![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
Hi everyone,
I had been working on a project called Vilotto which, due to life events, got put on hold (you can read about it here: http://forums.toucharcade.com/showthread.php?t=87197). Due to new time constraints I have decided that I would instead work on completing my "other" game idea. So with that said, I'm coming once again to touchArcade to talk about the new game, get some feedback, and generate some discussion around it. Quote:
I should note that the initial release of Patchwork Battle will be for the iPad only. I hope to follow the release soon afterwards with an update that makes the game universal. I'm currently targeting a December 1, 2011 release date but hoping I can finish it a little quicker than that! ![]() Many thanks for reading! Last edited by jlach; 04-13-2011 at 09:16 AM.. |
|
#2
|
|||
|
|||
|
I really like the idea of the entire party building premise. I just hope there's a large variety of parts available.
A few questions: -Is this game going to be more of a battle-focused game or a more story-focused one? -How will battle encounters work in this game? Will the game have a random encounter style battle system, or are you planning a different type of system? -What kind of graphics are you planning to use for the game? Anyways, I'm looking forward to seeing how this game turns out! |
|
#3
|
|||
|
|||
|
Quote:
Answering your "I just hope there's a large variety of parts available." comment is a prefect time for me to talk a little more detail about the parts. Quote:
- The game is battle focused (after the building of the mimics, that is). That way it plays out is not all that unlike Battleheart, except turn based. You build your party and enter the arena. From there you fight wave after wave of baddie mimics and collect loot. After each wave you can go back to your lab and tweak your party. You can always start off at the beginning of the wave you left at. Of course you can go back to the previous waves as well. I have not set a limit for the number of waves yet but I expect it to be high, maybe endless. Oh yeah, there will eventually be Multiplayer battles as well. This may not make it into V1.0 but def. V2.0. - I think the above should have answered your second question as well. If not, let me know and I'll expand on it. - The graphics will be 2D. I'm working with an artist to finalize the style. What we do know is that each class will have it's own material. Any part with the Rogue class will be made of brown leather, a Knight will be steel, a Wizard red cloth, etc. When you put your mimic together it will look like a patched together thing where nothing matches (assuming you mix and match classes). I should have a small demo of the Build-A-Mimic to show off the next few weeks
Last edited by jlach; 04-14-2011 at 09:30 AM.. |
|
#4
|
|||
|
|||
|
Just wanted to share the first piece of concept art with everyone. What we see here is the Wizard class, built out of cloth.
![]() As I mentioned earlier - the hat, arms, body, and legs (not visible) of this Wizard can be taken off and mixed and matched with the other classes to create some really crazy looking mimics. The other classes will also be made out of materials fitting for that class, i.e: Metal for Warrior, Leather for Rogue, etc. I hope ya'll enjoy the first concept! Brian McDonaugh did a great job on this! =) Last edited by jlach; 05-03-2011 at 08:03 PM.. |
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
And now for some more concepts!
Priest, made out of Cloth. ![]() Archer, molded with Leather. ![]() Knight, ready to protect your party in his armor made of.... tin foil! rawr!
Last edited by jlach; 05-03-2011 at 08:03 PM.. |
|
#7
|
|||
|
|||
|
And one more.. A taste of what one of YOUR mimics might look like =)
Last edited by jlach; 05-03-2011 at 08:03 PM.. |
|
#8
|
|||
|
|||
|
This all sounds very cool and I love the concept of deep customization in party building. All there is left is to see it in action. I'm curious to see how the animation (attack / skill casting) would look on these characters made out of materials.
Be sure to add tons of weapons and accessories to further customize the skills of characters, and also make sure the skills provide some kind of a synergy between characters and items. ie. the addictive power of battleheart. Anyway I wish you the best of luck in this project and hopefully it would look great. And also a Universal app would be good too ![]() Cheers |
|
#9
|
|||
|
|||
|
Quote:
As for part drops.. I'm not going to get into the loot system I created but I will say that there will be PLENTY of drops. While some parts may not be completely unique there will def. be enough variety. As for animations, you're going to have to wait and see on that. I have something really neat designed out but I'm not ready to talk about it (or show it) yet. It does, however, play off the strengths of the artwork and really adds to its charm. Also, thanks for your suggestions and comments! =) |
|
#10
|
|||
|
|||
|
Man ! look great and i love the concept ! If you need beta tester i will be in! I am using an Ipad 2 =)
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|