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Rogue Touch - On Sale! In celebration of the holiday weekend, our new-and-improved version 1.5, and being featured by Apple we have decided to do something I swore I'd never do! We're having a sale on Rogue Touch! Sale has been extended due to amazing demand and feedback the sale's been ongoing, and will end on 4/20/2009. For the moment you can still get Rogue Touch for a measly 99 cents! Monday it will be back to it's normal price of $2.99, so this is the last chance ![]() ************************************************** All right! Calling all rogues! Version 1.5 of Rogue Touch is now available in the App Store, so please upgrade ASAP ![]() This new version has a number of smaller new features, as well as fixes for pretty much every major issue we had with gameplay and stability/crashes! ************************************************** ****************************** Note: as with every update, your saved game in progress will be deleted so please finish your current game first. The Hall of Fame will remain intact if you are upgrading from 1.3/1.4. If you are upgrading from an older version (1.0 - 1.2) it will be removed as well. ************************************************** ****************************** Version 1.5: Major Bug-Fix Release. This should make Rogue Touch rock solid and address the things everyone has brought to our attention: * FINALLY- corrected the glitch that caused game to crash very rarely when going down a set of stairs! * Throwing worn rings left "ghost" ring on hand. Not anymore! * Popup menu of doom fixed (was an infinite loop). * Popup menu showing 2-3x in a row is now fixed. * Drinking potions of raise level at maximum rank could be trouble, fixed crash and give character 10HP instead. * Xerocs could show as normal sleeping monsters when disguised as a staff or wand. Not anymore! * Many other random crashing issues eliminated after squashing an overflow bug Fast-play: major running improvements! * When you run towards a monster in a room (or run into one in a dark hallway) you will not blindly attack it now! * Running AWAY from monsters now works correctly, no more running one or two spaces and stopping again * Monsters no longer get a free move or attack on you when you make an illegal move, like hitting a wall Inventory: great tweaks for handling your items and pack... * When dropping a scroll of Scare Monster, you will only drop a single one if you have a stack of them * Item stacking works properly now when your pack is full! (no more need to exclaim "but I JUST shot that arrow, why can't I pick it up now?"). * If your pack is full, and the item you step on is not stackable with an existing item in your pack, it will tell you what you stepped on so you can see if it's worth making room for! (Example: "couldn't pick up scroll of identify") New Features: * Find your previous game's corpse in the dungeon on your next play through! Maybe even find some of the goodies you were carrying when you died in the previous game * Chance to disarm a known trap when stepping on it. The higher your rank the more likely you will succeed. * Minor new features: Get experience for finding secret doors... Find loose gold pieces randomly on the floor while searching... Find scrawling on the walls! * Minor gameplay tweaks: Resting with the dedicated Rest button will heal you at a slightly faster rate than walking around. New message warning for treasure rooms. Healing and Extra Healing Potions now cure hallucinations too. * New rings (2): Disarming (to help give you a good chance of disarming traps!) and Narcolepsy (cursed, randomly... Zzzzzz!) * New scroll: Safe Passage- when read, it will reveal all secret doors and disarm all traps on the current floor. * 8 more new secret characters! Yep, even though you haven't found most of the last batch yet A hint for this batch- we had some special requests from female gamers! * D-Pad is now 25% more transparent. Your thumb is still 100% opaque! * Screen layout adjusts automatically for playing while talking on the phone with people when you'd rather be playing Rogue Touch (player status used to be obscured by green phone call bar, but not anymore)! I'll post one more time in the old thread just to let everyone that's subscribed know we've moved the party over here! ![]() Please direct all new discussion and commentary here rather than the 1.3 thread, and we'll continue to respond and take your ideas to heart for upcoming releases.
Last edited by CommanderData; 04-17-2009 at 07:48 PM.. |
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#2
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Awesome update! Keep up the good work!
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#3
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Thanks a lot! Glad you like it... Wait until you get a chance to loot your previous game's corpse a few times ![]() ********** Oh, I forgot to ask this of everyone but... If you've already written a nice review of Rogue Touch for us in iTunes, could you please update your review and star-rating to reflect version 1.5 once you update? We appreciate the help a lot, Apple resets our rating and review count to zero with each new update
Last edited by CommanderData; 04-09-2009 at 07:48 PM.. |
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#4
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Oh, nice. I do have a quickie though; when I engage in combat, if I accidentally tap the screen when it is in the process of giving you your options, the tab to display your choices starts flipping as if it were a deck of cards.
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#5
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#6
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#7
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![]() Definitely enjoy the update! We worked hard to fix a lot of nagging bugs and make it the best version ever as far as stability goes
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#8
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Dude I love your dedication to the development of this game. Fixing it so you can play while you're on the phone? Seriously? That's crazy!
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#9
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I do update my reviews when I spot major changes. Singapore store has my review (I go by another username). ... Updated. |
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#10
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![]() Ravenblack, we really appreciate you taking a moment to do refresh your review for us. Thanks again!
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