twitter: @whisky_biscuit
03-22-2011, 07:44 AM
#7
Joined: Feb 2011
Location: Cornwall, UK
Posts: 734
Great stuff matey, I'll keep an eye out then
03-22-2011, 05:27 PM
#8
Joined: Jul 2010
Location: Berkeley, CA
Posts: 67
Interesting. Do I see correctly that player first plan moves, then the moves are activated simultaneously ala "electric football" or even a bit robo-rallyesqe?

Also, will there by asynchronous online play?
03-23-2011, 04:43 AM
#9
Joined: Nov 2010
Location: Elgin, Scotland
Posts: 11
@blindspot I don't know those games and google isn't helping me .

Yeah what you do is each player ( or the AI player ) plans their moves, then once everybody is done they are all acted out simultaneously, so all the plans happen at once.

For our first release there is only local pass and play multiplayer, we plan on adding asynchronous online play in the near future though. I can't really give you a timescale because it basically depends on how long it takes me to implement it .
03-23-2011, 05:05 AM
#10
Quote:
Originally Posted by WhiskyBiscuit View Post
@NaughtHere the framerate is just to do with the video capture, the game runs far smoother on the device.

What do you dislike about the music and do you have examples of sort of thing you were expecting?

What did you find interesting about it?
Ah, I see. The music in my opinion is overly cheerful and grating, like a marching band had sex with a circus. I think perhaps the extreme cheerfulness combined with the lofi music is a bit obnoxious. Maybe less happy and a bit more epic/dramatic would help. Here are examples more along the line i was thinking.

What I find interesting is everything else, pretty much. Like I said, the concept is great. Is there any kind of campaign, story mode, or progression?