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Star Command (Game Dev Story meets Star Trek)

07-23-2012, 12:22 PM
Joined: May 2012
Location: UK
Posts: 32
Having enjoyed Dungeon Village by Kariosoft and being a fan of sci-fi I'll be awaiting the release of this game. It looks like it has been coming together rather well and I am looking forward to it.
07-25-2012, 08:37 AM
is this still coming or is it vapourware?

07-27-2012, 03:21 AM
Quote:
Originally Posted by Mene View Post
is this still coming or is it vapourware?
They just updated their original KS #29: "The Making of Star Command" and "The Joy of Pixel Art"



So looks like they'll provide these to original backers nearer the game launch.

They're doing good on their PC campaign at 83%... with 12 days to go and anyone interested can still jump on board at the respective pledge levels for the above extras.

I think probably it looks like a couple more months of polish for the mobile platform is ready for launch. I think they mentioned recently it's adding the final layers over the main game systems (eg special alien attacks and a few more mission types and things like that) and then QA testing it all ready for release. They also mentioned they would like to get some localizations and all that stuff further along.

Gotta say as an original backer at a miserly level, chuffed with the "behind the scenes" extras.
07-28-2012, 02:18 PM
This game looks awesome!!!
08-04-2012, 12:00 AM
any more news? the game was rumored for august release.

http://sigs.enjin.com/sig-bf3/aeeb2bbe61a40f08.png

BETAs: Save the Monster The Sandbox
08-05-2012, 06:20 AM
Quote:
Originally Posted by trundley View Post
any more news? the game was rumored for august release.
"End of Summer" to be exact, which goes up to 21st September, in the devs own words, they've mentioned on their facebook wall a few times.

They're a couple of days from completing a successful ks campaign for PC (win/mac) versions and have just passed a most awesome stretch goal to include MODDING. They're hoping to be able to get the game onto Steam and into the Steam Workshop.

The successful campaign is likely good news for the mobile version to add more features (localization?, aliens, missions, backgrounds etc) at launch and more polish, but atst, also means they might be looking closer to release nearer end of September than beginning of August for mobile, I'd guess?
08-05-2012, 11:50 AM
Quote:
Originally Posted by Estupendo1 View Post
"End of Summer" to be exact, which goes up to 21st September, in the devs own words, they've mentioned on their facebook wall a few times.

They're a couple of days from completing a successful ks campaign for PC (win/mac) versions and have just passed a most awesome stretch goal to include MODDING. They're hoping to be able to get the game onto Steam and into the Steam Workshop.

The successful campaign is likely good news for the mobile version to add more features (localization?, aliens, missions, backgrounds etc) at launch and more polish, but atst, also means they might be looking closer to release nearer end of September than beginning of August for mobile, I'd guess?
To get it onto steam, if not picked by Steam/Valve see the Greenlight Project.

http://steamcommunity.com/greenlight/

http://sigs.enjin.com/sig-bf3/aeeb2bbe61a40f08.png

BETAs: Save the Monster The Sandbox
08-15-2012, 09:29 AM
Any official release date yet?
08-15-2012, 09:43 AM
Looks fun!
08-30-2012, 06:42 AM
Joined: Sep 2011
Location: England
Posts: 246
Quote:
Originally Posted by conman123123 View Post
Any official release date yet?
2012 hopefully?