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  #21  
Old 04-09-2011, 08:57 PM
Fillbiker Fillbiker is offline
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iPhone 5
 
Join Date: Sep 2010
Posts: 85
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Hi guys,
First word - thank you!
I appreciate ALL of your comments! Because of that I know exactly what to make or re-make to the updates.
At this moment I made simple tutorial for controls and upload it on the homepage. I need to relax for few days because of my health condition, but then I will work again!

Next update will contain better cockpit, tutorial included, fixes for some bugs & glitches. Then I want to make few new missions.

Main attention I would like to give to navigation, fully working HUD, slider controls. (maybe both side controls Left/Right rotor & weapons controls)
I'll see how I will be able to handle it. All of your suggestions are saved in my notes, but you have to give me any space (time) to work & learn how to make it. I'm realy indie guy in game dev.:-/

Please keep posting suggestions and feel free to email me to the contact email address on the homepage.

Thank you once again!
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  #22  
Old 04-09-2011, 09:04 PM
ipodrocks123 ipodrocks123 is offline
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Join Date: Jul 2009
Posts: 436
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Can you make it somehow easier to see enemy men on the ground, like on town missions I can never find the enemy soldiers.
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  #23  
Old 04-10-2011, 03:33 AM
Fillbiker Fillbiker is offline
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iPhone 5
 
Join Date: Sep 2010
Posts: 85
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Quote:
Originally Posted by ipodrocks123 View Post
Can you make it somehow easier to see enemy men on the ground, like on town missions I can never find the enemy soldiers.
I'll see what I can do. Hm....I can scale up them to the truck's size But it isn't what you want I guess.

Guys, don't forget to rate the game in appstore please!
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  #24  
Old 04-10-2011, 05:14 PM
gunxsword gunxsword is offline
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iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,560
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Eh help can't find tank + truck in 3rd mission...

Btw where can I change the sensitivity?
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  #25  
Old 04-10-2011, 05:52 PM
Fillbiker Fillbiker is offline
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iPhone 5
 
Join Date: Sep 2010
Posts: 85
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Quote:
Originally Posted by gunxsword View Post
Eh help can't find tank + truck in 3rd mission...

Btw where can I change the sensitivity?
Sorry, there is no sensitivity change option, but I think that this sensitivity is fine.

Abou tank & truck.....read briefing, you can't miss...
Briefings contains all needed informations for every missions.
And after mission start you can see small green diamonds (waypoint markers) on the targets.
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  #26  
Old 04-10-2011, 07:56 PM
weehoo weehoo is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Apr 2010
Location: the stars
Posts: 411
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Quote:
Originally Posted by Fillbiker View Post
Hi guys,
First word - thank you!
I appreciate ALL of your comments! Because of that I know exactly what to make or re-make to the updates.
At this moment I made simple tutorial for controls and upload it on the homepage. I need to relax for few days because of my health condition, but then I will work again!

Next update will contain better cockpit, tutorial included, fixes for some bugs & glitches. Then I want to make few new missions.

Main attention I would like to give to navigation, fully working HUD, slider controls. (maybe both side controls Left/Right rotor & weapons controls)
I'll see how I will be able to handle it. All of your suggestions are saved in my notes, but you have to give me any space (time) to work & learn how to make it. I'm realy indie guy in game dev.:-/

Please keep posting suggestions and feel free to email me to the contact email address on the homepage.

Thank you once again!
I've rated this 5-star, and I appreciate the quality for being your first app.
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  #27  
Old 04-11-2011, 01:56 AM
Fillbiker Fillbiker is offline
Member
iPhone 5
 
Join Date: Sep 2010
Posts: 85
Default

Quote:
Originally Posted by weehoo View Post
I've rated this 5-star, and I appreciate the quality for being your first app.
Thank you very very much. Realy, all good> rates makes me happy and gives me a big motivation to make the game better an better. God, why I didn't born with all needed knowlages to work faster and easier.
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  #28  
Old 04-11-2011, 03:05 AM
currymutton currymutton is offline
Senior Member
 
Join Date: Oct 2008
Posts: 2,826
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Since the developer is on-board, I have bought it.

Additional comments:

1. The rudder is almost invisible in the cockpit view (which every serious sim player would choose)

2. The throttle control is non-linear, one presses up and the throttle goes up by 5%, say, but presses down does not lower the throttle down by the same amount and presses up again does not give 5% neither! Fighting this alone makes NOE flying unnecessary pain!

3. Objects are destructible -- I fire a few Hydra onto a building in free flight mode and it looks fine, without any scar or burnt effect.

4. If you are adding Hellfire or Sidewinder or whatever, I would simplify the UI to have only "fire" and "switch weapon" button. Some may argue that the 30mm cannon fire button should always be there though.

5. For navigation, how about a map overlay with way points rather than on-screen triangles?

6. The "Game Over" message is a bit -- well arcade, how about "Crashed" or "Mission Failed" instead?
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  #29  
Old 04-11-2011, 03:32 AM
Moarite Moarite is offline
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Join Date: Apr 2011
Posts: 110
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This looks great. I'll give it a shot.
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  #30  
Old 04-11-2011, 04:54 AM
Fillbiker Fillbiker is offline
Member
iPhone 5
 
Join Date: Sep 2010
Posts: 85
Default

Good post. Noted. Thx

Quote:
Originally Posted by currymutton View Post
Since the developer is on-board, I have bought it.

Additional comments:

1. The rudder is almost invisible in the cockpit view (which every serious sim player would choose)

2. The throttle control is non-linear, one presses up and the throttle goes up by 5%, say, but presses down does not lower the throttle down by the same amount and presses up again does not give 5% neither! Fighting this alone makes NOE flying unnecessary pain!

3. Objects are destructible -- I fire a few Hydra onto a building in free flight mode and it looks fine, without any scar or burnt effect.

4. If you are adding Hellfire or Sidewinder or whatever, I would simplify the UI to have only "fire" and "switch weapon" button. Some may argue that the 30mm cannon fire button should always be there though.

5. For navigation, how about a map overlay with way points rather than on-screen triangles?

6. The "Game Over" message is a bit -- well arcade, how about "Crashed" or "Mission Failed" instead?
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