★ TouchArcade needs your help. Click here to support us on Patreon.

Official TOKI TORI Upcoming Thread (Now To Be Published by CHILLINGO!)

04-07-2009, 06:30 PM
#1
Joined: Nov 2008
Location: You need to stalk me?
Posts: 2,117
Send a message via AIM to superbad
Official TOKI TORI Upcoming Thread (Now To Be Published by CHILLINGO!)

There are tons of where's Toki Tori threads. Basically, it's still being developed but Chillingo just announced on their Twitter account that they'll now be publishing Toki Tori!

Chillingo swoops in EVERY big upcoming title.

PLEASE Visit The APPera | Follow Me Superbad24 | Follow The APPera Tweets
LOST. Let Go. Move On. Zing!
**GO LAKERS **
04-07-2009, 08:38 PM
#2
Joined: Mar 2009
Location: USA
Posts: 1,944
YAY! Any news on the release, gameplay, etc.?

04-07-2009, 08:41 PM
#3
Joined: Dec 2008
Location: Pennsylvania
Posts: 3,208
Front page article.

I actually look forward to this game.

TA's resident ios rhythm game player
Former #1 Rhythm Control 2 Player (#2 now)
Unofficial #1 Gears Player (ignoring hackers)
Check out my Rhythm Game thread
04-07-2009, 09:36 PM
#4
Joined: Mar 2009
Location: USA
Posts: 1,944
Quote:
Originally Posted by coconutbowling View Post
Front page article.

I actually look forward to this game.
Well yeah I saw that,,,,but the release date? Very curious about when this wonderfully looking game will come out.
04-07-2009, 09:48 PM
#5
Joined: Feb 2009
Location: New Jersey
Posts: 757
this game really looks like it could be great.
04-07-2009, 10:21 PM
#6
Joined: Dec 2008
Posts: 675
I will say this:

1) It was originally a gameboy color game, which may worry you about the controls? don't! here's why:
2) I played it on WiiWare
3) I LOVED IT TO PIECES
4) I used the wiimote-pointer interface, and it worked very well, with ONE EXCEPTION
5) that exception was an EXTREMELY tightly timed level, that it just wasn't precise enough, but I eventually did it, and that was the only, isolated problem, the pointer interface was good 99.9999999% of the time
6) If the touch controls are anything like the wii-mote controls, this game won't be another crappy port, it'll be a really, really fun/unique puzzler for the iphone

on the Wii I felt like it was The Lost Vikings minus some of the fun (due to the GBC being much more limited than the hardware that The Lost Vikings was made on, but it made up for it in other ways and was still very fun) but on the iPhone the pacing seems much more sensible. I predict it will be a 10/10 game. The devs took a lot of care with the controls on the Wii, I'm sure they will on the iphone too.
04-07-2009, 10:24 PM
#7
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
04-07-2009, 10:33 PM
#8
Joined: Feb 2009
Location: SF Bay Area
Posts: 1,679
It was a good WiiWare title, but can they pull it off on iPhone?

Plus+/OpenFeint Username: gscal
04-07-2009, 10:37 PM
#9
Joined: Nov 2008
Posts: 1,094
can someone tell me why dun developers JUST publish the game since they MADE it, why they have to get a publisher that dun do shiiiit at all get part of what they made???!?!?!
04-08-2009, 12:56 AM
#10
Joined: Dec 2008
Posts: 675
Quote:
Originally Posted by ericxd View Post
can someone tell me why dun developers JUST publish the game since they MADE it, why they have to get a publisher that dun do shiiiit at all get part of what they made???!?!?!
Chillingo has made a name for themselves. Most of the titles they publish turn a profit. People follow them on twitter, and look out for what they're doing. Yes they're a "man in the middle," but they are much less expensive than alternative marketing routes. Most people associate "chillingo" with good games.

Also, IIRC, they often lend resources such as devs that are familiar with iphone development, artists, etc. that can help a 1-person game programmer out a LOT, help them make a 3-star into a 5-star game just with art assets and other various assistance