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#1
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A post by ZodTTD:
http://www.zodttd.com/forums/showthread.php?t=4845 The Pandora mobile gaming platform. More or less the same CPU and GPU hardware as the iPhone, but with a full-clocked 600+MHz ARM processor (the iPhone's is underclocked to 412MHz). I'd not mind getting hold of this unit. I'm a GP2X user, which is a unit in the same spirit as the Pandora (but older). Great work, ZodTTD, btw. The master of homebrew. blakespot |
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#2
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Actually, there's a generation difference between the 3D hardware of Pandora vs. iPhone. PowerVR SGX, which is in the Pandora, is a shader-capable 3D chip. PowerVR MBX in the iPhone is a fixed pipeline chip.
In features (not performance) it's like the difference between Geforce 2 and Geforce 6. |
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#3
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Ah, yes. In my mind it was "MBX" in the Pandora. A difference, indeed.
Interesting read about the SGX and Apple... When doing research for my article, Under the Hood: The iPhone’s Gaming Mettle, I noted an interesting upcoming use for the SGX in an "Apple unidentified" unit, on the Wiki page, and in one or two other locations. Intriguing... blakespot |
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#4
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It's interesting to see how the iPhone platform will develop. Basically as a developer I would hate to see the platform fragment itself, but seeing how it's not a game console I'm sure higher resolution screens and shader hardware will arrive at some point. It's not like network speeds improve at a yearly rate, but Apple still needs to sell the new iPhones somehow.
My wild guess is that SGX would be more useful in another category of device than iPhone. |
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#5
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Its also open platform right? Meaning any one can dev for it, pretty much anything? Thats good and bad, but if there is a way to promise quality control on it, then the bad might not be so bad.
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#6
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I don't expect the Pandora to have any kind of quality control outside of that provided by its enthusiast community. It's not exactly a commercially viable platform for game developers when the first batch of devices sold are 4000 in total
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#7
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Well too be honest, how much quality control do we have in the app store? I am rich made it through, about one thousand tip calculators and flashlights, and mobilechat certainly wasn't very impressive. There's also the dev DS Effects - enough said about them. Apples submission process seems to be more about keeping out competitors (opera and podcaster) than garbage apps.
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#8
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Quote:
Pandora is a $600 device that you wouldn't want to brick. |
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#9
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Quote:
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