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Why do people hate IAP?

03-23-2011, 11:57 AM
#1
Why do people hate IAP?

I still don't get it... maybe I won't ever get it, but I really don't understand the huge aversion to IAP.

From my perspective its simple... you don't HAVE to buy any IAP.... ever. Yes, there are a few games that try to forcefeed IAP down your throat to enjoy the game to its fullest, but really, how is paying in increments any different then just paying one lump sum, except you actually have options as to what you want to buy and don't? And what about games that have IAPs as extra options, not actually as main parts of the game (extra characters, extra level packs, extra items, etc)

Like take the freemium Gameloft games for ex. People were complaining in droves over the IAP, when in reality its almost exactly the same as paying for a full version, only you get to try it for free first... how is that bad? Its the same cost, same game, same everything, except you get to demo it first...

I'm not saying anyone is wrong for their opinions of course, I'd just like to better understand the negative thoughts on IAP, and what situations you don't mind paying for them?
03-23-2011, 12:00 PM
#2
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Some of the more valid reasons I've heard are:

1) iPod Touch owners who don't have access to WiFi, if it doesn't come through iTunes they can't get it.

2) If the game ever gets removed from the store they'll still have it on their Mac/PC but the IAP will have been disabled and can't be recovered. They like the added security of the game being completely self-contained.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ

Last edited by MidianGTX; 03-23-2011 at 01:24 PM. Reason: Somehow missed an entire word out.

03-23-2011, 12:01 PM
#3
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,691
Because all games should be free, with 80 hours of gameplay, MMO-scale online multiplayer, and free virtual reality goggles. In other words, iOS gamers have a hilarious entitlement complex from indie developers bending over backwards to try to pander to them for the past few years.
03-23-2011, 12:05 PM
#4
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
Someone needs a diaper change, huh?

Just kidding Hodapp. I see someone's annoyed today, heh.

Twitter: @back2this
03-23-2011, 12:07 PM
#5
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,691
Not annoyed at all, that's the real answer though. It all comes down to entitlement.
03-23-2011, 12:12 PM
#6
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
Quote:
Originally Posted by Hodapp View Post
Not annoyed at all, that's the real answer though. It all comes down to entitlement.
Yeah, no kidding. You should post on the topic more often since most people don't seem to ever understand when anyone short of admin status tries to convey anything here.

Twitter: @back2this
03-23-2011, 12:13 PM
#7
Joined: Jan 2011
Posts: 1,636
Quote:
Originally Posted by Hodapp View Post
Because all games should be free, with 80 hours of gameplay, MMO-scale online multiplayer, and free virtual reality goggles. In other words, iOS gamers have a hilarious entitlement complex from indie developers bending over backwards to try to pander to them for the past few years.
Agreed. That's sad, but true.
03-23-2011, 12:23 PM
#8
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Quote:
Originally Posted by Hodapp View Post
Not annoyed at all, that's the real answer though. It all comes down to entitlement.
To be honest my real answer is that I just prefer it. I can't explain why. It's not for the reasons I posted or the one you did, I just like buying the whole package in one swift transaction right at the beginning. Foursaken_Media is right to be confused if other people think like me too, because I don't know the reason either.

Edit: Actually I have thought of something... my router doesn't like my iPod and regularly disconnects making downloading straight to the device slower and unreliable. If it's just an 100KB unlock key or whatever it doesn't matter, but much more could be problematic.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ

Last edited by MidianGTX; 03-23-2011 at 12:25 PM.
03-23-2011, 12:25 PM
#9
Joined: Nov 2009
Location: Here No More
Posts: 792
Hi,

With a statement like the one above by Hodapp, guess this thread should be closed.

Why keep the thread open when it has been proclaimed there cannot be a legitimate reason for people to not be fond of IAP and DLC.

My own opinion is I have no real issue and have bought several add-ons through IAP but have not actually bought a game through this method.

Just not seen a game or app that has motivated me to buy it, just me I guess.

I do see a certain amount of truth in the statement by Hodapp but to just label it as the only reason is shortsighted and terribly ill informed.

Lumping all users into one category just does not lead to a constructive conversation about an issue.

David
03-23-2011, 12:30 PM
#10
Joined: Jan 2010
Location: The distant future year 1999
Posts: 999
I have no problem with IAP in theory but I do feel like some companies have abused the feature.

1. When Pac-Man CE and Ridge Racer were released both games were $2.99 for a smaller portion of content then the $3.99 IAP released at the same time. Basically this was just an excuse to get people to buy a game thinking it was $3 when actually it was $7.

2. Developers have taken advantage of "password loophole" in games clearly targeting young children like Smurfs. It's not their fault the loophole existed but when you're marketing a game toward kids should you really be including $100 IAP options anyway?

3. Games using the new demo + full game IAP model are rocketing up to the top of the free charts even though they technically aren't free. Maybe this is in part to combat piracy but it also seems like a lot of people blindly download thinking it's free and then delete it without buying the full game yet this doesn't effect their standing on the charts.