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GameSalad on TV

04-25-2011, 07:18 AM
#1
Joined: Jun 2010
Posts: 378
GameSalad on TV

If you're still wondering which software you should use to make iOS and Mac Desktop Games, here's a link to an interesting news article... with video!

http://www.kxan.com/dpp/news/busines...anyone-a-gamer

Here's the part I thought was cool...

Quote:
"Several members of ours have become full time independent game developers and have quit their day jobs because they make enough from the apps they sell on the app store," said Hunt.

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.
04-25-2011, 07:35 AM
#2
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Quote:
Originally Posted by Photics View Post
If you're still wondering which software you should use to make iOS and Mac Desktop Games, here's a link to an interesting news article... with video!

http://www.kxan.com/dpp/news/busines...anyone-a-gamer

Here's the part I thought was cool...
Sounds, quite frankly, like some good old fashion PR-hyperbole...

04-25-2011, 11:02 AM
#3
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
well in some countries on the globe you can live normaly from 100-200$ income.. so i don't doubt such messaged.. but they are just unrelated to local "reality"
04-25-2011, 01:16 PM
#4
Joined: Jun 2010
Posts: 378
Quote:
Originally Posted by NickFalk View Post
Sounds, quite frankly, like some good old fashion PR-hyperbole...
Nope, I think I know the developers he's referring to.
  1. tshirtbooth (Not entirely sure, but he's heavily involved with GameSalad)
  2. firemaplegames (I think he switched to Corona, but it seems that he made $70,000+ in the last year. Legend of Grizzly Manor was successful.)
  3. I think Darren and Wayne from Utopian Games might be on this list. I'm not sure, but Bumps also made the equivalent of an average full-time salary. Their add-ons for GameSalad seem to be popular too
  4. Scitunes... I think he recently announced that he was quitting teaching to do this full-time.

Quote:
Originally Posted by mr.Ugly View Post
well in some countries on the globe you can live normaly from 100-200$ income.. so i don't doubt such messaged.. but they are just unrelated to local "reality"
$100-$200 a day or a month?

$200 a day, multiplied by 365 days, is $73,000. That's a great salary for most cities on Earth.

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.

Last edited by Photics; 04-25-2011 at 01:19 PM.
04-25-2011, 01:22 PM
#5
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Quote:
Originally Posted by Photics View Post
Nope, I think I know the developers he's referring to.
  1. tshirtbooth (Not entirely sure, but he's heavily involved with GameSalad)
  2. firemaplegames (I think he switched to Corona, but it seems that he made $70,000+ in the last year. Legend of Grizzly Manor was successful.)
  3. I think Darren and Wayne from Utopian Games might be on this list. I'm not sure, but Bumps also made the equivalent of an average full-time salary. Their add-ons for GameSalad seem to be popular too
  4. Scitunes... I think he recently announced that he was quitting teaching to do this full-time.
Doesn't really change anything.

It's the kind of claim that can probably be used by any service-provider out there. Whether their service is a framework, sdk, social-network-service or game authoring service. As long as their user group is large enough I'm sure they can find 1 or 2 devs that have managed to make it big (enough) to chance making a career out of it.

Here's the thing though: It's probably not the tools these devs are using that has made them successful...
04-25-2011, 01:33 PM
#6
Joined: Jun 2010
Posts: 378
Quote:
Originally Posted by NickFalk View Post
Here's the thing though: It's probably not the tools these devs are using that has made them successful...
What tool out there allows you to make iOS games without programming code? The tool is certainly a part of the success.

Quote:
Originally Posted by NickFalk View Post
It's the kind of claim that can probably be used by any service-provider out there. Whether their service is a framework, sdk, social-network-service or game authoring service. As long as their user group is large enough I'm sure they can find 1 or 2 devs that have managed to make it big (enough) to chance making a career out of it.
That's a fair statement. Although, the same would apply to the App Store in general. While there are successful developers, how many didn't even pay back their Mac, iPhone and developer subscription? I'm thinking there are a lot of unsuccessful iOS developers out there.

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.
04-25-2011, 01:37 PM
#7
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by Photics View Post


$100-$200 a day or a month?

$200 a day, multiplied by 365 days, is $73,000. That's a great salary for most cities on Earth.

a month of course.. look into average income in former russian countries and other such areas..
04-25-2011, 01:41 PM
#8
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Quote:
Originally Posted by Photics View Post
I'm thinking there are a lot of unsuccessful iOS developers out there.
Man, you really don't have to tell me!


Quote:
Originally Posted by Photics View Post
What tool out there allows you to make iOS games without programming code? The tool is certainly a part of the success.
If you teach yourself to program or use something like Game Salad you still need to be able to design games appealing enough for people to buy. Game Salad might make it easier to get up and running initially but like most arts/crafts skilled people don't succeed because of the tools...

Last edited by NickFalk; 04-25-2011 at 01:43 PM.
04-25-2011, 01:48 PM
#9
Joined: Jun 2010
Posts: 378
Quote:
Originally Posted by mr.Ugly View Post
a month of course.. look into average income in former russian countries and other such areas..
I know that some areas of the world are much lower than what it costs to live in major cities. I didn't know what you meant though. If it's just $100-$200 a month, then there are a lot of successful GameSalad developers.

If the standard is $100-$200 a day, I don't know if there are many successful GameSalad developers. Not everyone is as forthcoming in regards to their success.

There's roughly 60,000 members of the GameSalad community. Less than 3,000 are active on the forums. So, that leaves lots of room for speculation. Are they ninjas, secretly living in wealth and success... are they hobbyists... just enjoying a new pastime... I suspect it's a good mix.

GameSalad is kid-friendly software, so there are probably a lot of users that are too young to join Apple's iPhone developer program. Then, there are the professionals, those are are in this to make money. Some use GameSalad to design apps for clients. Others are independent developers, trying to live the dream.

I think that's cool.

Michael Garofalo - App Developer and author of The Unofficial GameSalad Textbook.
04-27-2011, 12:48 PM
#10
Joined: Feb 2011
Location: Philadelphia
Posts: 50
Quote:
Originally Posted by NickFalk View Post
Here's the thing though: It's probably not the tools these devs are using that has made them successful...
Bingo. This is a sentiment people need to understand. Tools are only as good as the person using them.