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Verto Studio iPhone submitted to apple

04-04-2011, 03:06 AM
#1
Joined: Feb 2010
Location: san diego, ca
Posts: 156
Verto Studio iPhone submitted to apple

Okay guys. It's waiting for review, along with version 1.1 of the iPad app. I went with the $2.99 price point for launch. Lets hope apple gives me a speedy review and no trouble about it not being universal.



update: hit the store today!
http://itunes.apple.com/us/app/verto-studio-3dm/id430282933?mt=8

Last edited by mlfarrell; 04-11-2011 at 11:02 PM.
04-04-2011, 08:56 PM
#2
Joined: Oct 2009
Location: Bay Area
Posts: 136
Oh yeah! I'm excited to be able to check it out more. I've got the iPad version, but no iPad, so I've only been able to look at it on an iPad at my office.

iPhone Game Developer and UI Engineer.
I will buy any games that support iCade, and I'll buy all in-app purchases if it has 2 player wifi/Bluetooth iCade support
Plus+:Gnarkiii
OpenFeint:GnarKiLL

04-11-2011, 11:02 PM
#3
Joined: Feb 2010
Location: san diego, ca
Posts: 156
04-11-2011, 11:10 PM
#4
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
awesome app man

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
Social: Twitter | Facebook
04-12-2011, 02:10 AM
#5
Joined: Feb 2010
Location: san diego, ca
Posts: 156
Quote:
Originally Posted by Razoric View Post
awesome app man
Thanks man. I just bought your game. Is pretty cool. Rated you 5 stars. Def better than a lot of the other mindless space shooters or defender clones I've seen on the app store.

You should go HD and spruce up the graphics for an iPad release, maybe add a box editor to let the users customize their own sprites using a cheap in-game photoshop and level editor. You could do really well.
04-13-2011, 01:15 PM
#6
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
great will pick this up finally
04-13-2011, 01:49 PM
#7
Joined: Oct 2009
Location: Bay Area
Posts: 136
I'll be grabbing this on friday (pay day). Is the PDF you have been working on included in the app or are you going to distribute it outside the app?

iPhone Game Developer and UI Engineer.
I will buy any games that support iCade, and I'll buy all in-app purchases if it has 2 player wifi/Bluetooth iCade support
Plus+:Gnarkiii
OpenFeint:GnarKiLL
04-13-2011, 06:51 PM
#8
Joined: Feb 2010
Location: san diego, ca
Posts: 156
Quote:
Originally Posted by GnarKill View Post
I'll be grabbing this on friday (pay day). Is the PDF you have been working on included in the app or are you going to distribute it outside the app?
It's given in the app as a link to the web-hosted PDF file (so it's sort of included).
04-14-2011, 10:58 AM
#9
Joined: Oct 2009
Location: Bay Area
Posts: 136
So far while I have been getting myself accustomed to the app, there has been only been 2 things to really bother me. First is no orientation arrows/indicator. Majority of my experience in 3D modeling has been in Maya and there is always a red/green/blue axis icon in the view window so I know what axis I'm looking down. And the other is being able to rotate the view while trying to select multiple tris on different sides of the model.

On a side note and speaking of windows. Have you considered allowing for a 4 window view?(iPad version only of course) I dont think I personally would allow for editing within any fo the 4 views, just moving and zooming.

iPhone Game Developer and UI Engineer.
I will buy any games that support iCade, and I'll buy all in-app purchases if it has 2 player wifi/Bluetooth iCade support
Plus+:Gnarkiii
OpenFeint:GnarKiLL

Last edited by GnarKill; 04-14-2011 at 11:11 AM.
04-20-2011, 10:02 AM
#10
Joined: Dec 2010
Location: Outer Space
Posts: 411