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04-06-2011, 11:37 PM
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,250
It's a well-made game alright. Just completed the second world. Some of the time medals are pretty hard to get. The game plays like League of Evil in a way, but adds some new things to the table. The ghost option is interesting. Can't say I like the graphics too much though. League of Evil and the games by Rocket Cat are good examples of pixel art done right in my opinion, but to each his own. The levels go by rather quickly as it's another platformer based on speed, but that's okay too since you'll probably be replaying quite a few of them. Not bad at all in any case.

Twitter: @back2this
04-07-2011, 12:07 AM
Joined: Dec 2009
Posts: 120
loving the game. the mos controls are okay. feels a bit like wrestling with yourself but it gets better. will try finishing game with them on my second go through. but my preferred controls are d-pad. very smooth. so far the levels are fun and a challenge.

good game. worth the $2. looking forward to updates already.

04-07-2011, 12:36 AM
Joined: Sep 2009
Posts: 2,242
I agree with others that the default controls aren't ideal. I don't know, they didn't really work for me, though they might grow on me after time. The d-pad seemed good enough.

But spending a lot of time playing speedrun-type games like Hook Champ and Super QuickHook, I'm a bit disappointed in the lack of "best" time information in the game. There is absolutely no mention of best times anywhere in the game: not in the level select screen, not in the level itself, and not in the level end screen. And I don't even see a button that will take you to GC (that is minor as it is easy enough to start GC and then task switch to it, but come on). That doesn't matter as my best times are being uploaded to GC.

So those are probably minor points for most players, but that stuff just irks me. Otherwise, I really like the graphics and the simplicity of the game. The physics seems pretty good overall.
04-07-2011, 01:21 AM
Joined: Feb 2009
Posts: 6,900
Thanks to the developers for the promo code!

Game's awesome, but yeah those Shift type controls just don't work out for twitchy platformers. I know developers love to go for the buttonless control scheme like the Chop Chop devs, but right now it's fleeting philosophy flying in the face of an established standard.

The virtual controls work and work magnificently, and should be the default control setup.

Other than that the game is awesome, the updates will be eagerly anticipated as with LoE. I wish there was an option to toggle through having 5 ghosts follow you around, to just one, to none at all.
04-07-2011, 01:24 AM
Joined: Oct 2010
Posts: 15
yeh mos controls started driving me crazy after a while. lucky the d-pad controls are good.

would be interesting if you could load ghosts from other players.

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04-07-2011, 01:28 AM
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,679
Its awesome right? told you.
04-07-2011, 01:45 AM
Joined: Oct 2009
Location: Melbourne
Posts: 250
I just gotta throw in my 2 cents... I like the 'mos' controls the best After I just kept using them and got better at them I find em really satisfying.. Dpad style might be best for a more explorationy platformer but I think the 'mos' style was a good choice for this game. Just my opinion..

When it comes to running through a level over and over again trying to beat the time limit, it's a matter of memorising it all, sort of like you'd memorise the subtleties of a track in a racing game... this is where 'mos' controls excel.

Game Center is being a bit weird for me, I can only see two scores for Mos Speedrun. My score was on there but has vanished.. I want some Speedrun battling! Maybe I should reinstall it...
04-07-2011, 01:50 AM
Joined: Feb 2009
Posts: 6,900

We are spoiled for choice with retro style gaming on the AppStore. It gives us a blast of nostalgia, whilst delivering new or improved gameplay mechanics, with the often revered classics sometimes failing to live up to the memories. Mos Speedrun, is once such game, it doesnt exactly break any new ground, but it takes the best of the old and repackages it for a new generation. It joins the ranks of Canabalt and League of Evil as an instant classic, refuelling our primal gaming needs.
04-07-2011, 02:32 AM
Joined: Nov 2008
Location: Berlin
Posts: 3,606
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Love the game. And I definitely use the default controls, much better than on screen button stuff from yesterday.
04-07-2011, 03:24 AM
Joined: Dec 2010
Posts: 29
I really like the game too, great art and looks aswell as design. The default controls sucked though byt the onscreen buttons works great! The coins/skull/time requirements for badges work great.

I don't get the clock that is on level 4 on world 1 and on level 5 on world 2 though? it's not explained, so what's that about?

Also on gamecenter there's just 3 players on the leaderboards? And it's not explained how the time that is submitted works, the average time for the world? Like somebody said you should definitely be able to see your best times easily too, and a gamecenter button in the game would of course be good too.

Funny how enjoyable platformers on iDevices can be if done right with the device in mind. I'm talking about this, LoE and Pizza Boy, all the other I have tested is shit.
Edit: The hookchamp-series, Karoshi and Pix'nRush are also very good, not sure if they're considered platformers though.

Last edited by klb.; 04-07-2011 at 03:35 AM.