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3D Gaming on iPad/iPhone - Without Glasses-

03-31-2011, 03:59 PM
#1
Joined: Feb 2009
Location: us of a
Posts: 2,824
3D Gaming on iPad/iPhone - Without Glasses-

I got this press release email today from Big Head Games about a way to play 3DS style games on the iPad/iPhone platform.

Quote:
Big Head Games is excited to announce a break through technology, developed in tandem with Korean tech firm Floorpali, comprising of a thin clear film and the BHG SDK all games can be made ‘glasses free’ 3D. The effect is simply stunning, visually similar to 3DS but on the bigger and higher res screen of iPhone and iPad making this truly the next gen of handheld gaming.



It’s impossible to show the effect in a photo but here we see how simple the approach
is, a wafer thin sheet of ‘plastic’ is laid on the screen and immediately images leap out
at you.

Big Head’s Business Director Dave Vout explains “this is truly amazing, it blows away the Nintendo 3DS for size and resolution, it’s just a huge leap forward, we’ve worked very hard with Floorpali to develop something that is cheap but durable enough, this is going to change gaming on the iPad.”

Big Head will be announcing tomorrow (1st April) an invitation only viewing of the technology in action.


Last edited by Seishu; 03-31-2011 at 04:06 PM.
03-31-2011, 04:12 PM
#2
Joined: Nov 2010
Location: Somewhere
Posts: 2,538
ehh this doesn't seem to good.... the ipad really isn't a primary gaming device most people use it for buisness.......(like my dad) so I guarentee lots of people wouldn't want a 3d ipad. also nintendos 3d is adjustable according to how you want. this is a plastic sheet that is only one setting. no where close to the 3ds. also the 3ds is a primary console device. 3ds is cheaper by like 200-400 dollalrs.

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03-31-2011, 04:13 PM
#3
Joined: Jun 2009
Posts: 10,505
Quote:
Big Head will be announcing tomorrow (1st April)
You've been had!
03-31-2011, 04:26 PM
#4
Joined: Feb 2009
Location: us of a
Posts: 2,824
Quote:
Originally Posted by ImNoSuperMan View Post
You've been had!
Yeah I wasn't too sure whether it was a joke or not since other sites were posting about it. If it is then I do apologize.


Last edited by Seishu; 03-31-2011 at 04:30 PM.
03-31-2011, 04:37 PM
#5
Joined: Oct 2010
Location: Belfast N Ireland
Posts: 2,168
I don't rate 3D in anything but cinemas and even then just for novelty value. It's sad seeing the 3DS has worse graphics than the original PSP despite being supposedly more powerful I personally think it's because they have to do double the display visuals for the 3d effect.
Anyone who doubts this just look at ridge racer on both devices and bear in mind ridge racer was a PSP launch title and it still looks much more detailed than the 3DS version.
I don't think this sheet for ipads will ever go anywhere there won't be a big market for it so no one will make apps/games to take advantage of it. It's an interesting Idea though I wouldn't mind seeing it working in person.

edit: guess I've been April fooled posting this duh

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out
03-31-2011, 04:58 PM
#6
Joined: Jan 2010
Location: The distant future year 1999
Posts: 999
Quote:
Originally Posted by Teknikal View Post
I don't rate 3D in anything but cinemas and even then just for novelty value. It's sad seeing the 3DS has worse graphics than the original PSP despite being supposedly more powerful I personally think it's because they have to do double the display visuals for the 3d effect.
Anyone who doubts this just look at ridge racer on both devices and bear in mind ridge racer was a PSP launch title and it still looks much more detailed than the 3DS version.
PSP's resolution is 480x272 and the 3DS' is 400x240 (2x) so the graphical discrepancy shouldn't be anywhere near as large as it is. I'm wondering if there are other elements at work here like lack of anti-aliasing in early games that's causing the 3DS games to look as bad as they do. Ridge Racer 5 on PS2 is a perfect example of that, the game looked like crap for the very same reason. I do not want any kind of stereoscopic 3D on my iPad, particularly after playing around with the 3DS demo units.
03-31-2011, 05:47 PM
#7
Joined: Nov 2010
Location: Somewhere
Posts: 2,538
Quote:
Originally Posted by Teknikal View Post
I don't rate 3D in anything but cinemas and even then just for novelty value. It's sad seeing the 3DS has worse graphics than the original PSP despite being supposedly more powerful I personally think it's because they have to do double the display visuals for the 3d effect.
Anyone who doubts this just look at ridge racer on both devices and bear in mind ridge racer was a PSP launch title and it still looks much more detailed than the 3DS version.
I don't think this sheet for ipads will ever go anywhere there won't be a big market for it so no one will make apps/games to take advantage of it. It's an interesting Idea though I wouldn't mind seeing it working in person.

edit: guess I've been April fooled posting this duh
Are you serious? The 3ds can run unreal engine... but thats off topic this does look like a april fools joke

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03-31-2011, 06:01 PM
#8
Joined: Oct 2010
Location: Belfast N Ireland
Posts: 2,168
Quote:
Originally Posted by Fireball926 View Post
Are you serious? The 3ds can run unreal engine... but thats off topic this does look like a april fools joke
Last I heard the 3DS was below spec but it doesn't mean anything anyway as I was playing unreal on a pentium 2 at least a decade ago. All you need to do is look at the graphics in any case they speak for themselves.

Not even mentioning the headache reports and the black screen of death.

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out

Last edited by Teknikal; 03-31-2011 at 06:05 PM.
03-31-2011, 06:54 PM
#9
Joined: Jan 2010
Location: The distant future year 1999
Posts: 999
Quote:
Originally Posted by Teknikal View Post
Last I heard the 3DS was below spec but it doesn't mean anything anyway as I was playing unreal on a pentium 2 at least a decade ago. All you need to do is look at the graphics in any case they speak for themselves.

Not even mentioning the headache reports and the black screen of death.
Unreal 3 engine, but since the iPhone 3GS and modern Android phones can run the Unreal 3 engine it would be fairly pathetic if a dedicated gaming device released in 2011 could not. The issues with the early games might be worked out in the near future but the early titles do look a bit bad.
03-31-2011, 07:51 PM
#10
Quote:
Originally Posted by Spamcan View Post
Unreal 3 engine, but since the iPhone 3GS and modern Android phones can run the Unreal 3 engine it would be fairly pathetic if a dedicated gaming device released in 2011 could not. The issues with the early games might be worked out in the near future but the early titles do look a bit bad.
it's just an engine... efficient as it is, i'm sure even the first pentium processor could run unreal engine 3.

point is, game engines are not an accurate representation of hardware capability.