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App description: Please visit the Digital-Double website below to see a video of this game in action, it's the best way to describe it! This game is fantastic on an iPhone4 or iPodTouch4, it's REALLY AWSOME on the iPad2!

IMPORTANT NOTICE: This game requires 4th generation devices (specifically, iPhone4, iPodTouch 4th Generation, or iPad2), it is NOT compatible with lower spec. devices due to hardware requirements.

With POCKET JETS (AR) you take full 360 degree flight-control over a futuristic 'Gyro-Jet' as you steer it through the REAL-WORLD environment surrounding YOU!

Pocket Jets uses the gyroscope in your device to convincingly and smoothly blend 3D graphics and sound with your cameras view to deliver a truly immersive experience.

Fly your Jet over YOUR home, around YOUR garden, or in YOUR living room, wherever you are, it's like you are flying a remote-controlled plane, only bigger and louder. If it's too dark to use the camera you can choose one of the built in virtual locations instead.

A Training-Mode allows you to learn how to control and track your Jet's movements. Gyro-Jets are loud and fast - you can perform high-speed overhead passes, acrobatic barrel-rolls, and noisy low fly-bys. An on-screen compass helps you to know exactly where your Jet is at any time.

But that's not all... because you are not alone in the skies!

That's OK though, your Jet is equipped with advanced weaponry.

A Target-Practice mode allows you to try attacking formations against Enemy Jets and use the onboard combat systems to target, and take them down with heat-seeking missiles and short-range mini-guns.

In Evade-Practice you become the target! Here you will master tactical moves needed to prevent Enemies from locking on to you, or failing that, avoid their fire with evasive moves.

POCKET JETS (AR) includes different enemies, ranging from passive Missile-Fodder through to Elite AI opponents who mean business, and will be second guessing your next move. Once you think you've mastered the training, you can switch to Dog-Flight Modes and engage in full-scale battles for air supremacy.

Wherever you are, inside or out, POCKET JETS (AR) brings the action to YOU in a unique experience that is only possible with handheld devices. Good luck!

INDEPENDENT REVIEW (AppAdvice.com): "Pocket Jets is an exciting new player in the augmented reality genre. It creates an immersive experience by turning your backyard into a battlefield and offers a growing number of welcomed features. If you are serious about iOS gaming or are interested in AR apps, AppAdvice recommend that you should get Pocket Jets".

Features include (V1.2):

Optimised for retina display and iPad2;
Intuitive multi-touch controls;
Immersive augmented-reality;
Challenging AI;
Full 3D graphics;
3D sound (headphones recommended);
Original music & sound effects;
Gyroscope implementation;
Camera implementation with quality, brightness & auto-focus options;
Mood-filters, inc. night-vision, blue-sky enhance, sunset, etc (AR);
Four optional built-in virtual locations;
In-game screenshot sharing features, with friend or to the 'World-Gallery';

+ Tell us what else you'd like to see in a review...

ImNoSuperMan's comments:


04-09-2011, 11:29 PM
#2
Joined: Apr 2010
Location: California, USA
Posts: 4,474
Looking for impressions about this. Looks pretty cool. Anyone played this yet? At $.99 I would've jumped right in, but....

04-09-2011, 11:40 PM
#3
Joined: Feb 2011
Posts: 1,333
So you go outside, start the game and watch a video of two jets with the
ability to occasionally press a missile button... Yeah, that's worth $3 bucks.

NOT!
04-10-2011, 12:27 AM
#4
Joined: Apr 2010
Location: California, USA
Posts: 4,474
Quote:
Originally Posted by Creepshow View Post
So you go outside, start the game and watch a video of two jets with the
ability to occasionally press a missile button... Yeah, that's worth $3 bucks.

NOT!
What?! You can't control the planes? You've played this, I'm assuming?
04-10-2011, 01:15 AM
#5
Joined: Feb 2011
Posts: 1,333
I don't own it, I watched the video.
It appears the game has zero gameplay value...

Didn't you watch it? He's holding the iPhone almost idle in one place,
ever so slightly moving left and right, presses the screen a couple times
and missile a couple times...
04-10-2011, 12:01 PM
#6
Hi All,

I'm the developer of Pocket Jets (AR). Thanks for your comments. Just wanted to jump in here if I may to let you know that you do indeed control the Jets, and that there is gameplay!

If you don't do anything, then your Jet will fly straight on, so in the video I'm just mainly trying to do fly-bys, hence you don't see me touching the screen much (so trying to not get my finger in the way for the video!).

The gameplay aspect is that you need to avoid enemy jets from locking-on to you and failing that dodge their missiles, whilst at the same time, you are trying to lock on to their Jet and taken them down.

I'm really pleased with the gyro application - you don't use it to steer, as steering is done through multi-touch, but you do use it to look 'through' your device's viewscreen to track your jet and it's very smooth.

I'm not too happy with the example-video of the game play (above) however, it suffers from a lot of screen glare - so I think I'm out again tonight to try to capture some clearer footage - I'll definitely try to take your comments on board and see if I can better show you what the gameplay is like, etc...

Cheers all...

Rob.
04-10-2011, 12:06 PM
#7
PS. @Creepshow

...it's not a video in the background - it is the iPhone/iPodTouch's live camera feed, with the Jets and their vapour trails and missiles superimposed over in a very convincing way.

It is supposed to give the similar impression to that of flying a remote-controlled plane (only bigger ... and louder)...
04-10-2011, 12:12 PM
#8
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Creepshow got owned.

I've got one or two questions... in the video it sort of look like the jets are always at the same height, are they? I'd assume that was to make them easier to control and because dogfights could take forever if you had completely free aiming.

Also how easy is it to relocate your jet if it flies off-screen? The only other AR game I've played involved shooting UFOs and half of the time I couldn't find the damn things.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
04-10-2011, 12:40 PM
#9
Joined: Apr 2010
Location: California, USA
Posts: 4,474
Quote:
Originally Posted by MidianGTX View Post
Creepshow got owned.

I've got one or two questions... in the video it sort of look like the jets are always at the same height, are they? I'd assume that was to make them easier to control and because dogfights could take forever if you had completely free aiming.

Also how easy is it to relocate your jet if it flies off-screen? The only other AR game I've played involved shooting UFOs and half of the time I couldn't find the damn things.
Well, we all know it's best to comment AFTER we've had a little hands-on ourselves! I'm interested in the issues you brought up, though, before I hit the buy button on this one. Also, there's a game called CS Mania that's pretty good. It's a clay-shooting AR-type game where you use the gyro function, but not the camera, like the UFO game and the Butterfly game does. Star Wars Arcade:Falcon Gunner is another that comes to mind, but not the camera aspect with that one as well. Make sure you're sitting in a swivel desk chair for that. I'll be getting this game for sure if the dev comes up with the right answer to your questions!

Last edited by bigrand1; 04-10-2011 at 03:42 PM.
04-10-2011, 01:55 PM
#10
Joined: Feb 2011
Posts: 1,333
Quote:
Originally Posted by RobbieDingo View Post
...so in the video I'm just mainly trying to do fly-bys, hence you don't see me touching the screen much (so trying to not get my finger in the way for the video!).

I'm not too happy with the example-video of the game play (above)
Quote:
Originally Posted by MidianGTX View Post
Creepshow got owned.
How so? I can only base my opinion on the provided gameplay video,
which, according to the developer doesn't show the gameplay at it's
normal potential. I felt my comments and opinion were very valid.

I appreciate the developer coming on here to post some clarification for
the game as people are really considering this purchase. Jumping in at the
$3 market, it should be understood critics are going to be "expectant",
so gameplay videos are sometimes crucial to the success of sales.

Thanks Robbie, I look forward to seeing a new video as I'm interested as well.