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  #261  
Old 03-28-2011, 02:45 PM
MeteorFlare MeteorFlare is offline
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Hi, I just completed the first chapter of the game! One phrase to sum it up, "It's an experience."

I tried searching the thread for any hints on this little request of mine. But, to no avail.

I'd like to ask if there's any plans to introduce Game Center support to this game?

That's all!
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  #262  
Old 03-28-2011, 03:10 PM
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Flowermilk Flowermilk is offline
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Guys

I didn't review the game out of spite or because I crave for attention. I stand behind everything I said and the simple fact that you are so eager to defend the game no matter what shows how biased you are. I don't think that it's very fair from fanboys to judge my review as biased. I compared the game to its main influences but I don't ask that they have the same production values than big projects, nor that they copy these titles. I'm talking about mood and fun. For a game that borrows from these past games, I simply didn't find anything which I could enjoy, as I enjoyed these games for the reasons I explained. I was not moved, like the Fueda titles moved me, or Another World moved me (and this has nothing to do with production values). It wasn't fun to play, like I had fun playing point and click adventure games or action games like The Mechner ones. All I say is that to me, S&SEP doesn't succeed In any compartment. For me, it tries to do too many different things but succeeds at none.
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  #263  
Old 03-28-2011, 03:35 PM
Dusse Dusse is offline
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Quote:
Originally Posted by 5duc29 View Post
Last question-- are there going to be any updates to the game? Didn't read too much into it but I do see "EP" on the title..
The EP in the title does not stand for "Expansion pack", but rather the musical term "Extended play".
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  #264  
Old 03-28-2011, 03:49 PM
aurorajorealis aurorajorealis is offline
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Quote:
Originally Posted by MeteorFlare View Post
Hi, I just completed the first chapter of the game! One phrase to sum it up, "It's an experience."

I tried searching the thread for any hints on this little request of mine. But, to no avail.

I'd like to ask if there's any plans to introduce Game Center support to this game?

That's all!
There is an alternate thread full of hints and spoilers here:
http://forums.toucharcade.com/showth...t=88790&page=1
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  #265  
Old 03-28-2011, 04:14 PM
x999x x999x is offline
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Quote:
Originally Posted by andsoitgoes View Post
This.
If you hate sci-fi movies, do you think your reviews OF a sci-fi movie should be considered?

No.
Same logic should apply to articles that are openly biased imho.
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  #266  
Old 03-28-2011, 05:31 PM
ErikTheRed ErikTheRed is offline
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Quote:
Originally Posted by Flowermilk View Post
For me, it tries to do too many different things but succeeds at none.
See, and for me, that was what was so refreshing about it. It just felt very different, but familiar at the same time.

You may not have gotten the Ico or SOTC vibe, but I sure did. I found myself standing still just admiring things a LOT, listening, watching, just taking it in. I watched a little pixel bug float from bush to bush for a good few minutes. S&S is a space I really enjoy just hanging out in. I found it truly beautiful. I know there are pixel game galore out there, and it's definitely trending right now, but I think Craigs work really is a cut above the rest.

I think the only had issues with the controls a few times, usually when I was trying to interact with "Dogfella". I found myself petting that crazy Caucasian Shepherd every chance I got. He was awesome. "Dogs gotta do". So when I would try to double tap him, I would inadvertently tap something else behind him. I primarily used double tap to move around as I found touch to obstructive to my view of the scenery.

I got my butt kicked in combat the first few times, but it wasn't a control failure for me. It was not knowing I could dodge. I have pretty big hands, so the iPad is a good fit control wise for this game. The first major battle you get into is one I am not likely to forget anytime soon. That was really cool for me. I actually enjoyed the combat so much that I would just stand around waiting for something to come along (as much for the combat MUSIC, which was AWESOME).

I get where you are going with the dialog. But for the most part I found it beautiful, poetic, funny, and crazy. Had they made it too serious, I think it would have just turned into a soul crushing experience instead of the healthy blend that it is. Still, I could imagine it that way, and wonder if it wouldn't have increased the impact somewhat. So, I do see your point here.

The puzzles got a little stale over time, I agree, but were no less meaningful. And a few of them, for their visual effects alone, gave me total goosebumps. I think I hit a bugged puzzle on the waterfalls, but after a quick restart, the problem was solved.

And don't get me started on Jungian psychology that is going on in here! Holy crap! This thing is PACKED with Carl Jung. Lucky for me, I find it really interesting. It added another dimension to pick through mentally, which I totally love doing.

Anyway, enough rambling. I totally loved S&S and it made it into my short list of games that I will replay as a good reminder of why I love these things. It's a space I really look forward to exploring again, probably soon.

Maybe give it another go after all the hysteria has washed over? I think there are still plenty of things here to like!

Oh, and I totally agree that it's success is a good thing. I really hope it encourages other up and coming developers to try new things that are maybe outside the box.

Last edited by ErikTheRed; 03-28-2011 at 05:42 PM..
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  #267  
Old 03-28-2011, 06:46 PM
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Flowermilk Flowermilk is offline
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Quote:
Originally Posted by ErikTheRed View Post
Oh, and I totally agree that it's success is a good thing. I really hope it encourages other up and coming developers to try new things that are maybe outside the box.
Absolutely. And like I said in my review, even though I don't like this game, I really appreciate the creative process behind it and I'll keep purchasing future games from the Superbrothers because they didn"t compromise and they push the indie game development on IOS in a direction that I like. And I want to support that.
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  #268  
Old 03-28-2011, 07:52 PM
Potteronehalf Potteronehalf is offline
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So when is the next one coming out? Haha
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  #269  
Old 03-28-2011, 09:08 PM
Paradiso Paradiso is offline
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Not crazy about the controls for moving. But then, I've always always hated having to wait for a character to move from one side of the screen to the other, while nothing of importance happens, like in some final fantasy games, like FF7. Yeah the scenery is goegeous, and the music is great, but walking back and forth so many times gets old for me, especially when some of the more cryptic sections have you wondering for literally hours not knowing what to do.

That's probably my only complaint besides the laughable orientation requirement.
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  #270  
Old 03-29-2011, 04:08 AM
MeteorFlare MeteorFlare is offline
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Quote:
Originally Posted by aurorajorealis View Post
There is an alternate thread full of hints and spoilers here:
http://forums.toucharcade.com/showth...t=88790&page=1
err, I have no problems playing the game and going through with the motions.

I was just wondering if there'll be Game Center for this game some time in the future?
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