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Star Command (Game Dev Story meets Star Trek)

11-05-2012, 04:58 AM
Joined: Oct 2012
Posts: 10
More Updates on their Facebook & on Kickstarter. Looks like they're heading for Dezembeer release, but are a little afraid of Rovio & EA releases oO

http://www.kickstarter.com/projects/starcommand/star-command-kickstart-part-2-the-pc-mac-space-adv/posts/342137
11-05-2012, 03:34 PM
Joined: Feb 2012
Posts: 220
iOS/Android Update: Update #35: Quick Update and a Video

Progress update on their facebook pg:

Quote:
Working on:
  • Heads for the final crew sprite sheet.
  • AI for enemy tactics is being polished
  • Still fixing the 100+ bugs that came up with retina and high res displays
Finished:
  • Crew sprite sheet (thank god)
  • Room descriptions
  • Upgrade descriptions and powers
  • Skill powers
  • Perks powers
  • Bunch of other ****

We have a release window now, but we're currently competing with the likes of EA and Rovio - it's gonna be tough to get us on the calendar in December. This is when being an indie sucks.
Sounds like early January (Q1/2013). You don't want to go up against Seasonal bargain bucket sales.

11-14-2012, 09:23 PM
Joined: Feb 2012
Location: Alaska
Posts: 233
Quote:
Originally Posted by bramblett05 View Post
Can't wait for this game they said it coming along great hope to see this next month
Ditto, dude. I can hardly wait myself 8D
11-22-2012, 08:12 AM
Joined: Jun 2009
Location: London, UK
Posts: 3,768
I can't read through 77 pages, so I'll just ask... does this game have permadeath? If so, any rough idea on how long each session can last? Is there a definitive end to the game?
11-22-2012, 08:59 AM
Joined: Aug 2011
Location: Czech republic
Posts: 856
As far as we know if you completely die, you will have to hire new crew.
11-23-2012, 05:31 AM
Joined: Mar 2011
Posts: 461
Quote:
Originally Posted by GR3NADE View Post
As far as we know if you completely die, you will have to hire new crew.
But eventually we all will die until this game will be released.
11-23-2012, 05:22 PM
Joined: Aug 2011
Location: Atlantic, IA
Posts: 280
So excited for this game to be released. I'm sure its going to be as amazing as I've imagined it being in my head.

Member of the Beta Tester Alliance
Games I have Beta Tested: https://docs.google.com/document/d/1.../edit?hl=en_US
Add me on Game Center: bjp13
11-24-2012, 02:05 AM
Joined: Sep 2011
Location: England
Posts: 246
Quote:
Originally Posted by Bparker View Post
So excited for this game to be released. I'm sure its going to be as amazing as I've imagined it being in my head.
But gutted that it looks like it will be 2013 now

(as you'd expect it to be announced if it was this side of Christmas)
11-24-2012, 03:30 AM
Joined: Nov 2010
Posts: 913
Quote:
Originally Posted by coxy View Post
But gutted that it looks like it will be 2013 now

(as you'd expect it to be announced if it was this side of Christmas)
A shame the world is ending at the end of 2012 =/

I guess it sort of makes sense not to go up against the big names in the App Store.
11-24-2012, 04:48 AM
Joined: Aug 2010
Posts: 140
I'm going to say June 2013 just so I'm not disappointed - once again.

With their approach to making a perfect game with no bugs, I can't imagine what it will be like when they release new content (when they actually have everything bug free, it's probably going to be release once every 2 years). People will have moved on by then, Apple will have introduced newer models with more power in their devices, the developers will go back to the drawing board to accomodate for this (like putting in retina) and gamers will have to buy new devices just to accomodate for this to keep playing this game. I always thought one of the benefits of mobile game development should be its flexibility as supposed to the tradition game development of 50 - 100 developers over a span of 2 years. Updates could be pushed out just as easily as console patches nowadays, no?

I can see why they don't want to release a buggy game but is it worth losing disappointed customers over this principle?

Last edited by wuzmaname; 11-24-2012 at 04:54 AM.