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#91
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I noticed Knighturn was removed from App Store so contacted the developer and here are the details for "prosperity."
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#92
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I wish they didn't have to remove it (I don't tend to back up my apps; when they are gone, they're gone), but I understand their reasoning. But it makes me want to go back and play Knighturn more! Or maybe I'll get Kingturn on my Galaxy Nexus (but I don't like playing games on phone-sized devices, and I don't have an Android tablet).
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#93
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They seem to be burning bridges with their customers and I would guess that might result in burnt buyers being wary of buying from them again, no matter the platform, in future. |
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#94
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I don't understand, let me get this straight. They took the game off the AppStore because they have a better version they don't want customers to get confused with; This better version isn't available in the AppStore, only for android....so exactly how does taking the only available version off ios benefit the customer?
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#95
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#96
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I wish they didn't do this but it's not completely incomprehensible. |
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#97
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#98
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Argh, that's a pity! I am just now finishing Knightturn and I intended to pick up Swords and Earrings next...
P.S. In fact, I find it a bit of a jerk move that they didn't at least come here and issue a warning of imminent take-down. Last edited by Isilel; 02-09-2013 at 11:25 AM.. |
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#99
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Wow... where were all you diehard proponents of Knighturn/Sw&Ear when it was available? I am not sure if I would have posted the developers straight forward and candid email if I knew it would turn into such a negative backlash against them.
I think their move is understandable; not only has iOS not been a financially viable market for Mangobile but Android has been 30x more successful. I'm a little disappointed myself that a lot of iOS consumers aren't very small studio friendly (Star Traders RPG is another current example). With the difference in platform and Apple's unwillingness to support "older" devices Mangobile were not going to be able to keep the games functional forever. They removed these games from both stores to protect their brand. They were around for years so I suspect most interested players had opportunity to download (except maybe Isilel). These are some of my favorite iOS games and I think this move makes sense. Otherwise people, if they even noticed these games, would be complaining that there needs to be iPhone 5 widescreen optimization, higher definition graphics bump, a lower price, or any number of routine criticism that gets hurled around here. Hopefully they will be back; but until then consider Partia: The Broken Lineage, Fall of Angels, QuestLord, or Tactical Warrior for your iOS "indie" RPG fix. Quote:
Last edited by undeadcow; 02-09-2013 at 07:02 AM.. |
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#100
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