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Game Dev Story - questions

04-08-2011, 02:08 PM
#1
Joined: Jul 2010
Posts: 869
Game Dev Story - questions

Totally got hooked onto this game, and really surprised at how detailed this game is.
Does anyone know if all employees will eventually have the same stat points if I train/level them? Example, I have two sound engineers, both the same level, but entirely different stats. One has almost twice the amount of sound points than the other. Should I just keep training the weaker one, or should I fire her and get another sound engineer who starts with more points?
Also what does "motivate" do? I got this item that increases employee motivation or something. I'm guessing it increases the chance that someone will get a breakthrough or more research points?
Last question, how can I tell when the office will move? I think my office has been stuck at level 3 (max capacity 8 employees) for like 4-5 years now.

The underhyped: JuBeat, Drawn: The Painted Tower, Beatrider, Phoenix Wright, Broken Sword, Cut the Rope, Paladog, Isotope, Crystal War, Scarlett

GameCenter: Chocopuff1
04-09-2011, 10:58 AM
#2
Joined: Jul 2010
Posts: 869
....

The underhyped: JuBeat, Drawn: The Painted Tower, Beatrider, Phoenix Wright, Broken Sword, Cut the Rope, Paladog, Isotope, Crystal War, Scarlett

GameCenter: Chocopuff1
04-09-2011, 11:42 AM
#3
Joined: Apr 2011
Location: Canada
Posts: 31
i think 8 employees is the most u can get, and dont fire them just change there job and lvl them up in each career
04-09-2011, 11:50 AM
#4
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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In general, every employee can only be trained a certain number of times. After that, their stats don't go up anymore. It's also better to wait until later to really start training your employees, as most of the early people you can hire have very low energy.

You can only move your office twice-- the first time is around year 4 or 5, then the second is around 9 or 10. You can have 4/6/8 employees for each office.

The motivate item helps an employee when they are assigned to do the proposal/graphics/sound by boosting them. Sometimes an employee can get worn out and only give you like, 5 points when they do that...the motivator fixes that.

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04-09-2011, 04:56 PM
#5
Joined: Jul 2010
Posts: 869
Quote:
Originally Posted by SkyMuffin View Post
In general, every employee can only be trained a certain number of times. After that, their stats don't go up anymore. It's also better to wait until later to really start training your employees, as most of the early people you can hire have very low energy.

You can only move your office twice-- the first time is around year 4 or 5, then the second is around 9 or 10. You can have 4/6/8 employees for each office.

The motivate item helps an employee when they are assigned to do the proposal/graphics/sound by boosting them. Sometimes an employee can get worn out and only give you like, 5 points when they do that...the motivator fixes that.
Thanks.
That's too bad, I was hoping that it can go above 8 people... 8 seems a bit too low especially since with consoles you'll need multiple hardware engineers, and these hardware engineers are absolutely terrible at anything other than developing consoles. -.-'; (have one hardware engineer with stats like 450, 450, 150, 150, and he completely messed up in contributing to proposal like three times in a row)
Should I have at least one person of each type (designer, producer, director, coder, sound engineer, coder), and one or two hackers? Right now I have one of each except no designer, and 3 hackers. Hackers have much higher stats than the common jobs but it seems they don't particularly excel at anything.

The underhyped: JuBeat, Drawn: The Painted Tower, Beatrider, Phoenix Wright, Broken Sword, Cut the Rope, Paladog, Isotope, Crystal War, Scarlett

GameCenter: Chocopuff1