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What next?? A little help please.

04-23-2011, 03:30 PM
#1
Joined: Apr 2011
Posts: 3
What next?? A little help please.

So over the past few months since Christmas when I got my MacBook pro, I got Xcode and started feminising myself with the objective-c language by following tutorials like "thenewboston" and other people. Now I'm trying to make a 2d and adventualy do maybe 3d games but I have no idea on how to start this because I don't want to use something like unity that is just staraight forward. I would like to learn as I go so i someone can reply with some links or helpful advice on where to go and also I know about already done engines like cocoa2D.

Thanks
04-23-2011, 03:46 PM
#2
Joined: Mar 2011
Location: In a car
Posts: 324
Cocos2d is what i use, and box 2d!i recommend you to use them!it will help the development proccess a lot!

My Twitter:@Tudor
04-23-2011, 04:41 PM
#3
Joined: Mar 2011
Posts: 50
Quote:
Originally Posted by MrLeQuack View Post
Cocos2d is what i use, and box 2d!i recommend you to use them!it will help the development proccess a lot!
Yes. Cocos2d is definitely worthy to checkout. If you want to make 3D games, you may also take a look at Unity 3D as well. There are some very good tutorial in unity3d's website, including an example of 2D platform game.
04-23-2011, 04:47 PM
#4
Joined: Apr 2011
Posts: 3
Quote:
Originally Posted by w162 View Post
Yes. Cocos2d is definitely worthy to checkout. If you want to make 3D games, you may also take a look at Unity 3D as well. There are some very good tutorial in unity3d's website, including an example of 2D platform game.
I would use unity but I would like to stick to Xcode and I will try cocos2D
04-23-2011, 05:41 PM
#5
Joined: Sep 2010
Location: Atlanta
Posts: 184
If you prefer not to use an engine like cocos2d and do things a bit more manual (not really that difficult, as i'm going this route) I would check out this book:http://www.informit.com/store/produc...sbn=0321699424 from 71Squared

It utilizes OpenGL ES, talks about OpenAL for audio, bitmap fonts, etc. They also have a finished application in the AppStore with full source code on what the finished product will be. (Search for "SLQTSOR" on the AppStore)