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Battle Eternal II

07-06-2011, 09:25 PM
Joined: Nov 2010
Location: Area 51
Posts: 2,854
Dude... That looks amazing... period.

List of Games I've Beta Tested
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07-06-2011, 09:51 PM
Joined: Jul 2011
Posts: 1,201
:O wow @ the graphics

Graphics look better then purty much any upcoming rpg i've heard of. Plus adding coop or competitive multiplayer will be EPIC!

Lookin fwd to see some more screenshots or video in the near future.

On the topic of compatible devices, I'm sure ppl would appreciate compatibility with at least the 3G and 3GS devices. Just lower resolution and possibly cutting out multiplayer for anything less than 4g. Just my thoughts on that..

07-07-2011, 01:56 AM
Joined: Jun 2011
Posts: 536
Looks awesome.

post count = size of your ego
07-07-2011, 02:07 AM
Joined: Jun 2011
Posts: 295
That looks amazing!
Just a suggestion, try to release of small lite version something like 1 month before releasing the game, that might increase your popularity

Originally Posted by Ap0calypse
Impatient fool!
07-08-2011, 10:55 AM
Joined: Oct 2009
Posts: 148
Thank Everyone for there feedback. Apocalypse , thank you for your idea also. I am always looking for ways to increase the publicity of my games.

Trevor Chandler
Game Creator.
07-09-2011, 07:32 AM
Joined: Jul 2011
Posts: 1,201
Also, u can consider releasing the game exclusive to the newer iOS models then when ppl are dying to play your game release an update enabling for 3G/3GS iPod touch and iPhones. Take notes from aralon, I was stoked when I read on the Internet that a patch was released making it playable on my 2g which was all I could afford at the time. It was an instabuy at that very moment.

Obviously ur game won't run on a 2g iPod touch but giving the less fortunate ppl who own an iPhone 3GS / iPod touch 3G a chance to play an awsome game even with slightly less features, graphics, online play etc will make this game a huge hit IMO.

So I suggest release the game exclusively for 4g and up. Later you can always announce a patch that will enable it for older models gathering many hungry customers.

I'm no expert on these things but this seems logical to shorten pre-release dev time and also gain post-release publicity for this title.

Last edited by Madman100; 07-09-2011 at 07:36 AM.
07-09-2011, 02:03 PM
Joined: Oct 2009
Posts: 148
--> Dev Reply


Thanks for writing, and thanks for the comments.
Running on a 3GS would probably be laggy, but possible, anything less than that, and it would be unplayable with the level of graphics you see in the screenshots,

However ...

We could render a version of the models with less triangles and draw calls, and create something that would run on the models previous to the 3GS.

We will put something out for those people, it will look better than the original battleternal (which really wasnt bad) but not as good as these new screens.

We will keep you all posted,

We are getting much closer to having a beta, just have some questing and combat systems to add.

Thanks all!

- We will keep posting as we make progess, the worlds are all pretty much done, we have some building interiors left, basically the interiors for the towns, etc... I will post some of those as they complete.

Thanks again everyone,

07-09-2011, 05:16 PM
Will the awesome version work for ipod touch 4th gen????
07-09-2011, 05:50 PM
Joined: Oct 2009
Posts: 148
--> Dev Reply


Yes, it will support iPod Touch 4th gen.

Thanks for writing!

- Trevor
07-09-2011, 08:04 PM
Are buildings accessible? Looks quite good. I remember when games on the iPod with these graphics was just an imagination. It's devs like you that push games to the next level.