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  #751  
Old 11-05-2012, 04:58 AM
YekNoM YekNoM is offline
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More Updates on their Facebook & on Kickstarter. Looks like they're heading for Dezembeer release, but are a little afraid of Rovio & EA releases oO

http://www.kickstarter.com/projects/starcommand/star-command-kickstart-part-2-the-pc-mac-space-adv/posts/342137
  #752  
Old 11-05-2012, 03:34 PM
Estupendo1 Estupendo1 is offline
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iOS/Android Update: Update #35: Quick Update and a Video

Progress update on their facebook pg:

Quote:
Working on:
  • Heads for the final crew sprite sheet.
  • AI for enemy tactics is being polished
  • Still fixing the 100+ bugs that came up with retina and high res displays
Finished:
  • Crew sprite sheet (thank god)
  • Room descriptions
  • Upgrade descriptions and powers
  • Skill powers
  • Perks powers
  • Bunch of other ****

We have a release window now, but we're currently competing with the likes of EA and Rovio - it's gonna be tough to get us on the calendar in December. This is when being an indie sucks.
Sounds like early January (Q1/2013). You don't want to go up against Seasonal bargain bucket sales.
  #753  
Old 11-14-2012, 09:23 PM
MrAlbum MrAlbum is offline
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Quote:
Originally Posted by bramblett05 View Post
Can't wait for this game they said it coming along great hope to see this next month
Ditto, dude. I can hardly wait myself 8D
  #754  
Old 11-22-2012, 08:12 AM
MidianGTX MidianGTX is offline
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I can't read through 77 pages, so I'll just ask... does this game have permadeath? If so, any rough idea on how long each session can last? Is there a definitive end to the game?
  #755  
Old 11-22-2012, 08:59 AM
GR3NADE GR3NADE is online now
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As far as we know if you completely die, you will have to hire new crew.
  #756  
Old 11-23-2012, 05:31 AM
nkarafo nkarafo is offline
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Quote:
Originally Posted by GR3NADE View Post
As far as we know if you completely die, you will have to hire new crew.
But eventually we all will die until this game will be released.
  #757  
Old 11-23-2012, 05:22 PM
Bparker Bparker is offline
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So excited for this game to be released. I'm sure its going to be as amazing as I've imagined it being in my head.
  #758  
Old 11-24-2012, 02:05 AM
coxy coxy is offline
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Quote:
Originally Posted by Bparker View Post
So excited for this game to be released. I'm sure its going to be as amazing as I've imagined it being in my head.
But gutted that it looks like it will be 2013 now

(as you'd expect it to be announced if it was this side of Christmas)
  #759  
Old 11-24-2012, 03:30 AM
violentv violentv is offline
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Quote:
Originally Posted by coxy View Post
But gutted that it looks like it will be 2013 now

(as you'd expect it to be announced if it was this side of Christmas)
A shame the world is ending at the end of 2012 =/

I guess it sort of makes sense not to go up against the big names in the App Store.
  #760  
Old 11-24-2012, 04:48 AM
wuzmaname wuzmaname is offline
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I'm going to say June 2013 just so I'm not disappointed - once again.

With their approach to making a perfect game with no bugs, I can't imagine what it will be like when they release new content (when they actually have everything bug free, it's probably going to be release once every 2 years). People will have moved on by then, Apple will have introduced newer models with more power in their devices, the developers will go back to the drawing board to accomodate for this (like putting in retina) and gamers will have to buy new devices just to accomodate for this to keep playing this game. I always thought one of the benefits of mobile game development should be its flexibility as supposed to the tradition game development of 50 - 100 developers over a span of 2 years. Updates could be pushed out just as easily as console patches nowadays, no?

I can see why they don't want to release a buggy game but is it worth losing disappointed customers over this principle?

Last edited by wuzmaname; 11-24-2012 at 04:54 AM..

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