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iPhone: Woolcraft v1.21

03-28-2011, 04:52 PM
#1
Joined: Mar 2011
Location: Sweden
Posts: 50
Woolcraft v1.21




The cutest sheep in the world are lost and the owner misses her beloved ones! Its up to you to guide the sheep with logic, digging and crafting... To save all those cute sheep, you need to think really hard in the tougher levels.

TONS OF LEVELS!

In the beginning there are 60 tutorial levels and there are over 240 levels total for you to solve + nearly 1000 user created levels!

The game have also an ingame level editor so you can challenge a friend.

It works on iPhone, iPad and iPod touch.


Woolcraft is now in version 1.2 (8 july) but version 1.21 is at Apple right now...



Read more at www.woolcraft.net.
AppStore link: Woolcraft

Last edited by Holmiz; 07-11-2011 at 06:40 PM. Reason: New version: 1.2
03-28-2011, 05:00 PM
#2
Joined: Mar 2010
Location: iPhoneLand
Posts: 2,112
Gameplay

Youtube link | Pop Up

Level Editor

Youtube link | Pop Up




Twitter : [@John_Hasio]
iPhoneHellas Review Team member

03-28-2011, 05:25 PM
#3
Joined: Jan 2010
Location: In an Apple store near you
Posts: 1,549
This doesn't look bad. I've heard the music before, though. Correct me if I'm wrong, but is it made using GameSalad?

Waiting for: Airborne Troopers, Mini Motor Racing. Minisquadron 2, Tweetland, Car Jack Streets 2, Drive Forever, Turf Geography Club, Junk Jack!!
Twitter: @nkatti
Proud Beta Tester of over 30 Games!
03-28-2011, 05:32 PM
#4
Joined: Mar 2009
Posts: 1,090
The art direction reminds me so much of the excellent Walkabout but I can tell from the vids that this is quite different. Lots of nice obstacles and tools to use to create a successful path. Definitely not a gamesalad game as the load times are superfast. Why no online leaderboard?

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
03-29-2011, 01:36 AM
#5
Joined: Mar 2011
Location: Sweden
Posts: 50
Not GameSalad...

...but I tested GameSalad first but it was too much limited I thought.

So its made with the wonderful framework Cocos2d for iphone.

It took me 2 month from start, and I think that is a very short period to make a game. Specially when I had no experience from objective-c or mac when I started. But I do work normally as a developer (PHP) and I made a few games before... but that is over 20 years ago...

No leaderboards because I could not find I god way to base it on. If you solve a puzzle you just got the next puzzle... If you have any suggestions... feel free to help me out with that...

Last edited by Holmiz; 03-29-2011 at 01:40 AM.
03-29-2011, 04:09 AM
#6
Joined: Mar 2009
Posts: 1,090
Instead of leaderboards, achievement system! I have zero experience creating achievements but we have several achievement junkies in this forum that may have good ideas. OpenFeint and GameCenter are good options for online.

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
03-29-2011, 06:08 AM
#7
Joined: Mar 2011
Location: Sweden
Posts: 50
Quote:
Originally Posted by PhagoCychotic View Post
Instead of leaderboards, achievement system! I have zero experience creating achievements but we have several achievement junkies in this forum that may have good ideas. OpenFeint and GameCenter are good options for online.
Hmmm... Achievement system. Good point, have too think about it thou... Perhaps just so simple that solve all tutorial levels for one achivement, all easy levels, user created levels and of course the hard ones. And now that I think of it - also one for creating a user level in the level editor.

Thanks for that!
03-30-2011, 05:16 AM
#8
Joined: Mar 2009
Posts: 1,090
Maybe you should put a request for achievement ideas in the developers forum or the general discussion forum or even the cocos forum?

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
03-30-2011, 05:28 AM
#9
Joined: Jun 2009
Location: London, UK
Posts: 3,741
How come the graphics are so similar to Walkabout? Same artist/developer? Free-use images?

  /l、
゙(゚、 。 7 ノ
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03-30-2011, 08:13 AM
#10
Joined: Mar 2011
Location: Sweden
Posts: 50
@PhagoCychotic, smart! Thanks!

@MidianGTX, yes, we both uses Danc's free work at http://www.lostgarden.com/2007/05/cu...challenge.html