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Monster Tower! (working title)

04-14-2011, 11:40 PM
#1
Joined: Dec 2010
Location: Seattle
Posts: 50
Monster Tower! (working title)

UPDATED:
OK, a little time has passed, and a lot has gotten done!
Monster Tower is now about ready for some testers.

http://monstertower.blogspot.com

For lack of a better description, it's like a bizarre mix of Plants Vs Zombies and Angry Birds - you have until nightfall to build a structure around your chickens and defend them from hungry monsters. You can build bricks, weaponry, and white chickens which produce golden eggs to fund your efforts. It's all touch driven, so you drag bits of the world around, you can catch enemy spears and bombs in midair and fling them back at them, or hurl boulders, masonry - or even chickens! - to wipe them out. Completing levels earns you new types of tools to use, and new monsters with new abilities appear to challenge your defensive chops.

It's like an ultra-simple/ultra-strange/physics-based RTS that takes about 5 minutes a round.

It's really goofy, but strangely enjoyable!


I'm including some updated artwork and videos to give you an idea of what has changed.


Video:

Youtube link | Pop Up


Screenshots:







For the last two or three weeks or so, I've been working on a little iPhone/iPad game in my spare time -


OLD VIDEO AND SCREENSHOTS BELOW!

Video:

Youtube link | Pop Up


Screenshots:





Last edited by tbaldree; 07-17-2011 at 05:44 PM.
04-15-2011, 04:59 AM
#2
Joined: Mar 2011
Location: Bermuda Triangle
Posts: 114
Few cute games are my cups of tea...but this one looks not bad...

04-15-2011, 05:29 AM
#3
Joined: Mar 2010
Posts: 1,737
Interesting concept. It looks pretty good for 2-3 weeks of spare time.
04-15-2011, 05:44 AM
#4
Joined: Jul 2009
Posts: 718
There is a touch of Angry Birds and of Plants vs Zombies but with a new idea which seems interesting
On the video the game looks slow but perhaps when you're playing it, you don't feel the same thing.
If you keep the cute graphics, I'll give it a try for sure
04-15-2011, 06:51 AM
#5
Joined: Mar 2011
Posts: 27
Let me know if you need some Beta testing
04-15-2011, 09:54 AM
#6
Joined: Dec 2010
Location: Seattle
Posts: 50
Quote:
On the video the game looks slow but perhaps when you're playing it, you don't feel the same thing.
It ends up feeling much the opposite - once you have 7 or 8 cannons going, 18 or 20 monsters attacking, a load of missiles in the air, ghosts stealing your chickens, and your tower is crumbling from the damage while you try to dump chickens back in it with 20 seconds to sundown... It gets very hectic. I've actually had to nerf the first 5 levels quite a bit to ease people into it.

Hopefully in a short while I'll be ready for a few testers - I want to add enemy siege towers and some sort of ranking/performance system, and some more earnable goodies first.

And yes, the plan is to stay cute.
04-17-2011, 11:23 PM
#7
Joined: Dec 2010
Location: Seattle
Posts: 50
I squeezed Siege Towers in today - they rattle in from the edges with different sorts of cannons mounted on top. They also serve as defensive shields for any critters behind them - you'll have to fire over them to reach any hidden monsters, or blow them to bits. They are multi-part, so you can blow off the wheels or sections of the tower, or just the cannons on top. Hit 'em hard enough if they are on a slope, and you can tip them over, too! A powderkeg works nicely to blow out the wheels.

Screenshot: (click below for big'un)



Next up are flamethrower critters, repair chickens, and possibly some sort of wrecking-ball flying bat. Still need to get some sort of star or medal ranking going per level as well - either based on surviving chicken count, remaining cash, damage dealt, or some sort of amalgamation. Possibly a secondary objective ( ala Tie-Fighter! ) - which gives you bonus awards that can be used to upgrade your village persistently.
04-18-2011, 01:42 PM
#8
Joined: Jul 2009
Posts: 718
I agree with the medal rankings ideas (not very interested in the money, but the one which will count alive chickens is great & will add another tactical part).
Siege towers seem to be challenging

Do you plan to add Game Center (& OpenFeint) for achievements and leaderboards?
04-18-2011, 04:59 PM
#9
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,681
Art looks pretty nice.
04-18-2011, 05:43 PM
#10
Joined: Dec 2010
Location: Seattle
Posts: 50
Achievements definitely, leaderboards if I come up with a reasonable ranking system that works well for it -

Quote:
Art looks pretty nice.
Thanks!