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a "toucharcade" site for Android games?

04-19-2011, 11:14 AM
#1
Joined: Jun 2009
Posts: 26
a "toucharcade" site for Android games?

Anybody know the best site/forum for Android games reviews and discussion?
04-19-2011, 11:21 AM
#2
Phandroid.

04-19-2011, 01:40 PM
#3
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
it's pretty deserted out there...
04-19-2011, 02:39 PM
#4
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,691
Cool I've been wondering where I can discuss ad-laden watered down iPhone ports.
04-19-2011, 02:51 PM
#5
Gaming does suck on Android. Having experienced both worlds, unless you can't afford an iPhone, there's little reason to go Android, third party software wise.
04-19-2011, 03:19 PM
#6
Joined: Apr 2009
Location: Portland, OR, Cascadia
Posts: 332
Quote:
Originally Posted by Hodapp View Post
Cool I've been wondering where I can discuss ad-laden watered down iPhone ports.
Haha. Agreed. Android just isn't as slick. The Windows-OSX gap is much smaller compared to Android-iOS, imo.
04-19-2011, 04:32 PM
#7
Joined: Oct 2008
Location: Los Angeles
Posts: 34
Food fight! Yay!
04-19-2011, 05:19 PM
#8
Quote:
Originally Posted by ScottColbert View Post
Perhaps because we're just not delusional as iPhone users are and actually use our phones for things like you know, talking, texting-the things they were designed to do.

As for ad laden, that's on the developer, Android doesn't force them to use ads. And I've yet to play anything that's watered down.

Let me know when you can customize your phone, tether without paying for it without jailbreaking, have 3 stores to choose from, and not locked into hardware that's already obsolete.
Oh, LOL. I'm not going to enter this argument, but I can already tell you that this is not the best place to start an iOS-Android debate.
04-20-2011, 04:57 AM
#9
Joined: May 2009
Location: UK
Posts: 741
From a C++ OpenGL programmer's perspective Android and iOS are surprisingly similar. Most games barely use any of Apple's wonderful 2D features so don't need to port anything to Google's alternative. Similarly, lots of iOS games (I'd guess most but I could be wrong) use a minimum of Objective C, just a few hundred lines of stuff that has to be (or is much easier) in Objective C. The same is true of the use of Java on Android.

A lot of games are now being developed cross platform and this will only happen more.

The presence of Android may well have a positive effect (assuming you have at least a 3rd gen device) on iOS gaming as all of the devices worth developing for are OpenGLES2.0 compatible.

Is the iPad2 market big enough to make it worth making an iPad2 only game? Maybe it is but why not put it out on Android too for tablets with NVidia's Tegra2 chip?

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04-20-2011, 07:54 AM
#10
Joined: Sep 2009
Location: UK / Toronto
Posts: 602
Quote:
Originally Posted by ScottColbert View Post
Let me know when you can customize your phone, tether without paying for it without jailbreaking, have 3 stores to choose from, and not locked into hardware that's already obsolete.
1. iPhones have the biggest range of cases and accessories of any other phone by a dramatic distance.
2. European network providers let you tether and hotspot on iPhone without paying extra or jail breaking, just a problem with the US.
3. Three app stores to choose from? Who—app developer or customer—would want that??
4. Last time I checked, iPhones were still rated faster than the competition by most reviews. Specs are not an indicator of how good a device is.

I'm not an iPhone fanboy, in fact i don't even own one, and I see definite advantages to Android devices, but the arguments you listed could've been thought through a little more...